Results: 232Comments by: VulcanTourist
File: FCO ItemSaver06/27/18
1.3.3 -Added: Support for addon Inv...
Posted By: VulcanTourist
1.3.3 -Added: Support for addon Inventory Insight -> IIfA needs to be updated as well in order to make the 2 addons work together.There is no corresponding update for Inventory Insight. Is this an off-the-books update?
File: Dustman06/27/18
The only reason I suggest to clean...
Posted By: VulcanTourist
The only reason I suggest to clean saved variables is because I changed the way variables are saved. It should work fine event if you don't clean them, but to avoid "unwanted behaviours" a reset is recommended. There are hundreds of specific settings in Dustman. Advising people to wipe out those hundreds of settings while providing...
File: HarvestMap06/26/18
Re: Re: Re: Problem with saved pins
Posted By: VulcanTourist
Yep I allowed the instructions to a T respawn timer set to zero then reloaded ui and also relogged exactly the same issue, it was working fine 2 days ago but last night all the settings had changed and pins just wouldn't disappear You're not thinking steady here: If you made no deliberate changes to its settings and there was no upda...
File: HarvestMap06/25/18
Re: Problem with saved pins
Posted By: VulcanTourist
After following your steps on how to sort this out nothing is working, I have disabled save pins from the settings/ addons but the pins still proceed to save. I currently have a problem where the pins are refreshing at all and are showing all saved pins even after harvesting them the pin stays there. Even after relogging or reloading...
File: Advanced Filters06/25/18
Re: Re: Re: Re: Decorative Wax isn't filtered
Posted By: VulcanTourist
I tried retrieving some Decorative Wax into my player bag, and then viewed my inventory. When I selected the default subheading Materials, indeed I see my category Furnishing Materials with a single entry for Decorative Wax, BUT if I then maneuver down to the Advanced Filters sub-subheadings bar and select Provisioning instead o...
File: Furniture Catalogue06/25/18
for the summerset achievement furni...
Posted By: VulcanTourist
for the summerset achievement furnishings, that data is already collected and displayed. Unfortunately, all that has to gathered from hand, so... it's quite cumbersome. :) If you want to help, feel free to get in touch! Do you have an in-game data recording mod separate from this that sends mail in-game or an external export tool?
File: Advanced Filters06/24/18
Re: Re: Decorative Wax isn't filtered
Posted By: VulcanTourist
You must be talking about Decorative Wax filtering in the Craft Bag? I disabled all add-ons and Decorative Wax only displays under "Craft Bag >> All" and does not appear when "Craft Bag >> Provisioning" is selected. That's not the fault of Advanced Filters. This appears to be a ZOS bug to me. Decorative Wax is only visible in the...
File: Furniture Catalogue06/24/18
That seems feasible, so long as the...
Posted By: VulcanTourist
That seems feasible, so long as the data about it is accessible. It might be the sort of thing that must be empirically compiled from players and stored with/in the mod; if no one has yet done it that would take some time. Maybe UESP has collected that information. The alternative to it is that it's information returned by some ga...
File: FCO ItemSaver06/24/18
How do you "hook" a function in Lua...
Posted By: VulcanTourist
How do you "hook" a function in Lua? The answer might be too far beyond my pay grade, but it's not one I know. Already today I learned not to capitalize Lua, but I think i have room to learn one more thing.
File: FCO ItemSaver06/24/18
Re: Re: Re: Re: Re: Re: Re: FCO & IIfA
Posted By: VulcanTourist
You can build one :p The functions can be found on the esoui wiki http://wiki.esoui.com/API But I'm not sure what you want to find or achieve this way. if everything works, everything works :D I have a bookmark to that very page (not that I can make much use of it). I'm not paranoid... I'd only use such an imaginary batch file i...
File: HarvestMap06/24/18
There is no way for addons to save...
Posted By: VulcanTourist
There is no way for addons to save something directly to the disk. This is to prevent bots, where some addon saves relevant data to disk (e.g. "low health") and the bot then performs some action depending on the saved information (e.g. "heal"). The only way to save data is to logout or to reload the ui via /reloadui. That doesn't p...
File: FCO ItemSaver06/24/18
Re: Re: Re: Re: Re: FCO & IIfA
Posted By: VulcanTourist
Some functions won't allow it and you get a "tainted function call" which will prohibit the usage, like sometimes you get the error message "trying to run code from unsecure ..." -> Like e.g. the useItem function will do. But other functions can be just replaced with your own code which makes it difficult to find errors within your...
File: HarvestMap06/24/18
There is no way for addons to save...
Posted By: VulcanTourist
There is no way for addons to save something directly to the disk. This is to prevent bots, where some addon saves relevant data to disk (e.g. "low health") and the bot then performs some action depending on the saved information (e.g. "heal"). The only way to save data is to logout or to reload the ui via /reloadui. That doesn't p...
File: FCO ItemSaver06/24/18
Oh very sad Dolgubon's Addon does n...
Posted By: VulcanTourist
Oh very sad Dolgubon's Addon does not support this. But good to know, thanks! I can't tell you from memory exactly how I configured things to make it happen, but since I rarely craft glyphs that aren't for writs I have the process designed to auto-mark all crafted glyphs with the FCOIS lock. Eventually that may prove more headache t...
File: FCO ItemSaver06/24/18
Re: Re: Re: FCO & IIfA
Posted By: VulcanTourist
lua (no capital letters :p ) will "overwrite" the first function abc with the second one, which is "below" the first function. lua will read the .lua files from top to bottom and you need to define variables and functions before (above) you call them, if you make them local. if you do not use local the functions will be globally acce...
File: HarvestMap06/24/18
Would it be possible to have this a...
Posted By: VulcanTourist
Would it be possible to have this addon save its SavedVariables more often? It's really annoying when you spend several hours collecting nodes, then ESO crashes for some random reason unrelated to the map, and you lose all of your progress. I doubt the mod itself has any control at all over how often its data cached in memory is sav...
File: HarvestMap06/23/18
Would it be possible to have this a...
Posted By: VulcanTourist
Would it be possible to have this addon save its SavedVariables more often? It's really annoying when you spend several hours collecting nodes, then ESO crashes for some random reason unrelated to the map, and you lose all of your progress. I doubt the mod itself has any control at all over how often its data cached in memory is sav...
File: Nirn Auction House06/23/18
What does "Server Link Not Found" m...
Posted By: VulcanTourist
What does "Server Link Not Found" mean?this means you are not running the app or exe located in the Nirn Auction House addon folder (Documents\Elder Scrolls Online\live\AddOns\NirnAuctionHouse) this is required to communicate with the Nirn Auction House servers. Why is it not running? Do i have to do something other than add this ad...
File: No, thank you!06/23/18
Re: Can't Find Settings
Posted By: VulcanTourist
Where are the settings for this addon? My Add-ons show that it is installed, but when I go to settings>addons - there is no No, Thank You option listed. Also, typing '/noty in the chat window does nothing. It's probably not correctly installed, probably broken by Minion. Uninstall it and remove the saved variables for it also, then...
File: FCO ItemSaver06/22/18
Is there a way to prevent the use o...
Posted By: VulcanTourist
Is there a way to prevent the use of "locked" items? I tested the automatic marking of research scrolls if they would finish a research and even tho the item was marked I was able to use it without any warning. Don't disable the game's default locking mechanism and then try to use that. Can the item be locked with the game's defau...
File: Destinations06/21/18
These require a bit of explanation....
Posted By: VulcanTourist
These require a bit of explanation. I use TWO quest mods; I do this because early on I correctly deduced that the state of quest tracking and mods that enhance it in this game is incomplete at best, erroneous at worst... as you will see in a moment. Neither the unmodded game nor either mod by itself does a thorough and accurate job...
File: Destinations06/20/18
Re: Re: Re: Quest Givers Not working in Cold Harbor
Posted By: VulcanTourist
Could I see a screenshot of yours? So I can have an idea how it should look like? I finished Coldharbour completely with my first character, but my second just arrived there in the main questline, so either I will try to show you the completed ones with the first or the incomplete ones with the second, or both.
File: Destinations06/20/18
Re: Quest Givers Not working in Cold Harbor
Posted By: VulcanTourist
For some reason the quest givers marks dont work in cold harbor at all. I can see those as well, the only exception for me being Vvardenfell/Morrowind. Have you entered Coldharbour before advancing the main questline to the point of arriving in Hollow City? That might affect quest display.
File: LoreBooks06/20/18
Re: Re: Feature Request
Posted By: VulcanTourist
According to the Lore Library Book count I have 3121/3888 lorebooks collected. When I am looking through to see what still needs working on I find all the completed collections get in the way a lot. I believe it would be very helpful if on the Lore Library page there was a Tick Box for "Hide Completed" so just the collections needi...
File: Destinations06/19/18
Re: quest giver not working with caldwell's almanac
Posted By: VulcanTourist
For some reason I cannot get Destinations to show the quests on the map for any of the quests that fall under Caldwell's Almanac. I have quest not completed, quests in progress, and show caldwell's almanac on and nothing shows. Any fix to this or am I missing something? I see the quests in every zone of every faction. This was true...