Results: 192Comments by: zelenin
File: LibMultilingualName06/10/20
Your method of extracting item name...
Posted By: zelenin
Your method of extracting item names corrupts some items like potions/poisons. Its names depends on CP: ESSENCE OF CREEPING RAVAGE HEALTH DISTILLATE OF CREEPING RAVAGE HEALTH PANACEA OF CREEPING RAVAGE HEALTH etc. But your library contains "Creeping Ravage Health" and it will in tooltips etc. You should extract item names i...
File: AchievementInfo06/09/20
Re: Re: Re: New Feature: Accountwide Settings
Posted By: zelenin
but it doesn’t work as it should. When you turn on the account-wide settings for one character, it should turn on for all characters. Now it must be turn on for each character separately. This behaviour is intended. This way, you can opt-in for account-wide settings, or define your own for some chars. I, for example, like to use a...
File: AchievementInfo06/08/20
Re: New Feature: Accountwide Settings
Posted By: zelenin
Could we please get an option to turn on for account-wide settings? :) Would you please consider adding an option for Account Wide Settings Maybe a little bit late, but today I've added accountwide settings in version 4.0 :) but it doesn’t work as it should. When you turn on the account-wide settings for one character, it sh...
File: Unknown Insight06/08/20
Re: Is it Different
Posted By: zelenin
I was just wondering if there were any differences between this and Unkown Tracker. Any different functionality or anything? From what I can see, I am guessing no, but I maybe I have missed something and not read closely enough. yes, UI was inspired by Unknown tracker but has two significant additions: - automatic database rebuil...
File: ESO Language Overrider [DISCONTINUED]06/03/20
one itemid may have different names...
Posted By: zelenin
one itemid may have different names, for example potions
File: Unknown Insight05/25/20
Is there a way to add known on acco...
Posted By: zelenin
Is there a way to add known on account for motifs? I don't really care for crafting in specific styles since I can just use the outfitter system to change the look of my armor. no, but you can track one character and learn all motives by him.
File: The Questing Guide05/10/20
plz add slash command for ui opening
Posted By: zelenin
plz add slash command for ui opening
File: Urich's Skill Point Finder04/24/20
wrong tooltips http://i.imgur.com/...
Posted By: zelenin
wrong tooltips http://i.imgur.com/9hNGkcM.png http://i.imgur.com/SjLr5sU.png it does not work properly with custom ыщкештп I think
File: Action Duration Reminder04/08/20
After the last update my timers hav...
Posted By: zelenin
After the last update my timers have been going havoc. Reflective Light and Entropy seem to get triggered by other players casts or whatever, they get refreshed without me casting the skills. Reflective light was at 50s occasionally. Illustrious healing often started super late, then it started with 5s and went up to 10s lat...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)02/23/20
When I upgrade the quality of the i...
Posted By: zelenin
When I upgrade the quality of the item added to AG earlier, the tooltip does not change. https://i.imgur.com/tQ700gy.jpg
File: EsoExtractData01/19/20
don't works for today pts (unknown...
Posted By: zelenin
don't works for today pts (unknown block 4)
File: Circonians TextureIt01/17/20
can you add feature to open/close w...
Posted By: zelenin
can you add feature to open/close window with closed state by default? This is already there: - open close, you can do via bindings (just configure a key) and/or command line /texit or /textureit - new option to 'start hidden' or 'minimized' Combine both to whatever works for you. :) EDIT: also, Zelenin, i see you're part...
File: Circonians TextureIt01/14/20
can you add feature to open/close w...
Posted By: zelenin
can you add feature to open/close window with closed state by default?
File: Unknown Insight12/24/19
thanks for feedback. I fixed descri...
Posted By: zelenin
thanks for feedback. I fixed description.
File: BeamMeUp - Teleporter (Fast Travel)12/16/19
Guild halls
Posted By: zelenin
Hi. Can you add support of guild halls (primary residences of guild master - look https://www.esoui.com/downloads/info1970-GuildHallButton.html) or add favourite residences of other players feature?
File: Auto Eat, Recharge, Repair11/02/19
Unbundle LibFoodDrinkBuff in favor...
Posted By: zelenin
Unbundle LibFoodDrinkBuff in favor of separate version.
File: SpeedRun08/16/19
So, I have same error. Version 0.1.6.1
Posted By: zelenin
So, I have same error. Version 0.1.6.1
File: SpeedRun08/16/19
Have you download the last update ?...
Posted By: zelenin
Have you download the last update ? Cause i should have fix this in last version I use Minion with auto-update. But.. I will try vMA tonight and I will write if I will get an error again.
File: SpeedRun08/16/19
i have this error every time I fini...
Posted By: zelenin
i have this error every time I finished Maelstrom user:/AddOns/SpeedRun/SpeedrunUI.lua:207: attempt to index a nil value stack traceback: user:/AddOns/SpeedRun/SpeedrunUI.lua:207: in function 'Speedrun.UpdateSegment' user:/AddOns/SpeedRun/SpeedrunUI.lua:105: in function 'Speedrun.UpdateWindowPanel' user:/AddOns/SpeedRun/Speedru...
File: WishList (Set item search&tracker/wanted Gear list)07/23/19
I did this https://i.imgur.com/Z3fE...
Posted By: zelenin
I did this https://i.imgur.com/Z3fEbbF.png I got this https://i.imgur.com/v72hCMM.png and this https://i.imgur.com/S2dyk9T.png Last version
File: LibItemsFetcher07/22/19
Your manifest txt file is missing t...
Posted By: zelenin
Your manifest txt file is missing the AddOnVersion: value. You should add it so the game won't load odler versions of your library if the newer one was already loaded before. Otherwise each loaded file of this library will overwrite the last loaded one and it will not care about the version of the library. Thank...
File: LibDebugLogger06/11/19
user:/AddOns/LibDebugLogger/LibDebu...
Posted By: zelenin
user:/AddOns/LibDebugLogger/LibDebugLogger.lua:108: attempt to index a nil value stack traceback: user:/AddOns/LibDebugLogger/LibDebugLogger.lua:108: in function 'FormatTime' user:/AddOns/LibDebugLogger/LibDebugLogger.lua:401: in function '(main chunk)'
File: WishList (Set item search&tracker/wanted Gear list)05/21/19
need increase now numItemIdPackage...
Posted By: zelenin
need increase now numItemIdPackages = 30 => numItemIdPackages = 40 Why that? At the PTS all new set items were found even with 30 packages scanned. Or did I miss some items? I've increased the packages now just to be save. yes, not all new sets were downloaded. look here for example http://esolog.uesp.net/viewlog.php?record=mi...
File: WishList (Set item search&tracker/wanted Gear list)05/21/19
need increase now numItemIdPackage...
Posted By: zelenin
need increase now numItemIdPackages = 30 => numItemIdPackages = 40
File: ItemTrig04/16/19
This is by design. ItemTrig only ru...
Posted By: zelenin
This is by design. ItemTrig only runs triggers on items in your inventory -- not banked items, and not equipped gear. I put the loot collected by five characters (100-200 items) to the bank and then deconstruct it with the crafter with max skills. Is this a strange case? How do I use this addon?