Results: 116Comments by: crafty35a
File: Auto Category - Custom Inventory Categories04/11/18
Hey I'm not dead :banana:. But almo...
Posted By: crafty35a
Hey I'm not dead :banana:. But almost dead busy. No time for gaming, neither for coding. I'm just coming here to promote crafty35a as a team member for future updates. Hope everything will go fine later! Thanks for crafty35a and others' support!:) I'll be back when I'm ready! Thanks, rockingdice! I just uploaded a new versi...
File: Auto Category - Home Storage Patch [DEPRECATED]04/11/18
H everyone, raj72616a asked me t...
Posted By: crafty35a
H everyone, raj72616a asked me to take over this patch. It is now updated to the proper 1.19 base of Auto Category. Let me know if you have any issues! I will also consider feature requests.
File: Auto Category - Custom Inventory Categories04/11/18
EDIT: Nevermind what I originally s...
Posted By: crafty35a
EDIT: Nevermind what I originally said here. I am now maintaining Auto Category, and the home storage patch is integrated here in the original add-on.
File: Potion Maker (for Alchemy Crafting)04/06/18
Amazing add-on, thank you! Any chan...
Posted By: crafty35a
Amazing add-on, thank you! Any chance we can get an option to sort by cost of materials (from Master Merchant)? This would allow us to easily find the most inexpensive option, without having to hover over all the ingredients to check the MM price manually.
File: EasyTravel04/06/18
Thanks for the amazing add-on! I ha...
Posted By: crafty35a
Thanks for the amazing add-on! I have an extremely minor bug to report. When teleporting home ("/tp home"), it seems to be case sensitive. /tp home works fine, but /TP HOME fails to find the target (even though it shows my home in the auto complete). Obviously, this is no big deal, just though I'd let you know. Only an issue when I f...
File: AwesomeGuildStore03/26/18
Great work on this essential mod, @...
Posted By: crafty35a
Great work on this essential mod, @sirinsidiator! Question, would you consider allowing us to disable the "ctrl" key function of AGS? I ask because it conflicts with Master Merchant and makes it impossible to use MM's ctrl modifier while viewing a guild store.
File: AlphaGear 2 (Builds, Gear, Skills, Banking)03/26/18
Great work on this mod! I have one...
Posted By: crafty35a
Great work on this mod! I have one minor request for your consideration. Can you make it so that when applying a skill set, skills are not re-applied if they already exist in that slot? With the way it currently works, you lose your pets/Bound Aegis/etc. when using AlphaGear. This is the only issue I'm having since switching over fro...
File: Auto Category - Home Storage Patch [DEPRECATED]03/22/18
A comment on the original Auto Cate...
Posted By: crafty35a
A comment on the original Auto Category page indicates that your update is actually based on Auto Category 1.18, instead of the newest version (1.19). Can you fix this?
File: Auto Category - Custom Inventory Categories03/04/18
Anyone else hoping Auto Category ge...
Posted By: crafty35a
Anyone else hoping Auto Category gets support for the new home storage chests? I feel so lost without my categories!
File: Advanced AutoLoot Renewed02/07/18
I noticed another issue- AAL was ju...
Posted By: crafty35a
I noticed another issue- AAL was junking all potions/poisons, even if I set it to keep CP 150+. Looks like a simple logic error, I think these two modified lines resolve the issue: elseif (itemType == ITEMTYPE_POTION and not self.db.keepPotions and requiredCP < self.db.keepFoodCP) then self:Junker(bagId,slotId) return elseif...
File: Advanced AutoLoot Renewed02/02/18
Another problem I found is that AAL...
Posted By: crafty35a
Another problem I found is that AAL was junking my crafting Surveys, with no option to disable this. Here is how i fixed it. Could you implement this as well? -- Save crafting surveys -- local itemType, specializedItemType = GetItemLinkItemType(itemLink) if specializedItemType == SPECIALIZED_ITEMTYPE_TROPHY_SURVEY_REPORT t...
File: Advanced AutoLoot Renewed01/26/18
Hi, can you add function for keepin...
Posted By: crafty35a
Hi, can you add function for keeping set items? Thank you for hard work with keeping this addon alive. Hey there I would try, but no promises :) This is also important to me -- the only thing keeping me from using this add-on, really. I don't know Lua, but thankfully it was easy enough to figure out how to implement this. I adde...
File: Dustman01/26/18
Dumb question here. Every time I un...
Posted By: crafty35a
Dumb question here. Every time I unmark an item as junk, Dustman immediately re-marks it as junk. Is this intended? Am I doing something wrong? Also, I have the prompt enabled to ask me before auto-selling junk items, but even if I hit cancel all my junk is sold.
File: Auto Category - Custom Inventory Categories01/02/18
Amazing addon - great work! One thi...
Posted By: crafty35a
Amazing addon - great work! One thing that would make this even better is if you could access tracking states that have been set up in Set Tracker (http://www.esoui.com/downloads/info1518-SetTracker.html) Set Tracker provides easy access to this data (info below pulled right from the add-on description). Being able to access the t...
File: MiniMap by Fyrakin01/01/18
Re: No waypoint showing up on the border.
Posted By: crafty35a
...when i go into the map and place a waypoint it doesn't show on the border of the mini map. Can i get any help fixing this? I'm having this issue as well. Any way to get this working currently?
File: CraftStore Endless Archive12/16/17
Is it possible to mark only certain...
Posted By: crafty35a
Is it possible to mark only certain traits for research? I see that I can click on an item heading to mark all traits for that particular item, but I run out of storage space quickly this way. It would be great if I can mark only certain traits (clicking on them individually doesn't seem to do anything). Great work on this add-on!