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-   -   Dark Mode - Maps & Books (https://www.esoui.com/forums/showthread.php?t=8878)

Lenox 12/02/19 12:22 PM

Dark Mode - Maps & Books
 
Is there an addon that turns the bright, cream-color of the world map and books to a darker color? Maybe brown? Or even that dark grey / black marble color (like some books)?

To add some context, I find that my eyes sometimes hurt with how bright the world map and books are. I have altered in-game gamma as well as my monitor, but that has not produced the desired results.

Baertram 12/02/19 12:45 PM

Afaik there is not existing such an addon as the map is created by several textures which you'd need to somehow alter in their gamma.

Maybe there is a way to achieve this without having to extract ALL .dds map textures and send them through a graphics program (e.g. lower the alpha of the lua texture control holding the graphic or making it more dark by changing it's color from default to something more black/gray).

Lenox 12/02/19 12:48 PM

Quote:

Originally Posted by Baertram (Post 39814)
Afaik there is not existing such an addon as the map is created by several textures which you'd need to somehow alter in their gamma.

Maybe there is a way to achieve this without having to extract ALL .dds map textures and send them through a graphics program (e.g. lower the alpha of the lua texture control holding the graphic or making it more dark by changing it's color from default to something more black/gray).

That sounds fairly complex!

Baertram 12/02/19 01:02 PM

Yes.
e.g. the map of Deshaan is split into several texture files, loaded into lua texture controls, combined to an overlaying "texture map" (afaik), which updates on movements as well, it would be pretty hard to do somehting with ALL the texture controls.

Maybe another dev who has more experience with maps, can help to answer if there is another "easier" way.

Lenox 12/02/19 01:19 PM

Quote:

Originally Posted by Baertram (Post 39816)
Yes.
e.g. the map of Deshaan is split into several texture files, loaded into lua texture controls, combined to an overlaying "texture map" (afaik), which updates on movements as well, it would be pretty hard to do somehting with ALL the texture controls.

Maybe another dev who has more experience with maps, can help to answer if there is another "easier" way.

OK. Cool. I'm sure I could look it up, but I don't even know what "lua" is. Although I have seen it in addon errors.

Rhyono 12/02/19 01:22 PM

What about the super lazy option of adding an overlay to the minimap that is a semi-transparent black square? It would dim pins too and probably wouldn't look amazing, but it would be less bright.

Lenox 12/02/19 01:27 PM

Quote:

Originally Posted by Rhyono (Post 39818)
What about the super lazy option of adding an overlay to the minimap that is a semi-transparent black square? It would dim pins too and probably wouldn't look amazing, but it would be less bright.

I would be willing to try this.

Phuein 12/11/19 11:37 PM

Code:

TEXTURE:SetColor(r, g, b, a)
As far as I recall works in a limited fashion. :) Can also modify game textures and include them with an addon, to load them.

Lenox 12/12/19 10:53 AM

Quote:

Originally Posted by Phuein (Post 39850)
Code:

TEXTURE:SetColor(r, g, b, a)
As far as I recall works in a limited fashion. :) Can also modify game textures and include them with an addon, to load them.

Thanks for the reply.
  1. What do I do with your code?
  2. How do I modify game textures?
  3. How do I include them in an addon?
  4. How do I load them?

Phuein 12/13/19 12:23 AM

Sure thing. Feel free to contact me in PM here to discuss any request and compensation. :)

Lenox 12/13/19 02:11 PM

Quote:

Originally Posted by Phuein (Post 39856)
Sure thing. Feel free to contact me in PM here to discuss any request and compensation. :)

Hah. I will PM you.


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