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-   -   [notabug] Event_effect_changed (https://www.esoui.com/forums/showthread.php?t=8123)

Scootworks 10/23/18 11:34 AM

[notabug] Event_effect_changed
 
1 Attachment(s)
some abilities in EVENT_EFFECT_CHANGED don't return beginTime and endTime anymore (like absorption field). i've tried this in a duel

ZOS_ChipHilseberg 11/06/18 03:36 PM

Do you know what ability id this effect is?

Scootworks 11/06/18 09:37 PM

Quote:

Originally Posted by ZOS_ChipHilseberg (Post 36476)
Do you know what ability id this effect is?

yes, in my case:
- 29824
- 47160
- 47168

i made a new addon one week before murkmire and was wondering why it doesn't work anymore.

there are a few others. it feels like only AoE effects have this issue

ArtOfShred 11/07/18 08:17 AM

Quote:

Originally Posted by Scootworks (Post 36479)
yes, in my case:
- 29824
- 47160
- 47168

i made a new addon one week before murkmire and was wondering why it doesn't work anymore.

there are a few others. it feels like only AoE effects have this issue

Negate Magic & it's morphs.

I think this is by design. These are effects from a ground targeted AoE field (in this case they have a .65 sec duration and refresh every .5 seconds). If they behaved that way on the API then the default Buff & Debuff Frames would show the short duration effect refreshing constantly instead of a debuff with no timer label (unlimited duration).

They still reliably react to EFFECT_RESULT_GAINED and EFFECT_RESULT_FADED. I actually have a lot of abilityId's from ground effects that I override in LUIE to be 0 duration so that they show up this way and I can stick a "G" label on the buff/debuff icon to indicate the effect remains until you leave the Ground Ability area.

Although - it appears Negate Magic and its morphs were JUST subject to this change. Prior to Murkmire I have "duration = 0" overrides for all those effects in LUIE, so I'd assume before that, they were returning start/end times.


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