[fixed] EVENT_MOUNTED_STATE_CHANGED not firing on Hard Dismount
Since the change to Hard Dismount in Murkmire, EVENT_MOUNTED_STATE_CHANGED is no longer firing an event when you are knocked off your mount by damage.
In LUI Extended I add a buff icon for the player when they are mounted and it is removed when dismounted. I'm almost 100% certain EVENT_MOUNTED_STATE_CHANGED did trigger when you were knocked off your horse with isMounted = false before. I also submitted an ingame ticket for this. Video with Zgoo event log: https://www.youtube.com/watch?v=ZUmPCtMxYVM EDIT: Update - this also occurs when using crouch to remove your mount. No event is triggered. |
Just a question about "damage":
Damage as you get into combat? -> One could check as a workaround via the event EVENT_PLAYER_COMBAT_STATE (or some other event + IsUnitInCombat("player")) and use the function IsMounted() to see if you are still on the mount. Or even fall damage? |
Just wanted to report this is still an issue in the live version of the patch.
Seems like I can use EVENT_ABILITY_LIST_CHANGED (and just run a simple IsMounted() check) in order to temporarily get around this without too much trouble for now - but I still think it would be nice if this was fixed. |
I didn't know this forum category existed, but I also find similar issues with EVENT_MOUNTED_STATE_CHANGED, where is not being called when dismounting by using a light attack, a skill, or blocking.
I have reported here, but I don't think it got any attention at all. |
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We have a fix for this internally now.
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The event now fires when you dismount all the ways, but it seems it is firing twice when you dismount a specific way. I have tested the following dismounts:
This is not addon-breaking (if implemented correctly), just wanted to get this information here. |
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