Where shoud I see this massage? I have tested it with Grim Focus morph Relentless Focus untill I coud throw the bow but saw now massage.
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I changed your addon a bit because it gave no output.
Here is what I got for Deadly Cloak: Casting it once: Code:
[14:35:17] Deadly Cloak [40651] gained - type: BONUS - duration: 15 Code:
[14:35:35] Deadly Cloak [40651] gained - type: BONUS - duration: 15 Grim Focus shows the following output: Casting it once: Code:
[14:39:02] Grim Focus [62096] gained - type: NONE - duration: 20 Code:
[14:40:00] Grim Focus [62096] gained - type: NONE - duration: 20 Code:
[14:42:40] Grim Focus [62096] gained - type: NONE - duration: 20 Code:
[14:46:15] Relentless Focus [62107] gained - type: NONE - duration: 20 Code:
[14:48:42] Merciless Resolve [62117] gained - type: NONE - duration: 20 |
And here it is. Flame Lash against an off balance target:
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[14:59:37] Flame Lash Heal [23930] gained - type: HEAL - duration: 2 |
If you need it here are the IDs for the Grim Focus attack proc (non morphed ranks), I use them in BuffTimers because they refresh the duration on every LA to 20s.
[63958] = true, --grim focus I refresh on LA [63968] = true, --grim focus II refresh on LA [64179] = true, --grim focus III refresh on LA [63970] = true, --grim focus IV refresh on LA Sadly forgot to collect them for the morphs as I switched to tracking the berserk buff :( sirinsidiator posted them for the max rank morphs at least, don't know if lower rank morphs have different IDs too like the basic skill. |
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When you look at my comment you can see that they use 63970, 63974 and 63978 respectively. |
Yes, edited my post, forgot that I switched to tracking berserk buff instead :D
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Thank you all for the details. Unfortunatly the idea I was hoping to test for, that of them being all of the ABILITY_TYPE_REGISTERTRIGGER doesn't seem to be the case. Was hoping to not need two paths to follow for Crystal Fragments (which does) vs these which don't. Will still be able to add the proc details, but it'll be a little more complicated now.
Just for reference, i've noticed the IDs for every ability in ESO, there is one for each different rank on top of 'extras' that are usually hidden from the player. Theres 19 seperate entries for just Funnel Health for example. --------------- Just on the casting bar part side of things. I've managed to make a very accurate casting bar that works for spells, and it does technically work for Heavy Attack timing as well except that if you release the mousebutton right at the end of a cast, there are no events, apis or other feedback i've found to track to stop a "now inaccurate" bar reappearing as if you were about to swing again. Going to take a little more look at it and if there truely is nothing i'll have to roll back the plan to just a castbar for actual casted abilities and drop the attack timing. |
Hi there, awesome work.
I have an issue with Caltrops. It only shows the 3s snare duration instead of the full 30/35s duration. Is there something I can do to fix that? Thanks so much for this addon! |
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For special buffs like Caltrops, Storm Elemental that aren't providing proper auras. I intend to put together a database of those and fire 'fake' auras to accomodate (debating whether a fake aura should be highlighted or noted in some way to denote its not 100% accurate, thoughts?) and put them in the usual categories you'd expect. I will need a list of problematic Auras to test with (the english names unless you personally know the IDs for all versions of the effect). Only one I can reasonably test myself would be the (unmorphed) Storm Elemental. -- Current Work Handling procs (nearly done, but will need testing for everything but Crystal Fragments) Cast bar (as above, mostly done) Fix for blacklisting & whitelisting auras on non-english clients (will need testing by others) * Just a bit more no the heavy attack. There are events that fire when you start a cast or heavy attack, as well as cooldown updates that give clues to the completion. The problem I ran into for heavy was if you chain a few attacks via holding the mouse down OR you let go [i]right[i] as a heavy attak goes off, the events all give the exact information so its impossible to know (before a new castbar shows up!) whether it should or not. There were also some problematic interactions with anim cancelling so I figured it best just to drop it unless more events are added in future API changes. |
New Version Uploaded (2.1.0)
1 Attachment(s)
New version has been uploaded which adds the proc tracking system and a configurable cast bar. Heavy Attack swing timer tracking was not added due to complications (see earlier posts), but the cast tracking should be fully accurate. If you get instances of the cast bar appearing at the wrong time, please let me know - there is another event I can track that should catch those but I was unable to trigger an instance i'd need it in with personal testing.
Also added a fix for adding auras to the whitelist/blacklist on non-english clients, testing of this would be appreciated! Code:
2.1.0 Changelog |
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graphic
it will be awsome if you can add other layouts like:
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two buffs for one skill on PTS, looks like Srendarr must fix it
will test this is bug |
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This is all part of the mod tracking all auras you now get rather than a select few, so there will probably be quite a few that pop up as extras that need to be blocked. |
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Sort
can you add a reverse sorting order für the aura displays? for example if aura growth direction right and sorting by remaining time: the buff with the longest remaining time is left. but i wanna the skill with the shortest duration left
and it need to be possible to make a bigger aura growth padding, because if the timer text is under the button, and growth direction down, you don't have enough space between when you have big icons |
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New Version Uploaded (2.1.1)
1 Attachment(s)
New version posted. Adds the ability to simulate auras for abilities that don't get the proper information from the API (mainly gtaoe abilities) though, while the code path has been added only 2 abilities (and their morphs) are currently simulated. These are Storm Atronach and Caltrops and I will need assistance from others to add more abilities to the simulation list (if any are needed of course).
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Version 2.1.1 Changelog |
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