Results: 216Comments by: Calamath
File: LorePlay Forever02/16/20
Hi! I've just installed the addon....
Posted By: Calamath
Hi! I've just installed the addon. Upon entering the game I get this error message: "bad argument #1 to 'pairs' (table/struct expected, got nil) stack traceback: : in function 'pairs' user:/AddOns/LorePlay/code/LPSettings.lua:455: in function 'ConvertToForeverSavedata' |caaaaaa sv = {} |r user:/AddOns/LorePl...
File: LorePlay Forever02/14/20
Release Note : V1.6.70
Posted By: Calamath
Dear LorePlay Fans! Today, LorePlay Forever has hit signigicant second milestone and just released. This version is focused on the major revamp of LoreWear feature as you may know. During this overhaul, I rewrote most of the code related to LoreWear. I can recommend new LoreWear features with confidence now. Enjoy! -Cal...
File: LorePlay Forever01/29/20
If you are lucky enough to be able...
Posted By: Calamath
If you are lucky enough to be able to make your wishes come true with another add-on, please use that add-on. I can save my time. If you experience problems with other add-ons, please provide a summary of how to reproduce them and details of the problem. We will decide if we need to take action. Thank you. when they start wo...
File: LorePlay Forever01/28/20
And if you add automatic wear a hel...
Posted By: Calamath
And if you add automatic wear a helmet while in combat. it will be just wonderful! Thank you! You cannot change your gear during a battle, but you'll be able to change your collectibles appearance hats if you can set it to a quick slot. In other words, you can set the quick slot button for wearing your favorite helmet style app...
File: LorePlay Forever01/28/20
And if you add automatic wear a hel...
Posted By: Calamath
And if you add automatic wear a helmet while in combat. it will be just wonderful! Thank you! You cannot change your gear during a battle, but you'll be able to change your collectibles appearance hats if you can set it to a quick slot. In other words, you can set the quick slot button for wearing your favorite helmet style app...
File: LorePlay Forever01/27/20
please can you do separate outfit f...
Posted By: Calamath
please can you do separate outfit for riding on mounts? you meant you want to change into another outfits when riding mount, regardless of location? Or would you prefer different settings for the city and the wilderness? Interesting. I can't promise, but I'll add it to my wish list.
File: LorePlay Forever01/22/20
Release Note : V1.5.90
Posted By: Calamath
Dear LorePlay fan, Today, LorePlay Forever has hit its first milestone and just released. I would like to thank everyone who helped with the beta test. This version is focused on getting non-English users to enjoy LorePlay, and it behaves similarly to Justinon's standard version, including known issues. Thus, your avatar will equip...
File: Calamath's BookFont Stylist01/20/20
Sending you a pull request for de t...
Posted By: Calamath
Sending you a pull request for de translations. Thank you very much, Baertram! :banana:
File: LorePlay - Emotes, Outfits, and more!01/14/20
Re: Re: Re: Re: for non-English language mode....
Posted By: Calamath
many thanks for the pre-release! It is working great!! Except at one or two wayshrines - where I came along the "Dungeon" preset was equipped - it is absolutely working like a charm. Thank you so much :) Thank you for the test report. You've tried more than I thought. I'm glad to see it also worked mostly well in German mode.
File: LorePlay - Emotes, Outfits, and more!01/11/20
Re: Re: for non-English language mode....
Posted By: Calamath
By the way, if you're still looking for a solution, I would like to provide you an early access to the modified version of LorePlay I made. Hello Calamath, that would be great! :banana: Check out the GitHub repository here. I think you can find a pre-release of 'LorePlay Forever V1.5.90 beta4'. No support.:D
File: LorePlay - Emotes, Outfits, and more!01/11/20
for non-English language mode....
Posted By: Calamath
Hello Justinion, update 1.5.1 did not make any change for the german client concerning Lore Wear not working in cities and dungeons. Is there any hope that we will be able to use that feature too? Here is my German translation - but LoreWear it is not working in cities and "adventure". Is there someone who can find out why it is...
File: Daily Craft Status12/26/19
Japanese localization
Posted By: Calamath
Hello. This is Calamath. Thank you for the add-on. This may not be what you want, but this is a langQuestInfo table for 'Japanese language mode (lang : jp)'. It works fine. :) local langQuestInfo = { = { }, -- ← adding comma = { = "届ける", = { "生産す|...
File: Calamath's BookFont Stylist12/09/19
Wow. I was seriously wishing an ad...
Posted By: Calamath
Wow. I was seriously wishing an addon like this existed a few days ago, because books can be so difficult to read. This is a godsend. You're fantastic. Thank you. I can't wait to try this. <3 Thank you for cheering. I created this because I was so impressed by the willingness of the ESOUI community to improve the game UI. The...
File: AutoRidingTraining11/14/19
Japanese language file
Posted By: Calamath
Hello, This is Calamath. Thank you for the great add-on. This may not be what you want, but this is a Japanese language file (jp.lua) for you. It works fine. :) SafeAddString(ART_STABLE_MASTER_CAPTION, "親方", 1)
File: Riding School11/10/19
Re: Re: Japanese language file
Posted By: Calamath
Is your avatar one whose riding skills are fully trained? I may have left a testing message in when working on that part. I will check for that. No, not fully trained yet. thus I got 'false' message. And I noticed it was the result of line 153. ;) Thank you.
File: Riding School11/09/19
Japanese language file
Posted By: Calamath
Hello, This is Calamath. Thank you for the great add-on. This may not be what you want, but this is a Japanese language file for you. It works fine. :) --Japanese translations ( by Calamath ) RidingSchool_localization_strings = RidingSchool_localization_strings or {} RidingSchool_localization_strings = { RS_STABLE_MASTE...