Results: 533Comments by: M-ree |
File: PersonalAssistant (Banking, Junk, Loot, Repair)12/18/19 |
![]() Posted By: M-ree
It does proceed to other item types, e.g., repair kits, but not the other maps.
Thanks for the input; I was able to reproduce the issue - at least partially. It indeed tries to deposit the unique map again which fails; but all other maps for which I do not have a copy in the bank yet the deposit works fine.
I will look to add an...
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File: Unboxer12/18/19 |
![]() Posted By: M-ree
Do you want me to continue to post item IDs here in the comments, or just private message you?
Hi Amber,
I have a script that automatically detects containers that need to be added. However, I just haven't had time to run it in some months. There's no need to post item ids. Just a gentle periodic reminder in the comments here...
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File: PersonalAssistant (Banking, Junk, Loot, Repair)12/18/19 |
![]() Posted By: M-ree
Currently, if PA Banking encounters any kind of "exception" (i.e., fails to move an item), it stops completely.
Two most common exceptions are out of space (makes sense to stop) and duplicate unique item (doesn't make sense). Can the latter scenario be accounted for?
That should actually be caught; I have a logic where it checks...
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File: BeamMeUp - Teleporter (Fast Travel)12/15/19 |
![]() Posted By: M-ree
Heya
Can we get an option to fav current zone even if there are no available players to port to it right now?
Thanks :)
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File: PersonalAssistant (Banking, Junk, Loot, Repair)12/15/19 |
![]() Posted By: M-ree
Currently, if PA Banking encounters any kind of "exception" (i.e., fails to move an item), it stops completely.
Two most common exceptions are out of space (makes sense to stop) and duplicate unique item (doesn't make sense). Can the latter scenario be accounted for?
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File: PersonalAssistant (Banking, Junk, Loot, Repair)11/05/19 |
![]() Posted By: M-ree
Hi,
Is it possible to add looting summary for crafting stations? Unfortunately, ZOS has one Hell of a talent to do even good things thru the arse, so now we got a situation when we can quickly decon tons of stuff... But the drops from deconstruction are shown only in fives, with a HUGE delay, and if you close the station... Nope....
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File: Info Panel11/01/19 |
![]() Posted By: M-ree
local FishingZones={
=474,--Alik'r Desert
=2240,--Artaeum
=483,--Auridon
=475,--Bangkorai
=493,--Bleakrock Isle
=2027,--Clockwork City
=490,--Coldhabour
=916,--Craglorn
=489,--Cyrodiil
=478,--Deshaan
=480,--Eastmarch
=471,--Glenumbra
=1431,--Gold Coast
=484,--Grahtwood
=485,--Greenshade
=1351,--Hew's B...
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File: No Interact10/30/19 |
![]() Posted By: M-ree
Hi,
Can you please add one more interaction block here? Suppress "SIT", preferably, easily toggleable between "always", "never" and "when sneaking"?
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File: Faster Travel (Wayshrines menu & Teleporter)10/29/19 |
![]() Posted By: M-ree
What is the wayshrines sort by level?
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File: CraftStore Gold Road09/15/19 |
![]() Posted By: M-ree
And please - may we have an option to disable research item tooltip per character. It's a little cumbersome:
https://i.ibb.co/KXjRh19/CSTooltip.jpg
p.s. Thank you for the awesome add-on support!
Unless you mean something different, it is actually disabled per character by disabling tracking types (recipe/furniture/trait) for s...
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File: CraftStore Gold Road09/15/19 |
![]() Posted By: M-ree
After the last update, getting similar errors on interaction with bank, stores, craft stations, anything -- after which, the UI is completely broken. Confirmed that it breaks even with craftstore only:
Your version is outdated.
It most certainly was not at that point. It happened after the update to 2.18. I had to roll back to...
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File: CraftStore Gold Road09/14/19 |
![]() Posted By: M-ree
After the last update, getting similar errors on interaction with bank, stores, craft stations, anything -- after which, the UI is completely broken. Confirmed that it breaks even with craftstore only:
user:/AddOns/CraftStoreFixedAndImproved/CraftStore.lua:2551: operator .. is not supported for nil .. string
stack traceback:
use...
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File: Advanced Filters - Updated09/07/19 |
![]() Posted By: M-ree
Not really YOUR add-on's issue, but since it asked to post it (and since it might interact the same way with other similar addons), here :)
>====================================>
ShowSubfilterBar - SubFilterBar missing
!> Please answer the following 4 questions and send the answers (and if given: the variables shown in the l...
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File: Advanced Filters - FCO Item trait filter plugin09/07/19 |
![]() Posted By: M-ree
Got no intricate shield to test. Could you please send me the item link of one here? Right click it and choose To chat.
The mark the link in the chat with the mouse key pressed and use the key combination ctrl+c to copy the text. It will contain the itemlink in the clipboard then which you can paste here for me.
Edit:
Found so...
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File: Advanced Filters - FCO Item trait filter plugin08/31/19 |
![]() Posted By: M-ree
Heya
For some reason, filtering for the Intricate trait when in armor section does not show shields. Other traits work ok.
I suspect that shields might actually somehow have not the armor -> intricate but weapon -> intricate trait on them in the game, won't be the first time they were misclassed. Maybe the same goes with ornate...
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File: Inventory Insight08/12/19 |
![]() Posted By: M-ree
How do I force rescan of in-house storage containers?
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File: Bandits User Interface08/11/19 |
![]() Posted By: M-ree
Is there a way to add blocking the "Sit" action in stealth?
Do not use "interract" if you see "Sit" action is a best "blocking", I think...
The problem here is similar to vampire drain/blade of woe. When a lootable/quest object is next to a chair, it's often the accidental clicks, not intentional.
To M-ree: My recommendation i...
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File: Addon Selector (Save AddOn profiles/packs)08/11/19 |
![]() Posted By: M-ree
Therefore Votans Addon List is best as it will check this and only disable libraries if no using addon is currently enabled.
Never heard of it. Would need to take a look.
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File: Addon Selector (Save AddOn profiles/packs)08/11/19 |
![]() Posted By: M-ree
You can always have alook at the ingame addon manager. If you expand the addon/library you see what other addons/libraries are there dependencies. There is no complete list though.
You can use the addon "Votans Addon List" to automatically enable dependcies. If you enable an addon teh needed libraries (once installed) are enabled...
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File: Bandits User Interface08/11/19 |
![]() Posted By: M-ree
Where can I set colors for different types though?
Is "Red" for hostile not satisfy for you? No where.
Well, you pointed me to this section when I asked if there's a way to set different colors for NPCs, including normal (killable), "godmoded" (unkillable) and guards.
Is there a way to add blocking the "Sit" action in stealth...
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File: Addon Selector (Save AddOn profiles/packs)08/11/19 |
![]() Posted By: M-ree
The add-on stopped working after the last update for me. Oddly, there are no errors or anything. It just does nothing. All the controls which were in place before have... Vanished. Completely.
Any suggestions on how to debug?
(Tried running as the only add-on so far, dunno what else could be tried.)
The last update is months...
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File: Bandits User Interface08/10/19 |
![]() Posted By: M-ree
Also... Is there a way to add blocking the "Sit" action in stealth?
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File: Bandits User Interface08/10/19 |
![]() Posted By: M-ree
Is there a way to get heath bars for different types of NPCs colored differently
If you mean "target frame" then:
Settings>Bandits UI>Target frame>Additional target frame>ON
Ok, it's on. Where can I set colors for different types though?
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File: Addon Selector (Save AddOn profiles/packs)08/10/19 |
![]() Posted By: M-ree
The add-on stopped working after the last update for me. Oddly, there are no errors or anything. It just does nothing. All the controls which were in place before have... Vanished. Completely.
Any suggestions on how to debug?
(Tried running as the only add-on so far, dunno what else could be tried.)
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File: AUI - Advanced UI08/03/19 |
![]() Posted By: M-ree
Another odd issue. A few days ago, all numbers/text on health bars stopped showing.
Turns out, for some reason, the default font picked for those (Sansita One) no longer works. Changing to other fonts fixed it, but Sansita One just doesn't show a single letter/digit.
I've no idea how/where fonts are assigned to ESO/add-ons, only...
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