Looking for way to replace in-game quest pins (floating quest markers above NPC)
Hey there.
I'm not sure why but when I see the black (or white) arrows above NPC heads it really bugs me. I use a very minimal UI when I play, I mostly just do casual PvE questing stuff. I have almost all the UI stuff turned off while I play, however I don't want to miss any quests so I leave the "quest giver" marker on. I'm just wondering if there is an addon out there which gives me different options for the texture/icon that is used for the arrow floating above the quest-giver's head. Something prettier or less obtrusive than a giant black arrow. If anyone has any suggestions, or can tell me where to find this in the game files or whatever, I'd be very appreciative! Thanks! |
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Thanks for your suggestion anyways. |
SetFloatingMarkerInfo(MAP_PIN_TYPE_QUEST_OFFER, 32, "EsoUI/Art/FloatingMarkers/quest_available_icon.dds", "", PULSES)
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Thanks! |
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You could try this script DanBatson provided (thanks) ingame via the chat, like this:
btw: PULSES is a variable and can be true or false to add an "pulse" animation, or not. /script SetFloatingMarkerInfo(MAP_PIN_TYPE_QUEST_OFFER, 32, "EsoUI/Art/FloatingMarkers/quest_available_icon.dds", "", true) This should chnage the quest marker to a 32pixles high (standard height btw. I guess) pulsing quest marker icon. If you want to replace the texture you can use any other texture ingame (check addon TextureIt to get a list and search function, to find another texture path within EsoUI/Art/......./xxxxxx.dds). You can change the height/width by changing the 32 to a higher/lower value, and you can change the pulse variable at the end to false to kill the animation. |
Yea, the format for the function is:
SetFloatingMarkerInfo(markerType [MapDisplayPinType], size [float], primaryTexturePath [string], secondaryTexturePath [string], primaryPulses [bool], secondaryPulses [bool]) 32 is the standard size we use for all our floating markers. The secondary texture is typically used for breadcrumbing, which wouldn't apply here. You should be able to call this function from just about anywhere in any addon. |
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