Results: 80Comments by: ovinnik
File: Undaunted Pledges Utilities03/01/19
Thanks for the updates! Great job,...
Posted By: ovinnik
Thanks for the updates! Great job, and much appreciated. :)
File: Undaunted Pledges Utilities02/22/19
add delve quests to new undaunted s...
Posted By: ovinnik
add delve quests to new undaunted section, same as with pledges This would be quite helpful, I concur. Thanks for updating the addon!
File: Rulebased Inventory02/11/19
I think you only need to enable or...
Posted By: ovinnik
I think you only need to enable or disable the “System“ output for the tabs you want RbI to show up or not show up. Further I think any addon is only able to post the this system output, thus I cannot change this behavior. Hopefully I could help with this. Hi there, a request, though I've no odea if this is even possible: A se...
File: Rulebased Inventory02/09/19
Hi there, a request, though I've...
Posted By: ovinnik
Hi there, a request, though I've no idea if this is even possible: A setting to define which chat tab any and all chat output should show up in. For instance, I'd like for the output to be sent to my very first, general chat tab, but not to more specialised ones like "Guild" or "Group". Cheers.
File: AwesomeGuildStore01/16/19
There is no need to worry. I have b...
Posted By: ovinnik
There is no need to worry. I have been in contact with ZOS about changes to the store API over the past year and been preparing for this moment ever since. Since the Khajiit is out of the bag, here are some highlights you can expect in AwesomeGuildStore v1.0 (you read that right, it will finally be out of beta! :D ). Result c...
File: AwesomeGuildStore01/16/19
There is no need to worry. I have b...
Posted By: ovinnik
There is no need to worry. I have been in contact with ZOS about changes to the store API over the past year and been preparing for this moment ever since. Since the Khajiit is out of the bag, here are some highlights you can expect in AwesomeGuildStore v1.0 (you read that right, it will finally be out of beta! :D ). Result c...
File: Bank Manager Revived09/20/18
Guess i have to hope for someone el...
Posted By: ovinnik
Guess i have to hope for someone else to take over BMR then. Really don't want to make all the profiles i have on BMR on another Addon just for some ornate and intricate jewelery. In that case i better put it in manually until i have every char at rank 50 with jew-crafting... For what it's worth, I've found RbI's profile creation...
File: Bank Manager Revived09/18/18
Thanks for taking over. Looking for...
Posted By: ovinnik
Thanks for taking over. Looking forward to an update on minion. thx ovinnik for the temporary fix. edit: it is not possible that intricate and ornate jewelery are pushed to bank with your temp fix @ ovinnik right? hope the update is on the way... would really appreciate it... No, that's not possible, and I haven't looked at the...
File: Rulebased Inventory09/15/18
Uh, FWIW, because ZOS can't manage...
Posted By: ovinnik
Uh, FWIW, because ZOS can't manage to bill me each month, I end up with, like, 170/100 personal bank capacity reported each month, until I pay them, and relog, so ... maybe something like "previously had ESO+, no longer does" could be in play? IDK, but figured it worth mentioning anyway. Still trying to make sense of this, yes....
File: Rulebased Inventory09/14/18
But to clarify: the numbers of inve...
Posted By: ovinnik
But to clarify: the numbers of inventory are rising higher than the maximum capacity? Like it goes up to 100/100 and than 101/100 and further up? Exactly like that, yes. If you need any other information, I'll provide what I can. That said, this issue isn't exactly game-breaking. Amusing, more like, and hopefully not ban-worthy....
File: Rulebased Inventory09/14/18
So, uh, I believe RbI is able to ci...
Posted By: ovinnik
So, uh, I believe RbI is able to circumvent the bank's capacity limit. At least for me, it continues to push items (materials, if that's relevant) beyond the number of items accepted by the bank. The item count reflects this (in red). Naturally, I can't add any more items myself when this happens, but I can remove some. After that, e...
File: Rulebased Inventory09/13/18
I think it is good to know when the...
Posted By: ovinnik
I think it is good to know when the addon finishes even when the actions are not displayed. Don't you think? Absolutely. Even when the display of individual moves is disabled, it's very helpful to know when exactly the addon's finished processing. My question was indeed only related to cases in which there's nothing to process to...
File: Advanced Filters09/13/18
Many thanks for updating -- and for...
Posted By: ovinnik
Many thanks for updating -- and for adding options to boot. Again, no errors so far on my end. The only thing I've noticed are some overly long-ish subfilter labels that jut out sideways beyond the inventory window. Has this always been the case? I'd assume so. Do I need glasses? Perhaps. Anyway, now I can't unsee it: http://fu...
File: Rulebased Inventory09/13/18
So far, this has been working nicel...
Posted By: ovinnik
So far, this has been working nicely. I'd say that editing rules straight inside the SV file is, perhaps, even more convenient, but that's purely a matter of personal preference. Two more queries (sorry!): 1. I seem unable to turn of the "Actions finished"-notification even when no rules are defined. Take deconstruction, for ex...
File: Rulebased Inventory09/12/18
Thanks, I‘ll try to help where I ca...
Posted By: ovinnik
Thanks, I‘ll try to help where I can! 1. Documentation known issues and limitations: ItemType and SpecializedType are mostly redundant but may not be used redundantly on all items. Also some terms seem to identify an item, but don’t. For example “lockpicks” is NOT the itemType lockpicks have! These are types and values received fr...
File: Rulebased Inventory09/12/18
Fantastic concept. I'm looking forw...
Posted By: ovinnik
Fantastic concept. I'm looking forward to trying this out. If I may, I have a couple of questions: 1. What's the difference between, for instance, soulgem (type) and s_soulgem (stype)? Sorry if I've missed that in your documentation. 2. Am I correct in assuming that the term material includes all other, more specific terms (lik...
File: Bank Manager Revived09/11/18
Amazing. Thank you for doing this....
Posted By: ovinnik
Amazing. Thank you for doing this. Could you add these as a patch to the add-on by the way? Just for viability as this comment will get buried eventually (it will also get pushed as an update in Minion that way). As long as others won't report any horrible errors, I might be able to upload this as a patch for BMR, but I can't u...
File: Bank Manager Revived09/09/18
The addon page mentions custom rule...
Posted By: ovinnik
The addon page mentions custom rules like: ITEM "Nirnroot" : PUSH but it doesn't say where to type them? Can anyone advise me on this? By the way, as I've discovered while checking the localisation files, there should be text fields in the settings panel, probably at the very bottom. The option was hidden, so perhaps the funct...
File: Bank Manager Revived09/09/18
Now. Here are my current edits. You...
Posted By: ovinnik
Now. Here are my current edits. You'll need the localisation files as well. BankManager.lua BankManagerRules.lua languages.zip This is stable for me, but again, no guarantees. Changes from the official version: - added Jewelry Crafting materials (raw and refined) - added Jewelry Crafting trait materials (raw and re...
File: Bank Manager Revived09/08/18
I leave some material in the bank w...
Posted By: ovinnik
I leave some material in the bank while doing daily crafty. what about the material traits would be good for the raw materials and the finished materials both categories to be individually adjusted when fitting to all (6 figures) jewelery in one piece that will bring all the traits Okay, yes, I concur. It's convenient to have for...
File: Bank Manager Revived09/08/18
so I did not look there. I was accu...
Posted By: ovinnik
so I did not look there. I was accustomed so sooner I assumed the trait material for jewelcrafting I would be in jewerly crafting. Why would you expect them somewhere else? The category for traits wasn't created by me, it was made by the authors, so it's a default panel. only the skit of the material traits for jewerly crafting...
File: Bank Manager Revived09/06/18
I'm using a google translator, it's...
Posted By: ovinnik
I'm using a google translator, it's a mistake to set up for materials such as copper, platinum but for materials like Zinc, Cobalt, Antimony, Dibellium etc. otherwise the overall improvement is good and as I wrote if you wrote the procedure as he did the editing I might have tried (if you did not do that) to add missing settings...
File: Bank Manager Revived09/05/18
thanks from those files, and could...
Posted By: ovinnik
thanks from those files, and could not even write the procedure how did it work? Edit: and how I look at you in your suburbs setting for stones on the jewelcraft trait it might be enough if you looked at another profession and copied the text as to the trunk traits and then the text was modified for jewelcrafting I'm sorry...
File: Advanced Filters09/05/18
Some quick feedback: I've been usin...
Posted By: ovinnik
Some quick feedback: I've been using v1.5.0.5 for a while now and have experienced zero issues. That said, I haven't exactly tried to break it, either. It took some time getting used to the new filtered item counter, even though it's already been useful on a few occasions. I thought it too visually intrusive at first -- might've b...
File: Bank Manager Revived09/05/18
Here are both of my edited files:...
Posted By: ovinnik
Here are both of my edited files: deprecated, see above Just overwrite the ones in Documents > Elder Scrolls Online > live > AddOns > BankManagerRevived. You shouldn't need to make backups, as you can re-install the official version if there are any issues. Note: This is for materials only. Adding equipment (intricate rings,...