Results: 65Comments by: Ek1
File: Bandits User Interface01/13/20
So this is a new thing |c4B8BFEBan...
Posted By: Ek1
So this is a new thing |c4B8BFEBandits|cFEFEFE User Interface|r v:4.280 bad argument #1 to 'string.gsub' (string expected, got nil) stack traceback: : in function 'string.gsub' user:/AddOns/BanditsUserInterface/BUI_OnScreen.lua:1623: in function 'OnCombatEvent' _ = 131104, result = 2020, _ = F, abilityName = "Sellistri...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)01/11/20
Hey ho and happy new year, I ask...
Posted By: Ek1
Hey ho and happy new year, I asked some time ago that could the guild tabard be added to the AG. It is after all a item that needs to be weared and takes inventory slots. Seems like only way to get it done is to use additional add-on? Could you consider at least adding tabards to the items gear strip?
File: Essential Housing Tools11/24/19
Align grid with entrance facing/object
Posted By: Ek1
Could a feature be added that would allow the grid to be aligned according to entrance with one button instead of tedious hand aligning. PS. I am quite sure i added this request before but I can't find it anymore. Deleted?
File: CraftStore Endless Archive11/01/19
Something just exploded. user:/Add...
Posted By: Ek1
Something just exploded. user:/AddOns/CraftStoreFixedAndImproved/CraftStore.lua:507: attempt to index a nil value stack traceback: user:/AddOns/CraftStoreFixedAndImproved/CraftStore.lua:507: in function 'CS.UpdatePanelIcon' |caaaaaa craft = 1, line = 1, trait = 1, traitname = "Powered", known = T, store = {}, now = 157261...
File: Essential Housing Tools10/20/19
Any idea why craft station building...
Posted By: Ek1
Any idea why craft station building starts nicely and then suddenly shoots out to http://prntscr.com/pluniq Selection is clean, build is reseted. Testing done with 1x4 and 2x4 sets.
File: Essential Housing Tools10/19/19
Swap grid alignment
Posted By: Ek1
'Press å to swap the grid between NSWE, character and entrance aligned' I want to align stuff according to the entrance and where it faces. If such feature already exists, I still haven't found it.
File: SCQ - Share contributable quests09/27/19
I like the addon for automatic dail...
Posted By: Ek1
I like the addon for automatic daily sharing. Does it's job well. Nice to hear it, had some serious arm wrestling to get it working as intended. On/off toggle for automatic sharing when party member is in range.It is supposed to do it only then. Toggling it off is possible via disabling the add-on but most likely I need to add easi...
File: Combat Metrics08/29/19
Re: Re: Tracking how much damage was shielded
Posted By: Ek1
When you look at incoming damage you should see the breakdown of normal, critical, blocked and shielded damage you received. When looking at the damage you caused you will see those shields appearing in the list of the damaging abilities, as the API will return those isntead of the ability you cast. I haven't looked at this part o...
File: Combat Metrics08/25/19
Tracking how much damage was shielded
Posted By: Ek1
As combat metrics is more or less the golden standard in, well, combat metrics I was genuinely surprised that it offers no tools on keeping track how much damage was prevented by shields or wasted on shields. After damage shield mechanics rework this have got some real weight.
File: WritWorthy08/24/19
Does not take account if you have style mats or not
Posted By: Ek1
Would be nice if it would.
File: TOM - Tamriel Online Messenger08/24/19
Missing keywords
Posted By: Ek1
Wanted, selling, offering, trading.
File: ODT08/22/19
Nii mitähän tää tekee?
Posted By: Ek1
Nii mitähän tää tekee?
File: Postmaster Mail08/20/19
More information would be appreciated
Posted By: Ek1
https://i.imgur.com/imalDQN.png Would it be possible to get a option to get the output more informative? Like: PM: from The add-on is awesome and does otherwise all the things I want but list of stuff and numbers leaves me hungry.
File: Item Saver - Advanced Filters Marker Textures05/23/19
UI Error
Posted By: Ek1
user:/AddOns/AdvancedFilters/main.lua:330: attempt to index a nil value stack traceback: user:/AddOns/AdvancedFilters/main.lua:330: in function 'ShowSubfilterBar' |caaaaaa currentFilter = 30, craftingType = 2, UpdateListAnchors = user:/AddOns/AdvancedFilters/main.lua:270, subfilterGroup = tbl, subfilterBar = tbl, isCraftin...
File: Incombat wear helmet05/20/19
I cannot find Incombat Wear Helmet...
Posted By: Ek1
I cannot find Incombat Wear Helmet on the addon manager Minion. :confused:Me neither, wonder what happened. Investigating.Was a packing issue :) Works now.
File: Incombat wear helmet05/11/19
Lately it appears that the helmet i...
Posted By: Ek1
Lately it appears that the helmet is not coming off for my characters with any regularity. Any ideas?If the combat is too short it it cant swap it back as the collections have a (hidden) cooldown. I cannot find Incombat Wear Helmet on the addon manager Minion. :confused:Me neither, wonder what happened. Investigating.
File: Master Merchant05/06/19
152,2151.1971,1294.21,32 gold
Posted By: Ek1
Have ever consider making the non-decimal format as default instead of defaulting to spammy format that has no meaning? The smallest unit in game is one gold piece, representing more accurate numbers might give satisfaction or have meaning when comparing sales but for normal user it has non-existential value. Also, it seems that s...
File: AwesomeGuildStore04/19/19
Any idea whats going on here? user...
Posted By: Ek1
Any idea whats going on here? user:/AddOns/MasterMerchant/AGS_Integration/DealFilter.lua:10: attempt to index a nil value stack traceback: user:/AddOns/MasterMerchant/AGS_Integration/DealFilter.lua:10: in function 'MasterMerchant.InitDealFilterClass' |caaaaaa AGS = tbl |r user:/AddOns/MasterMerchant/AGS_Integrat...
File: Master Merchant04/19/19
Any idea whats going on here? user...
Posted By: Ek1
Any idea whats going on here? user:/AddOns/MasterMerchant/AGS_Integration/DealFilter.lua:10: attempt to index a nil value stack traceback: user:/AddOns/MasterMerchant/AGS_Integration/DealFilter.lua:10: in function 'MasterMerchant.InitDealFilterClass' |caaaaaa AGS = tbl |r user:/AddOns/MasterMerchant/AGS_Integrat...
File: Incombat wear helmet04/05/19
please update :DHups, forgot to bum...
Posted By: Ek1
please update :DHups, forgot to bump API, done now!
File: Currency Manager07/22/18
I looked at your optional patch, it...
Posted By: Ek1
I looked at your optional patch, it changes the addon interface and the way the addon works in a direction I do not want. It was too clear or compact? Or that text was moved from cluttering the UI to tooltips that designed to provide extra info? Or that sections not used were disabled when not used? The add-on working was not change...
File: Currency Manager07/20/18
I am always open to suggestions. Wh...
Posted By: Ek1
I am always open to suggestions. What extra functionality are you proposing. btw I don't have a Git Repo. Edit: I just looked up Bank Balancer and I read you description of the addon describing the concept of balancing half your gold between the account characters however this is not a feature I am looking to introduce into Cur...
File: LibAddonMenu-2.007/20/18
If i read right, the add-on could u...
Posted By: Ek1
If i read right, the add-on could use some love to create dynamic menus?
File: Currency Manager07/17/18
I have almost identical funktions a...
Posted By: Ek1
I have almost identical funktions as your add-on and some more, except there is some differences in implementation though. I also like your add-on's name more as its more precise than my BankBalancer. What would you say if I make a edit and send it to you? Or do you have a git repo for it?
File: Incombat wear helmet07/16/18
Love your addon, it actually works!...
Posted By: Ek1
Love your addon, it actually works! Any plans to add Polymorphs to it? The "Hide Polymorph Helmet", seems to not work automatically. Thanks!Well, would need to think the name again but why not :D So remove or enable polymorph on combat stage change?