Results: 333Comments by: IsJustaGhost |
File: DO NOT USE - IsJusta Easy Alchemy(WIP)08/09/21 |
Re: Ui-Error
Posted By: IsJustaGhost
user:/AddOns/IsJustaEasyAlchemy/lang/de.lua:10: ) expected (to close ( at line 7) near 'ZO_CreateStringId'
'
I forgot to copy over the current English strings, over the original test ones.
|
File: IsJusta Disable Actions While Moving08/06/21 |
Re: Saved my sanity
Posted By: IsJustaGhost
Simply wanted to let you know how much this is appreciated, especially for gamepad! :) I was going insane from trying to jump while mounted just to, instead, start to mine ore or pick a flower. :mad:
edited to add: And this is an ultra nitpick, but is there an option to disable the message that appears in the chat area at login? I...
|
File: DO NOT USE - libIsJustaAlchemy (WIP)07/29/21 |
user:/AddOns/libIsJustaAlchemy/api....
Posted By: IsJustaGhost
user:/AddOns/libIsJustaAlchemy/api.lua:373: operator * is not supported for nil * number
|rstack traceback:
Thank you. this should be fixed now in libIsJustaAlchemy 1.0.4.
|
File: DO NOT USE - libIsJustaAlchemy (WIP)07/29/21 |
Hi, i have this error
user:/AddOn...
Posted By: IsJustaGhost
Hi, i have this error
user:/AddOns/LibAsync/LibAsync.lua:53: user:/AddOns/libIsJustaAlchemy/lookup.lua:934: operator + is not supported for number + nil
stack traceback:
user:/AddOns/libIsJustaAlchemy/lookup.lua:934: in function 'Recipe_Data:GetTotalPrice'
I'm a bit confused with this one. I know what the error is, but not how...
|
File: DO NOT USE - IsJusta Easy Alchemy(WIP)07/29/21 |
Taking suggestions for the color of...
Posted By: IsJustaGhost
Taking suggestions for the color of the border for unknown trait.
|
File: DO NOT USE - IsJusta Easy Alchemy(WIP)07/28/21 |
user:/AddOns/IsJustaEasyAlchemy/IsJ...
Posted By: IsJustaGhost
user:/AddOns/IsJustaEasyAlchemy/IsJustaEasyAlchemy.lua:217: operator # is not supported for # nil
This error was caused by the initial scan not completing for the lib
|
File: DO NOT USE - libIsJustaAlchemy (WIP)07/28/21 |
Hi, i have this error
https://cdn...
Posted By: IsJustaGhost
Hi, i have this error
https://cdn.discordapp.com/attachments/735255761051058317/870002137407582248/unknown.png
Fixed in next update.
|
File: DO NOT USE - IsJusta Easy Alchemy(WIP)07/28/21 |
user:/AddOns/LibAsync/LibAsync.lua:...
Posted By: IsJustaGhost
user:/AddOns/LibAsync/LibAsync.lua:53: user:/AddOns/libIsJustaAlchemy/core.lua:273: function expected instead of nil
stack traceback:
user:/AddOns/libIsJustaAlchemy/core.lua:273: in function '(anonymous)'
(tail call): ?
: in function 'pcall'
user:/AddOns/LibAsync/LibAsync.lua:37: in function 'DoCallback'
user:/AddOns/LibAsync/L...
|
File: DO NOT USE - libIsJustaAlchemy (WIP)07/28/21 |
thank you for posting.
I'm looking...
Posted By: IsJustaGhost
thank you for posting.
I'm looking into it.
Please copy the error text next time you post an error message. Use + then +.
|
File: DO NOT USE - IsJusta Easy Alchemy(WIP)07/28/21 |
thank you for posting.
I'm looking...
Posted By: IsJustaGhost
thank you for posting.
I'm looking into it.
Please make sure to have the check-box, "Show Details" is checked before copying error messages.
|
File: IsJusta Companion UI Enhancements07/14/21 |
I switched back to 1.3.7 and everyt...
Posted By: IsJustaGhost
I switched back to 1.3.7 and everything is fine, no lua errors, no window resett.
That's up to you. However, are you using an addon for the Group/Raid frames?
|
File: IsJusta Companion UI Enhancements07/14/21 |
line 360, I moved an added function...
Posted By: IsJustaGhost
line 360, I moved an added function from Player Role Indicator outside of my initializing function, without thinking.
IJA_CompanionUnit_Initialized is from IsJustaMovableCompanionFrame.lua not loading due to the above error.
I'm not seeing any way I can reproduce the issue with the frame not staying.
Try deleting "IsJustaMova...
|
File: IsJusta Disable Actions While Moving07/10/21 |
Re: Feature Request: Optional Red Reticle
Posted By: IsJustaGhost
That is the correct function. you can just -- in front of it to disable it.
I'll add an option to enable that feature. Am also going to add the option to disable "Other" actions in pvp and dungeons.
Just got done in a trial and had to have it turned off in options.
Also, I play in gamepad mode. Gamepad players need some love...
|
File: IsJusta Companion UI Enhancements07/08/21 |
Re: Re: Re: Re: Request
Posted By: IsJustaGhost
Game settings
Combat
Resource Numbers.
Percent Only
Number and Percent
|
File: IsJusta Companion UI Enhancements07/08/21 |
Re: Re: Re: Request
Posted By: IsJustaGhost
I use Bandit UI as well. I messed around with the settings but could not get it to show the value. It's there somewhere, I just couldn't find it.
|
File: IsJusta Companion UI Enhancements07/08/21 |
Re: Request
Posted By: IsJustaGhost
Not necessary, but if possible, make a slider for the darkness of the background of the companion health frame
Are you wanting to make it darker or more transparent? Currently the backgrounds are at max by default. Can only make them more transparent.
The other option is to use a different background all together. I think that can...
|
File: IsJusta Companion UI Enhancements07/08/21 |
I've added the delay. See if that f...
Posted By: IsJustaGhost
I've added the delay. See if that fixes it.
|
File: IsJusta Companion UI Enhancements07/08/21 |
OK.
I have not ran into this, I su...
Posted By: IsJustaGhost
OK.
I have not ran into this, I suspect it is needing a delay in the event EVENT_PLAYER_ACTIVATED to compensate for the time it takes to load in an area.
|
File: IsJusta Companion UI Enhancements07/08/21 |
The window is randomly resetting?...
Posted By: IsJustaGhost
The window is randomly resetting?
It is account wide settings. I could add a setting to allow for account wide or character.
|
File: IsJusta Companion UI Enhancements07/07/21 |
Re: Typo with the addon
Posted By: IsJustaGhost
Opps. I initially typed the folder name and copied it, then pasted it in in the other spots.
I'll post un update, at some point, with that fixed.
|
File: IsJusta Companion UI Enhancements07/06/21 |
Re: Error when changing Health Values dropdown
Posted By: IsJustaGhost
I think I dealt with that and a few others with this update. Tho this upload is more of a hasty upload just to make it functional, since it was made upon request. Slowly working on a rewrite from ground up.
|
File: IsJusta Disable Actions While Moving07/05/21 |
Again, thank you so much.
This i...
Posted By: IsJustaGhost
Again, thank you so much.
This is the first time I actually implemented other translations.
I'm going to try this. SI_IJA_DAWM_ACTIONTYPE# will be declared in each language's strings for Chop, Mine, Collect.
There is a problem with this method. ZOS messed up a bit with translations for actions. for en, fr, ru the action "T...
|
File: IsJusta Disable Actions While Moving07/05/21 |
Thanks for the addon.
A hint: You...
Posted By: IsJustaGhost
Thanks for the addon.
A hint: You should not only use ZO_CreateStringId to create the string Ids for your translations, but also
...
You are able to change the client language to find out the texts used:
/script SetCVar("language.2", "de")
"de" can also be "fr", "en", "ru", "jp" (only with the special JP client!).
All other la...
|
File: IsJusta Companion UI Enhancements07/01/21 |
Isn't the health text and % availab...
Posted By: IsJustaGhost
Isn't the health text and % available via vanilla UI settings where you enable the text / % for the group/enemy etc. frames?
I'll look into that. I just started this addon upon request from a friend, and uploaded it so they can at least move the frame. They have something from another addon that covers the companion frame and they...
|
File: IsJusta Gamepad Inventory Update06/12/21 |
Re: Gamepad functions with TTC
Posted By: IsJustaGhost
Is their any possibility of incorporating these features in your addon?
I have already reached out to the creator of KelasPadUI via personal email which was provided on the addon info.
Thank you kindly. :D
You can use them both. They do not overlap each other, but can complement the other. I am currently testing the 2 togeth...
|