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Results: 68Comments by: mlq88
File: Lui Extended05/08/20
Well, you just eliminated another a...
Posted By: mlq88
Well, you just eliminated another addon from my list with that update, amazing job! Some suggestions for the info panel module: * gold on toon * bankspace For the Combat Text module: * GCD tracker For me - your addon is the best-looking one, especially the group frames.
File: Lui Extended05/06/20
First off, naturally so much thanks...
Posted By: mlq88
First off, naturally so much thanks for the addon! It's my preferred UI for its super clean look :) Currently there's a lot of options to move the LUI frames around which is great - would it be possible to add the option to move the quest tracker around too? Currently it's (afaik) only possible with azurah, but that adds a lot of...
File: Lui Extended05/05/20
First off, naturally so much thanks...
Posted By: mlq88
First off, naturally so much thanks for the addon! It's my preferred UI for its super clean look :) Currently there's a lot of options to move the LUI frames around which is great - would it be possible to add the option to move the quest tracker around too? Currently it's (afaik) only possible with azurah, but that adds a lot of...
File: Dolgubon's Lazy Set Crafter04/16/20
I have the same thing so I will try...
Posted By: mlq88
I have the same thing so I will try that too, thx!
File: Dolgubon's Lazy Set Crafter04/14/20
So it automatically balances it? Si...
Posted By: mlq88
So it automatically balances it? Since you can't select it?
File: Dolgubon's Lazy Set Crafter04/12/20
Firstly, thanks for this amazing ad...
Posted By: mlq88
Firstly, thanks for this amazing addon! I would mostly like to ask: what does your addon calculate the gold cost of the materials from?
File: Cooldowns04/05/20
I meant having everything (like set...
Posted By: mlq88
I meant having everything (like sets, synergies, passives) on off by default and switching on what you need - that's probably faster than having everything on by default. Or a switch that says everything off / everything on - since it can't be per account (yet?) it's great if that could be a thing. The sound tracks perfectly fo...
File: Cooldowns04/02/20
Hey that worked - cheers! I kinda l...
Posted By: mlq88
Hey that worked - cheers! I kinda like seeing the helmet effects as a helmet. Also, is there a way to default all effects to be 'off' instead of all on?
File: Cooldowns03/31/20
How would I go about changing the c...
Posted By: mlq88
How would I go about changing the code to add a monster helmet symbol for vykosa? I tried editing in a similar way to earthgore, but that didn't work.
File: Greymind Quick Slot Bar03/10/20
I got an odd visual bug since the l...
Posted By: mlq88
I got an odd visual bug since the last patch, with my slots not showing the correct symbols What's important is to decide whether there are some circumstances in which this happens. Nothing has changed about the logic and the best way to deal with this is to know if it's only an exception or a pattern that may be analysed. In ca...
File: Greymind Quick Slot Bar03/01/20
I got an odd visual bug since the l...
Posted By: mlq88
I got an odd visual bug since the last patch, with my slots not showing the correct symbols. https://imgur.com/a/n8b0w6m https://i.imgur.com/z2Fzb8j.png
File: pChat12/07/19
Any idea why I receive debug messag...
Posted By: mlq88
Any idea why I receive debug messages before messages arrive to me? Example: FormatMessage-chanCode: 2, from: Icekiller^Fx, text: THX ^^ :confused::confused: I have the same issue now
File: PerfectPixel11/07/19
Re: Re: Only Enchanter and Provisionor crafting
Posted By: mlq88
This should be related to CraftStore as teh compatibility file checks for the global variable CS here and then it tries to access CS.Account.option. And this is nil for you! Maybe craftstore changed it's internal settings somwhoe. Try to change the line 40 to this: --==CraftStore==-- if CS and CS.Account and CS.Account.op...
File: Untaunted11/01/19
minor vulnerability
Posted By: mlq88
I noticed the minor vulnerability from Growing Swarm isn't tracking for me. I tried turning it off an on, but no result. Can anybody confirm if this is true for them as well?
File: Map Pins08/31/19
For me it's not working in imperial...
Posted By: mlq88
For me it's not working in imperial sewers to see skyshards :( edit: it shows in SOME areas, but not in others.
File: Daily Alchemy08/29/19
When making my writs, way too much...
Posted By: mlq88
When making my writs, way too much was created - does the addon not take passive skills into consideration? Or is there a way to modify this?
File: Advanced Filters - Updated06/15/19
Wanted to switch from the old filte...
Posted By: mlq88
Wanted to switch from the old filters, but I get this error user:/AddOns/AdvancedFilters/main.lua:12: attempt to index a nil value stack traceback: user:/AddOns/AdvancedFilters/main.lua:12: in function '(main chunk)' |caaaaaa AF = tbl |r No idea where to start with getting it to work, but I don't even see a...
File: Dolgubon's Lazy Writ Crafter04/05/19
The update to include the event box...
Posted By: mlq88
The update to include the event boxes is not really smooth (leaves empty screens after looting for me); would also like the option to not auto-open those event boxes as it makes it hard to keep track of what comes out of them.