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Results: 426Comments by: HowellQagan
File: Collection bars04/03/22
Heya, Do you think you could add...
Posted By: HowellQagan
Heya, Do you think you could add visibility options for the following scenes as well? Armory assistant: armoryKeyboard (+ armoryRootGamepad) Deconstruction assistant: universalDeconstructionSceneKeyboard (+ universalDeconstructionSceneGamepad) Thanks.
File: Srendarr - Aura, Buff & Debuff Tracker03/30/22
I've been messing around with Empow...
Posted By: HowellQagan
I've been messing around with Empower a bit more, and I noticed that the one from the Mages Guild passive is commented out in "Random procs", id = 65541. Which is why it probably wasn't showing up when I added it to a prominent buff whitelist. Would you consider uncommenting it in a future version?
File: Custom Item Notes03/28/22
Thanks for the quick feedback! I th...
Posted By: HowellQagan
Thanks for the quick feedback! I think I fixed both issues. Hopefully I didn't rush the fix too much, but most bugs bug me. :p Feature requests I work on as/when I get time or feel like it, but bugs in my published code... they annoy me. :D Now it correctly removes the old notes too. Adding a new one keeps the old one with the...
File: Custom Item Notes03/27/22
Alright I've submitted an update wi...
Posted By: HowellQagan
Alright I've submitted an update with just changes to Crafted Potions for now. I want to make sure I don't break existing notes with the new feature first. Existing notes on Crafted Potions aren't wiped, but new notes you create for that type will be associated with the specific effect or effects. Let me know how you go and if it's a...
File: FCO Mounty03/26/22
Weird. Could not find any reason lo...
Posted By: HowellQagan
Weird. Could not find any reason looking at the code so far. Does it make the addon use the wrong mountId then or does it just look like a visual problem? If it does not disturb I'd just leave it as is for now and maybe work on it another day. I had an extra Craglorn in the "new zone data" for some reason: FCOMounty_NewZon...
File: HarvestMap03/26/22
I don't know how long it's been, bu...
Posted By: HowellQagan
I don't know how long it's been, but I can't get updated data for these zones. I had just tried again, deleted the saved variables for HM, used the bat to update. Got into the game and these zones still show nothing. Blackwood Vvardenfell Murkmire Southern Elsweyr Northern Summerset Alik'r Desert Bangkorai Glenumbra Stor...
File: FCO Mounty03/26/22
Could be that the data in the SV di...
Posted By: HowellQagan
Could be that the data in the SV differs as the craglorn name is a bit different. What data about Craglorn is in your SV? They are exactly the same, I checked for differences. The only difference was the nested into the object (which seems to be the mount used for all SubZones when using the "use -ALL- option in all subzones" o...
File: Srendarr - Aura, Buff & Debuff Tracker03/26/22
unless ZOS has made their own event...
Posted By: HowellQagan
unless ZOS has made their own event for equipped gear changing not fire specifically when using armory I don't think they did, AlphaGear (I think?) has improved display on the equipped items, specifically adds the quality color as a background. So purple color for purple item, gold for gold item, etc... when I change builds with t...
File: Srendarr - Aura, Buff & Debuff Tracker03/25/22
@HowellQagan - Just tested in-game...
Posted By: HowellQagan
@HowellQagan - Just tested in-game and the active duration is showing for 10 seconds as it should, with the cooldown showing 7 seconds. https://i.imgur.com/0LcQqI0.jpg EDIT: I also tested adding it to a Prominent bar and it still shows 10sec duration on the active part. Oh my god, sorry for making you double check. I just r...
File: FCO Mounty03/25/22
Please provide me more info: Chang...
Posted By: HowellQagan
Please provide me more info: Changing your mount manually does not trigger this addon so it should not be the result of FCOMOunty if you get booted from the server. In Mount Settings you added options to save the mount to zone/ALL sub zones when manually changing it. Something different, a weird thing I noticed is that I hav...
File: Srendarr - Aura, Buff & Debuff Tracker03/24/22
Hey, Hew and Sunder set tracker...
Posted By: HowellQagan
Hey, Hew and Sunder set tracker (166719) counts the active duration as 7 sec on the Cooldown Action Bar, same as cooldown. It actually lasts 10 seconds though.
File: Votan's Keybinder03/24/22
Is there a way for us to edit that...
Posted By: HowellQagan
Is there a way for us to edit that to stop the jo1 thing, it is really annoying? Yes. open Main.lua (from VotansKeybinder folder) in a text editor scroll to Line 170, or search for "jo1" add two dashes (--) in front of the d, so that it looks like this --d("jo1") save the file
File: HarvestMap03/21/22
Re: FIX: Missing icons & map pins...
Posted By: HowellQagan
So in troubleshooting whether resizing the compass with Azurah was causing problems, I discovered something. With no other addons enabled but Harvest Map and the required libs, if you go into Pin Type Options it looks like almost all the icons for pin types are missing: https://i.imgur.com/PyoMzmx.jpg If you set these to one of...
File: Custom Item Notes03/20/22
Hello, I've noticed that potions...
Posted By: HowellQagan
Hello, I've noticed that potions (and most likely poisons too) that share the same name share notes even if they have different effects. Could you perhaps store the notes in a way where it also looks at the PotionEffect to treat items as unique? https://en.uesp.net/wiki/Online:Item_Link I have these two different potions:...
File: HarvestMap03/20/22
Re: Re: Re: Generic icons always respawn as generic.
Posted By: HowellQagan
Do you have your compass resized by any chance? It breaks the NodeDetection pins. I will add an option in the next Azurah update to reset the compass to default. I did add the option to set the opacity to 0 with a keybind. Do you know if hiding it that way will interfere as well? I actually don't know. I only know about the res...
File: Srendarr - Aura, Buff & Debuff Tracker03/15/22
Hey, welcome back. Regarding the...
Posted By: HowellQagan
Hey, welcome back. Regarding the sticky comment: I'm not sure how Minion works because I do not use it, but a lot of people do, so it may be a good idea to put the call for donations into the description, specifically the top of it. I doubt Minion loads the comments but it probably loads the description? That may help. (If it do...
File: Custom Item Notes03/13/22
Hello, I've noticed that potions...
Posted By: HowellQagan
Hello, I've noticed that potions (and most likely poisons too) that share the same name share notes even if they have different effects. Could you perhaps store the notes in a way where it also looks at the PotionEffect to treat items as unique? https://en.uesp.net/wiki/Online:Item_Link I have these two different potions:...
File: HarvestMap03/02/22
Re: Generic icons always respawn as generic.
Posted By: HowellQagan
Do you have your compass resized by any chance? It breaks the NodeDetection pins. Update: I found that if I turn off Azurah addon the generic icons display as nodes with the correct/proper icons. I've got to test further to see if they respawn correctly every time, and don't show as generic.
File: HarvestMap02/27/22
I haven't seen this mentioned here,...
Posted By: HowellQagan
I haven't seen this mentioned here, but is the Greymoor Caverns section of Blackreach bugged for anyone with NodeDetection? It keeps showing "unknown" pins in random places. Every other map is fine. Also... just my annual annoying thread necro. tldr: "Hide nodes only after harvesing: ON", maybe an additional option to only apply...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)02/15/22
Hi! There is a keybind for "Togg...
Posted By: HowellQagan
Hi! There is a keybind for "Toggle last two builds", and I'm here wondering how exactly this works. I equip a build, then I equip another and if I press the keybind I set, it says "You did not equip a second build.". I'm confused.
File: Srendarr - Aura, Buff & Debuff Tracker02/13/22
Hey, Not sure if this ever came...
Posted By: HowellQagan
Hey, Not sure if this ever came up before, but do you think it would be possible to run a check of weapon state before showing cast bars? If you use a skill while the weapons are sheathed, it shows the cast bar immediately but it takes about 1 second to draw the weapon and casting only starts after that. So it would be pretty...
File: LovelyEmotes01/29/22
Hi. For a future update: =...
Posted By: HowellQagan
Hi. For a future update: = { HasLoop = true, }, = { HasLoop = true, }, = { HasLoop = true, }, = { HasLoop = true, }, = { HasLoop = true, },
File: Azurah - Interface Enhanced12/31/21
Is there a way to copy your setting...
Posted By: HowellQagan
Is there a way to copy your settings to gamepad mode? There is, but it's gimmicky at best. It's been a while since I did this so I'm not sure this was the exact way I did it but here goes anyway: Bind key to switch between the two modes Set up your UI on keyboard mode and save it Use keybind to switch to gamepad mode Unlo...
File: pChat (Chat customization & help: look/notification/sound/automation/history)12/21/21
Debug message
Posted By: HowellQagan
Hey, When I open the channel talk or whole chat copy options and it opens the window with the chat text to be copied, it prints the following debug message to the system channel: ChatCopyOptions:Show() Actually wanted to report this a couple weeks ago I just totally forgot.
File: Map Pins12/20/21
Ok, thank you for the reply. Do...
Posted By: HowellQagan
Ok, thank you for the reply. Do you think you could add a small pin to the hidden entrance to Blackreach: Mzark Cavern... entrances in Western Skyrim and The Reach... a lift in Eastmarch? Need to consider the advisability of adding these pins.