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-   -   Update 6.2 (https://www.esoui.com/forums/showthread.php?t=9385)

sirinsidiator 09/21/20 03:04 AM

Update 6.2
 
The next update "Markarth" will be available on the PTS later today.

New API Version: 100033

PTS Dev Guild
We have created guilds on the EU and NA server for all addon developers, which get copied over during the PTS cycle for a new update, so we can test guild related things, ask for help with testing or just chat. If you need an invite, ask here or over on our Gitter channel. You are also free to join them on the live servers so you don't always have to be reinvited when the PTS is wiped.

Notable Changes
  • Introduction of a new item set collection and reconstructed items
  • Increased transmute stone limit
  • New inventory filters and search box
  • Crafting writ QoL improvements
  • Major change to how buffs work
  • Reworked ice staff skills
  • Merge of weapon and spell crit into one global crit stat
  • New solo arena with leaderboard
  • Group queue for Battlegrounds

LinksI'll edit the OP with more useful information as you post it and add the links as they become available.

ZOS_DanBatson 09/21/20 11:48 AM

2 Attachment(s)
Documentation.

andy.s 09/23/20 10:02 AM

Quote:

Originally Posted by ZOS_DanBatson (Post 42287)
Documentation.

ExitInstanceImmediately()

This function is amazing and gonna help people to reset trials quicker! While you are at it, maybe add an ability for a raid leader to switch the difficulty from inside the instance (to reset it) and insta port everyone out? :p (or something of this kind, I know, it's not that trivial and have potential issues).

Wheels 09/23/20 10:21 AM

^ seconded

Tazmyr 09/23/20 07:32 PM

Dev guild invite plz ...
 
Could I get a dev guild invite please - NA - Production is fine.
I'm in USA, Pacific - PST - Online often between 11am and 11pm PST.
Much appreciated!
@Tazmyr

Marazota 09/24/20 07:24 AM

almost all addons on PTS throwing errors on loading, check my latest comments

its because of some library?

sirinsidiator 09/24/20 08:39 AM

Quote:

Originally Posted by Marazota (Post 42318)
almost all addons on PTS throwing errors on loading, check my latest comments

its because of some library?

It's because there are a lot of api changes this time around. They added some new features which have a big impact on the inventory system and also did some housekeeping on their internal libraries which are used by many addons. You will have to give authors some time to adjust their code.

sirinsidiator 09/24/20 03:43 PM

Quote:

Originally Posted by Tazmyr (Post 42316)
Could I get a dev guild invite please - NA - Production is fine.
I'm in USA, Pacific - PST - Online often between 11am and 11pm PST.
Much appreciated!
@Tazmyr

You have been invited on both NA and PTS. Just don't expect much activity - if any - on the NA server, as mostly EU authors joined there. ;)

ZOS_DanBatson 11/02/20 09:51 AM

2 Attachment(s)
Final versions of the documentation changes. New functions added near bottom of patch notes:

* GetUnitRawWorldPosition(*string* _unitTag_)
** _Returns:_ *integer* _zoneId_, *integer* _worldX_, *integer* _worldY_, *integer* _worldZ_

* BindItem(*[Bag|#Bag]* _bagId_, *integer* _slotIndex_)

* GetNumLastCraftingResultCurrencies()
** _Returns:_ *integer* _numCurrencies_

* GetLastCraftingResultCurrencyInfo(*luaindex* _resultIndex_)
** _Returns:_ *[CurrencyType|#CurrencyType]* _currencyType_, *integer* _currencyAmount_

* GetItemLinkItemSetCollectionSlot(*string* _itemLink_)
** _Returns:_ *id64* _slot_

Cardinal05 11/02/20 09:43 PM

Quote:

Originally Posted by ZOS_DanBatson (Post 42505)
Final versions of the documentation changes. New functions added near bottom of patch notes:

* GetUnitRawWorldPosition(*string* _unitTag_)
** _Returns:_ *integer* _zoneId_, *integer* _worldX_, *integer* _worldY_, *integer* _worldZ_

* BindItem(*[Bag|#Bag]* _bagId_, *integer* _slotIndex_)

* GetNumLastCraftingResultCurrencies()
** _Returns:_ *integer* _numCurrencies_

* GetLastCraftingResultCurrencyInfo(*luaindex* _resultIndex_)
** _Returns:_ *[CurrencyType|#CurrencyType]* _currencyType_, *integer* _currencyAmount_

* GetItemLinkItemSetCollectionSlot(*string* _itemLink_)
** _Returns:_ *id64* _slot_


I believe that you meant "Natch Potes"

AlbinoPython 11/03/20 04:47 PM

Sorry if I missed it, does GetUnitRawWorldPosition return the position in any particular units? And when we say 'RawWorldPosition' is that just the position in the current zone?

sirinsidiator 11/03/20 05:05 PM

Quote:

Originally Posted by AlbinoPython (Post 42530)
Sorry if I missed it, does GetUnitRawWorldPosition return the position in any particular units? And when we say 'RawWorldPosition' is that just the position in the current zone?

Same as the regular world position. Just that the coordinates returned by GetUnitWorldPosition are actually remapped so that the world appears to be one consistent space (e.g. when you enter a house). This function on the other hand will return coordinates that haven't been transformed and reflect the actual position in the 3d space of the level data.
In other words, it won't be useful for most authors.

Phuein 01/09/21 04:43 AM

Just ran into an unexpected change that is probably a bug?

Code:

/script d(zo_strformat("<<i:1>>", 5))
Should return "5th" but instead returns "th". Can be fixed with:
Code:

/script d(zo_strformat("<<1>><<i:1>>", 5))
But definitely looks unintended. :banana:

ZOS_DanBatson 01/11/21 12:59 PM

Quote:

Originally Posted by Phuein (Post 42977)
Just ran into an unexpected change that is probably a bug?

Code:

/script d(zo_strformat("<<i:1>>", 5))
Should return "5th" but instead returns "th". Can be fixed with:
Code:

/script d(zo_strformat("<<1>><<i:1>>", 5))
But definitely looks unintended. :banana:


Thanks for the heads up. I've got a bug in and will look into fixing this.


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