Results: 88Comments by: DeanGrey
File: Destinations08/30/14
This replaces Undiscovered, as he s...
Posted By: DeanGrey
This replaces Undiscovered, as he stopped development long ago. It's actually based on Undiscovered, as I was the one maintaining it after he quit. He never replied to my pm's. It detects if you have discovered them, not completed them. Then you would need to activate to show known POI's as well. I believe Undiscovered would only...
File: Destinations08/30/14
Does this addon not take into consi...
Posted By: DeanGrey
Does this addon not take into consideration if an area is completed when removing them from the map? I had this loaded alongside Undiscovered and I think this is why I am seeing less marks with Destinations than with the other. Is there a way to still mark dolmens and dungeons that have not been completed yet? I like to 100% every...
File: Harven's FPP Zoom08/20/14
Have you tested this successfully H...
Posted By: DeanGrey
Have you tested this successfully Harven? It doesn't seem to be working for me beyond being able to choose a keybind.
File: Joviex's Addon Settings Transfer08/14/14
I miss this.
Posted By: DeanGrey
I miss this.
File: Calculator08/14/14
Could you expand the description to...
Posted By: DeanGrey
Could you expand the description to mention what its limits are a bit more? Is it addition or is there multiplication, subtraction and division as well? Is there support for decimals?
File: AwesomeGuildStore08/12/14
The search filters won't be reset d...
Posted By: DeanGrey
The search filters won't be reset during a session when you leave the store, in order to ease your life when you want to search for the same thing in multiple guild kiosks May you live long and be happy!
File: XP Notifier06/07/14
Re: Re: Update?
Posted By: DeanGrey
Thanks for the update. :)
File: SimpleHelmetToggle05/26/14
Re: Hiding Other Armorparts
Posted By: DeanGrey
Hello Thanks for this addon. Its possible to hide other Parts of the body armor with an addon (for example chest and shoulders) ? I like to play a woodelf wardancer from the warhammer universe. Ok i know i can drop the armor :) but if its possible i like to hide specific armor parts. Regards Phenix74 Question - if it's in...
File: SimpleHelmetToggle05/24/14
Question - if it's in the API info...
Posted By: DeanGrey
Question - if it's in the API info to be able to hide a helmet, theoretically could it be altered to allow the hiding of other equip slots as well, like chest or shoes? Sorry but that is not possible without unequiping the items. The reason we can hide the helmet is that there is a game setting for it within the gameplay settings. T...
File: Greymind Quick Slot Bar05/20/14
Using transparency to distinguish w...
Posted By: DeanGrey
Using transparency to distinguish which item is currently selected is not ideal for me, is there a way to distinguish which is selected on the bar without enabling transparency? Could we get an option to have the items not selected to be darkened like unusable skills are on the action bar? Regarding the portal for this addon, if I...
File: Luminary - Teleporter v305/20/14
Having the teleporter open by defau...
Posted By: DeanGrey
Having the teleporter open by default is unnecessary given that the map is used more often for its own purpose than it is as a mean to teleport. Would you consider adding a y/n option to have it hidden by default? Also, why the 3000 delay for the load message? It would make it easier to ignore if it were within the player activate...
File: ChatMultiWindow Patch 1.705/20/14
Wonderful, thank you. :)
Posted By: DeanGrey
Wonderful, thank you. :)
File: ChatMultiWindow05/16/14
user:/AddOns/ChatMultiWindow/ChatMu...
Posted By: DeanGrey
user:/AddOns/ChatMultiWindow/ChatMultiWindow.lua:54: attempt to index a nil value stack traceback: user:/AddOns/ChatMultiWindow/ChatMultiWindow.lua:54: in function 'ChatMultiWindow.ChangeFade' user:/AddOns/ChatMultiWindow/ChatMultiWindow.lua:32: in function 'ChatMultiWindow.OnChatEvent'
File: Kill log05/16/14
user:/AddOns/LibStub/LibStub/LibStu...
Posted By: DeanGrey
user:/AddOns/LibStub/LibStub/LibStub.lua:27: function expected instead of nil stack traceback: user:/AddOns/LibStub/LibStub/LibStub.lua:27: in function 'LibStub:GetLibrary' user:/AddOns/KillLog/lua/KillLog.lua:121: in function 'kl:Initialize' user:/AddOns/KillLog/lua/KillLog.lua:395: in function 'kl:OnAddOnLoaded' user:/AddO...
File: Battlelog05/15/14
FAIL(NO_LOCATION_FOUND): Aurora Jav...
Posted By: DeanGrey
FAIL(NO_LOCATION_FOUND): Aurora Javelin Stun 0 generic charname(Player)->target(?) invalid. OK(REFLECTED): 0 generic (?)->charname(Player) invalid.
File: Battlelog05/12/14
Please consider adding an option to...
Posted By: DeanGrey
Please consider adding an option to track experience per kill. Extra points if it can track the number of kills at that rate to gain a level. Killlog does something like this but I wish to make it redundant as yours is already so similar and it would clean up space to have that info in your tab. It seems that it fits the intention of...
File: ChatMultiWindow05/12/14
Chat boxes are taking priority over...
Posted By: DeanGrey
Chat boxes are taking priority over ui elements like the skill window. :(
File: Battlelog05/12/14
Please consider adding an option to...
Posted By: DeanGrey
Please consider adding an option to track experience per kill. Extra points if it can track the number of kills at that rate to gain a level. Killlog does something like this but I wish to make it redundant as yours is already so similar and it would clean up space to have that info in your tab. It seems that it fits the intention of...
File: Sloth - Quickslot Helper05/11/14
Could you please consider adding an...
Posted By: DeanGrey
Could you please consider adding an option to disable function while any UI elements are open? I have mine set to the scroll wheel and sometimes I scroll through UI elements and sometimes this leads to me swapping through my consumables.
File: Battlelog05/08/14
No output for... ACTION_RESULT_T...
Posted By: DeanGrey
No output for... ACTION_RESULT_TARGET_TOO_CLOSE EDIT: Also Illegal % at the end of the format stack traceback: : in function 'string.format' user:/AddOns/Battlelog/Battlelog.lua:623: in function 'Battlelog.OnFallDamage' user:/AddOns/Battlelog/Battlelog.lua:738: in function 'Battlelog.ProcessEvent'
File: pChat (Chat customization & help: look/notification/sound/automation/history)05/07/14
Re: Re: Guild Officer Chat
Posted By: DeanGrey
It is a shame that it ignores color settings chosen through the tab options. Seems to me that it should default to using what you have configured there.I have no idea what that means. pChat has its own menu to choose colours. There are options for colors within the game. What I was conveying is that it seems unnecessary for pChat to...
File: SimpleHelmetToggle05/07/14
Updated. The changelog holds releva...
Posted By: DeanGrey
Updated. The changelog holds relevant information.
File: Battlelog05/04/14
I get a similar error as pinstripes...
Posted By: DeanGrey
I get a similar error as pinstripesc but for fall damage, ACTION_RESULT_FALL_DAMAGE.
File: pChat (Chat customization & help: look/notification/sound/automation/history)05/03/14
It is a shame that it ignores color...
Posted By: DeanGrey
It is a shame that it ignores color settings chosen through the tab options. Seems to me that it should default to using what you have configured there.
File: Weapon Charge Alert04/27/14
The notification should show regard...
Posted By: DeanGrey
The notification should show regardless of which weapon you have equipped. As it is now, it hides if you swap to a charged secondary. There could also be a way to remove the background image, that would a pleasant addition.