Results: 295Comments by: remosito
File: Net Worth - You may be wealthier than you think!04/12/22
Inventory Insight
Posted By: remosito
Howdie, just saw your addon :-) Have you seen Inventory Insight Addon? It already tracks pretty much everything including all char backpacks, worn items and houses.... and their savedvars are accessible...so you could just use those... just a friendly hint if you wouldn't mind not having to code all that yourself.... c...
File: LootDrop Reborn04/09/22
Re: Filter for Loot price
Posted By: remosito
Howdie again, in the spirit of "don't ask what the addon can do for you. But what you can do for the addon" :D did some experimenting and have some minimally tested (questing plus anniversary events plus solo Fungal Grotto) "Proof of Concept" code: local invstack = "" local style = "" local value = "" local MM = 0...
File: LootDrop Reborn04/08/22
Filter for Loot price
Posted By: remosito
Hi there, thanks so much for all your work. Was just thinking again. With the anniversary event. I am not that much interested in seeing all the low value stuff I get. But mainly the stuff worth putting on the Traders. Having an option to filter by the price of the stack we got would be really neat :-) cheers remosito
File: UnDead's Harvest Summary04/04/22
slot update event and split stack
Posted By: remosito
Howdie, been playing with it some more and noticed counters go up when I split a stack. So does transferring to and from bank, Guild Bank only retrieving..funnily enough. haven't tried storage yet. But might happen too. I noticed you register for EVENT_INVENTORY_SINGLE_SLOT_UPDATE. Is there a reason to use that one and not E...
File: UnDead's Harvest Summary04/04/22
confused
Posted By: remosito
Howdie, just gave your addon a whirl and it wasn't working for harvest materials. Did some debugging with the loggin function of yours and thinks the following is the issue. Rubedite Ore id you have in use for matching is 71198 but in SetItemId you simply use slotindex for itemId. For me that is 18. as in slot 18 of bag 1...
File: Price Tooltip (+Gamepad)03/31/22
Re: Re: MasterMerchant. Single/Stack pricing no longer working
Posted By: remosito
Hi :-) no need to go out of your way on my account. Disabling "Overwrite MM" Option shows both prices and is plenty good for me. Nobody else posted here about it yet. So chances are it's any of - not many used that option - it's not actually PT and it's MM interaction. but another addon that was recently updated. - I...
File: Price Tooltip (+Gamepad)03/30/22
MasterMerchant. Single/Stack pricing no longer working
Posted By: remosito
Hi there, This week suddenly single prices in addition to stack prices were no longer displaying. First thought it was MasterMerchant as that one updated prior to "bug". Played around a little and found out: If I enable "Overwrite MasterMerchant" only stack prices show. If I disable "Overwrite MasterMerchant" both single...
File: Master Merchant 3.003/30/22
But my inventory/merchant sale list...
Posted By: remosito
But my inventory/merchant sale listings no longer show per item price in addition to total price. Didn't see anything in changelog... is that even an MM thing?MM only displays the value of the item per the stack count. So if the item is 2000g and there are 10 then that is 20,000 or something for 200,000 x 10 is 2Mg. MM Has never outp...
File: Master Merchant 3.003/29/22
not sure if at right add-on. MM jus...
Posted By: remosito
not sure if at right add-on. MM just the only one I remember of those that got an update lately... But my inventory/merchant sale listings no longer show per item price in addition to total price. Didn't see anything in changelog... is that even an MM thing? Per item price is really important to me. I sell everything low pr...
File: Inventory Insight03/28/22
Howdie, thanks so much for this...
Posted By: remosito
Howdie, thanks so much for this great add-on. Sometimes I was wishing the tooltip would as well give me a total in addition to how many items X I have on which bank/char. So I went ahead and added it. Maybe I am not the only one and somebody else will find this useful :-) if(queryResults) then if #queryResults...
File: LibSets (All set items ingame & preview. lua API + excel sheet)03/27/22
Re: Re: Re: Re: Reconstruction Cost
Posted By: remosito
Hi again, downloaded the full zip this time and seems to work wonderfully. both with default Tooltip and custom one. will keep testing and write more if I find something! thanks a bunch! Edit: GitHub PTS branch is updated. The crystals icon is missing but it should work for now. And the settings menu needs explain...
File: LibSets (All set items ingame & preview. lua API + excel sheet)03/26/22
Re: Re: Reconstruction Cost
Posted By: remosito
Howdie Baertram, that was soo quick :-) how fortuitous with the crafted vs reconstructable beeing so neatly exchangeable. Downloaded the file and got an error on line 1006. quick look made me think that it's not supposed to be a function call there but needs an AND it didnt show reconstruction costs though. after some...
File: LibSets (All set items ingame & preview. lua API + excel sheet)03/26/22
Reconstruction Cost
Posted By: remosito
Howdie Baertram, when deciding whether to keep an item or sell/deconstruct it, a key deciding factor for me is what is the reconstruction cost in transmutes for the item. Would be really awesome if you could add it to the Tooltip info. your tooltip function gets the itemLink afaik. so would be rather trivial: local t...
File: Display Leads - with Location Info11/14/21
typo for spaulder of ruin: Clannfea...
Posted By: remosito
typo for spaulder of ruin: Clannfear. 2 'n'. not 1. you have it as clanfear. also, small wishlist: an "Only Mythics" filter Will fix typo with next update. Hopefully this week after patch (am optimist and hope they'll fix the two bugged leads) Not keen on adding new filters to be honest. Especially I only have 2 non-mythics...
File: Display Leads - with Location Info11/04/21
Howdie, your translator is very...
Posted By: remosito
Howdie, your translator is very good :-) As for what is causing your problem... not the slightest idea. Just tried and for me it all works. Impossible to debug sth that I can't recreate locally... best guess? Bad interaction with another AddOn.... Have you tried disabling all other Addons except display leads. And see if it...
File: Display Leads - with Location Info11/02/21
logs
Posted By: remosito
sorry about the logs. forgot to change it back will release a fix with more location data and the correct api version (thanks Anceane) later tonite.
File: LibSets (All set items ingame & preview. lua API + excel sheet)10/23/21
Re: Re: Re: got them :-)
Posted By: remosito
Howdie, have excel -> lua for an addon too and have done the update lua instead of excel too :-) cheers remosito Oh no this was not on purpose! I did not have in mind that you had provided changed data :rolleyes: I''m creating the lua code from the excel. Need to update the excel to use both zoneIds properly so the...
File: LibSets (All set items ingame & preview. lua API + excel sheet)10/23/21
Re: got them :-)
Posted By: remosito
Howdie, just noticed the double zoneids have disappeared in one of the latest updates. Did it cause problems? Simply regression? Or did you introduce an alternative approach to finding the GD II sets? with curated drops coming with next update. Thought would be useful to extend USPF to show set collection/stickerbood overv...
File: Display Leads - with Location Info10/05/21
Re: UI Error PTS
Posted By: remosito
my bad...forgot to save file before doing zip.... fixedin 7.0.1 With Ver. 3.0.0 UI Error on PTS (Play by DE_Lang) ------------------------------------------------------ user:/AddOns/displayleads/displayleads.lua:636: attempt to index a nil value stack traceback: user:/AddOns/displayleads/displayleads.lua:636: in function 'RD...
File: Display Leads - with Location Info10/04/21
multi-reply
Posted By: remosito
zephyr: would be possible but no time these days to dev. Just quickly check the addon window when logging in. if some leads will expire soon it will show in alarms section.... marazota: 3.0.0 is ready for deadlands M-ree: was a ZOS bug. tapestry leads returned true when calling official isrepeatable function. overwriting it to...
File: Display Leads - with Location Info06/10/21
Blackwood Tapestry scraps have 1 co...
Posted By: remosito
Blackwood Tapestry scraps have 1 codex entry each, not 3. my version shows me 1 for all of them.... very strange
File: Display Leads - with Location Info06/04/21
I've been keeping an eye on ShapeSh...
Posted By: remosito
I've been keeping an eye on ShapeShifter Chain. I am very sure Spindleclutch II group dungeon is NOT, I repete, NOT in blackwood zone as listed in the main window. Been seeing questions from players where is this dungeon in blackwood. well spotted :-) should be fixed in 2.9.6 I just uploaded...
File: Display Leads - with Location Info06/01/21
totally my bad..left in some debug...
Posted By: remosito
totally my bad..left in some debug output I need for PTS testing.... will be removed with next update either later tonite or tomorrow.... a few new locations have been coming in When I open displayleads it currently displays information from the leads into the chat window. It did not do this before Blackwood. I have disabled a...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)06/01/21
Blackwood throwing error
Posted By: remosito
when hitting a set/skill loadout shortcut keyboard key. user:/AddOns/AlphaGear/AlphaGear.lua:1690: function expected instead of nil |rstack traceback: user:/AddOns/AlphaGear/AlphaGear.lua:1690: in function 'AG.LoadSetInternal' |caaaaaa nr = 2 |r user:/AddOns/AlphaGear/AlphaGear.lua:1680: in function 'AG.Load...
File: Map Pins05/27/21
more antiquities
Posted By: remosito
Howdie again, decided to go back and fetch some /loc data for Antiquities that are lying around in the world from previous DLCs: 60 Dwarven Spine-Coupling rkulftzel_base={{.481,.652,2821}}, 72 Dwarven Breastguard theearthforgepublic_base={{.256,.384,0}}, 102 Alinor Allemande summerset_base={{.397,.504,2821}}, 104 Companion...