Results: 58Comments by: eventHandler
File: Harven's Quest Journal08/05/14
Fixing for 1.3
Posted By: eventHandler
On line HarventsQuestJournal.lua:899, just change scene:AddFragmentGroup(FRAGMENT_GROUP.UI_WINDOW)to scene:AddFragmentGroup(FRAGMENT_GROUP.MOUSE_DRIVEN_UI_WINDOW)And that will make the addon work without an error pop-up in 1.3 (search for UI_WINDOW is the easiest way to find it, and replace with MOUSE_DRIVEN_UI_WINDOW). Note that...
File: Librarian Book Manager06/24/14
I found a bug that will erase every...
Posted By: eventHandler
I found a bug that will erase everything stored in the saved variables file. If a book ends with a ] as the last character, then the lua parser will treat it as a misplaced ] because the variable looks like ]]Here is the book (found in Craglorn, in Shada's Tear): { = 1403588802,...
File: Immersive Interactions05/22/14
In-Progress
Posted By: eventHandler
Known issue: Addon settings Enable/Disable without /reloadui isn't working, no way to control Daily/PVP/Services disables, ... Features/fixes planned for 1.3.4 iterations: option to hide announcement messages during dialog (such as quest added) option to easily turn the addon entirely on/off, with toggle to still remove the '-' off...
File: Inventory Grid View05/21/14
I have equipped a two-handed mace i...
Posted By: eventHandler
I have equipped a two-handed mace in one slot and a bow in the other one - so for me it's not the issue of having a two-handed weapon in one slot and one-handed + shield in the other one. But you could be right with Inventory Item Borders: There was an update to v1.2 recently: I'll give it a try and revert back to v1.1 of Inv...
File: TrueExploration05/21/14
I like this idea a lot. As for t...
Posted By: eventHandler
I like this idea a lot. As for the saving data, if you don't already, you might want an option to remind people in the chat window every x minutes that they should reloadui or after adding x amount of map reveal. I'm not sure how the data is handled yet since I just found this mod, so I can't offer a more detailed idea on the trig...
File: Guild Research - See all of your guildies researched traits05/21/14
Aside from the pro-open source argu...
Posted By: eventHandler
Aside from the pro-open source arguments, including the source project is always a good idea with any mods using compiled languages. It should reduce the chance of malicious versions being made (either by the author or unauthorized fakes) and it allows other users to spot bugs the writer may have missed. I recommend it for your proje...
File: UX Dialogue05/21/14
Really well made by someone clearly...
Posted By: eventHandler
Really well made by someone clearly experienced with lua development.
File: Inventory Grid View05/21/14
Randomly I get the following error...
Posted By: eventHandler
Randomly I get the following error when switching weapons: Lua Error: user:/AddOns/InventoryGridView/InventoryGridView.lua:55: attempt to index a nil value stack traceback: user:/AddOns/InventoryGridView/InventoryGridView.lua:55: in function 'AddGoldSoon' EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'ZO_InventorySlot_OnM...