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-   -   Error i cant fix help (https://www.esoui.com/forums/showthread.php?t=10096)

Magic Charmer 03/14/22 08:27 AM

Error LibAddonKeybinds - FIXED!! Thank you very much Baertram!!
 
Hello all!!
I keep getting this error and I can't seem to fix it.
Any help would be appreciated.
Note I fresh logged in after Update 33.

I can't use "ESC" key because of this error.
When I press "ESC" key the game don't open the normal menu and I see this error:

bad argument #1 to 'ipairs' (table/struct expected, got nil)
stack traceback:
[C]: in function 'ipairs'
user:/AddOns/libAddonKeybinds/LibAddonKeybinds.lua:136: in function 'KEYBINDING_MANAGER.list:FilterScrollList'
|caaaaaa<Locals> self = [table:1]{automaticallyColorRows = T}, scrollData = [table:2]{}, lastSI = 9122 </Locals>|r
/EsoUI/Libraries/ZO_SortFilterList/ZO_SortFilterList.lua:126: in function 'ZO_SortFilterList:RefreshFilters'
|caaaaaa<Locals> self = [table:1] </Locals>|r
user:/AddOns/libAddonKeybinds/LibAddonKeybinds.lua:67: in function 'setShowAddonKeybinds'
|caaaaaa<Locals> state = F, forceRefresh = T </Locals>|r
user:/AddOns/libAddonKeybinds/LibAddonKeybinds.lua:97: in function 'hookFunction'
|caaaaaa<Locals> self = [table:3]{autoSelectChildOnNodeOpen = F, width = 285, defaultIndent = 30, defaultSpacing = 8, enabled = T, suspendAnimations = T, exclusive = T} </Locals>|r
/EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'Reset'
/EsoUI/Common/ZO_GameMenu/ZO_GameMenu.lua:82: in function 'ZO_GameMenu_Base:SubmitLists'
|caaaaaa<Locals> self = [table:4]{} </Locals>|r
/EsoUI/Ingame/GameMenu_InGame/GameMenu_Ingame.lua:108: in function 'RebuildTree'
|caaaaaa<Locals> gameMenu = [table:4] </Locals>|r
/EsoUI/Ingame/GameMenu_InGame/GameMenu_Ingame.lua:113: in function 'OnShow'
|caaaaaa<Locals> gameMenu = [table:4] </Locals>|r
/EsoUI/Common/ZO_GameMenu/ZO_GameMenu.lua:173: in function 'ZO_GameMenu_OnShow'
|caaaaaa<Locals> control = ud </Locals>|r
ZO_GameMenu_InGame_Show:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud, hidden = F </Locals>|r
(tail call): ?
[C]: in function 'SetHidden'
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:122: in function 'ZO_AnimatedSceneFragment:Show'
|caaaaaa<Locals> self = [table:5]{fireCallbackDepth = 0, state = "showing", allowShowHideTimeUpdates = F, animationKey = 20, animationTemplate = "FadeSceneAnimation", duration = 200}, currentScene = [table:6]{fireCallbackDepth = 0, name = "gameMenuInGame", disallowEvaluateTransitionCompleteCount = 1, restoresHUDSceneToggleUIMode = F, state = "showing", wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, restoresHUDSceneToggleGameMenu = F}, animation = ud </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown'
|caaaaaa<Locals> self = [table:5] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
|caaaaaa<Locals> self = [table:5], asAResultOfSceneStateChange = T, refreshedForScene = [table:6], oldState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:331: in function 'ZO_Scene:RefreshFragmentsHelper'
|caaaaaa<Locals> self = [table:6], asAResultOfSceneStateChange = T, i = 1, fragment = [table:5] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:339: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:6], asAResultOfSceneStateChange = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:294: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:6], newState = "showing", oldState = "hidden", name = "gameMenuInGame", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
|caaaaaa<Locals> self = [table:7]{fireCallbackDepth = 0, remoteSceneSequenceNumber = 43, hudUISceneName = "hudui", initialized = F, exitUIModeOnChatFocusLost = F, hudUISceneHidesAutomatically = T, numRemoteTopLevelShown = 0, hudSceneName = "hud", numTopLevelShown = 0}, scene = [table:6], sequenceNumber = 43 </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:291: in function 'ZO_SceneManager_Leader:ShowScene'
|caaaaaa<Locals> self = [table:7], scene = [table:6] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:374: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
|caaaaaa<Locals> self = [table:7], scene = [table:8]{fireCallbackDepth = 0, name = "hud", disallowEvaluateTransitionCompleteCount = 1, restoresHUDSceneToggleUIMode = F, state = "hidden", wasRequestedToShowInGamepadPreferredMode = F, wasShownInGamepadPreferredMode = F, restoresHUDSceneToggleGameMenu = F}, currentNextScene = [table:6] </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
|caaaaaa<Locals> self = [table:7], scene = [table:8], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:321: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
|caaaaaa<Locals> self = [table:7], scene = [table:8], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Ingame/Scenes/IngameSceneManager.lua:375: in function 'ZO_IngameSceneManager:OnSceneStateChange'
|caaaaaa<Locals> self = [table:7], scene = [table:8], oldState = "hiding", newState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:285: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:8], newState = "hidden", oldState = "hiding", name = "hud" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:434: in function 'ZO_Scene:OnTransitionComplete'
|caaaaaa<Locals> self = [table:8], nextState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:429: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
|caaaaaa<Locals> self = [table:8], nextState = "hidden" </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:341: in function 'ZO_Scene:RefreshFragments'
|caaaaaa<Locals> self = [table:8], asAResultOfSceneStateChange = T </Locals>|r
/EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:294: in function 'ZO_Scene:SetState'
|caaaaaa<Locals> self = [table:8], newState = "hiding", oldState = "shown", name = "hud", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>|r

Baertram 03/14/22 08:56 AM

Fix: Disable your addons, especially the library mentioned here: LibAddonKeybinds
And update that library to the newest version, check if this fixes it already:

https://www.esoui.com/downloads/info...nKeybinds.html

Magic Charmer 03/14/22 10:27 AM

Quote:

Originally Posted by Baertram (Post 45467)
Fix: Disable your addons, especially the library mentioned here: LibAddonKeybinds
And update that library to the newest version, check if this fixes it already:

https://www.esoui.com/downloads/info...nKeybinds.html

Thank you so much Baertram. :):)
Fixed !!! :cool: :D



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