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-   -   [fixed] Naming inconsistency for orb/spear shards lockout effect (https://www.esoui.com/forums/showthread.php?t=7058)

Letho 05/24/17 05:19 AM

[fixed] Naming inconsistency for orb/spear shards lockout effect
 
Hey ZOS, I recently noticed that the 20s lockout triggered by using the orb or spear shard synergy seems to have a very inconsistent implementation:

First of all: The lockout it triggered irrespectively of the used syngergy's name, morph and rank => it is always 20 seconds and applied upon using orb or spear shards.

Current implementation:
Each ability's (morph's) rank triggers another unique 20s lasting effect for it, but the naming seems very inconsistent:
  • Spear shards trigger an effect named "Necrotic Orb/Spear shards" that can come in a total of 12 ability IDs (4 for the base ability ranks and 4 for every morph).
  • The orb works this way too, except for the effect is named after the synergy itself ("incineration"? German name is "Verbrennung").

My suggestion:
Based on the fact that ability morph and rank do not matter, why not reduce it to one single effect (= only one ability id) that has a representative name, e.g. "Orb/Spear shards synergy cooldown"? I think the monster mask's procs are implemented that way. This would make things much easier (better overview) and probably reduce the load, too.

ZOS_ChipHilseberg 06/20/17 03:11 PM

I sent it over to the combat team to see if there is anything they can do.

ZOS_ChipHilseberg 06/20/17 03:46 PM

They unified the names.

Letho 06/21/17 03:40 AM

Thanks a lot for looking at it and changing it. Your work is very much appreciated!

Letho 06/21/17 03:41 AM

@sirinsidiator: FIXED! :D

sirinsidiator 06/21/17 07:12 AM

Is it on live already? Otherwise it will stay open until it is :P

ZOS_ChipHilseberg 06/21/17 07:41 AM

It should be for the next major patch.

Letho 08/21/17 08:46 AM

Has been implemented as of HotR. Thx for the work! - @sirinsidiator: close plx :)


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