bugs: Minion has issues with Win10 live logins
If you log into Windows 10 using a live account your documents folder is in this path:
This causes Minion to be unable to find ESO AddOns folder. I didn't see anything interesting in the log but it looks like it went and made a C:\users\<USER>\Documents folder with a minion.lnk file in it when it did the detection.
You can work around this by deleting the Documents folder minion created and then creating a symbolic directory link to link by running this command from a command prompt:
mklink /d "C:\users\<USER>\Documents" "C:\users\<USER>\OneDrive\Documents"
However it would be nice if that hack was not necessary. I suspect it will be beyond the abilities of a non-trivial number of users.
Also the default save location in settings is initially set to C:\Users\<USER>/.minion
(note the forward slash)
Every time I restart minion it forgets about ESO and prompts me to re-scan for games again. Clicking the "Reset tio Default" button changed the path to C:\users\<USER>\.minion and after doing this it works correctly.
This is not correct afaik:
It causes ESO to not find the correct addons folder ingame and this is a known ESO problem, if you use OneDrive.
You need to disable OneDrive AND/OR move your documents folder away from OneDrive.
->Or use the mklink function you have mentioned to symlink it
Could be that Microsoft Live is something new I do not know yet and which behaves differently but Minion was not the problem if OneDrive is used, but OneDrive was/is!
btw: Use Minion 32bit version even on a 64bit OS, start Minion as admin (both like mentioned in the troubleshooting Minion guide), and your folder problems should be gone for the / and \. At least it never occured to me that the / or \ makes a difference.
I admit I'm also puzzled why / vs \ matters. .NET (and I think Win32, but it's been a long time since I've done raw Win32 coding) is tolerant of getting forward slashes in paths. I thought I saw somewhere that Minion was Java, I'm not at all familiar with the Java IO libraries but I'd expect them to eventually end up calling into Win32.
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