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-   -   COOLDOWNS not tracking (https://www.esoui.com/forums/showthread.php?t=9542)

sMuggle 01/10/21 11:36 PM

COOLDOWNS not tracking
 
https://www.esoui.com/downloads/info...ateBranch.html

https://www.esoui.com/downloads/info...ornUpdate.html

https://www.esoui.com/downloads/info2164-Cooldowns.html

Seem to not be "tracking" set proc cooldowns any more. Anyone else experiencing this?

Baertram 01/11/21 02:48 AM

Dunno, never used it.
But try this one, it works for me:
https://www.esoui.com/downloads/info...cSetTimer.html

Sharlikran 01/11/21 07:19 AM

If the mod suggested doesn't help then remember that some mods are only possible by manually doing something. Take QuestMap for example. I can track where the NPC is by recording where the person stands when they accept the quest. I can't get that info from the game even though the game has an npc there with a floating icon above their head. So I have to manually enter that data somewhere.

So with a mod like this it could be working 100% correctly but, only for the information entered already. Meaning there is probably some kind of ID number associated with the timers. What you expect to show up automatically isn't because you would have to tell the author what sets you use that are not working. After some research if the author added the information to the mod, then the timer would work because he added whatever it is the mod needs. (For example some kind of special ID number)

Same with the mod Superstar. Anything entered into the vast array of skills and abilities will calculate correctly. Whatever might exist that isn't entered, will make the information slightly inaccurate until the author updates the mod.

sMuggle 01/11/21 09:26 AM

Quote:

Originally Posted by Baertram (Post 42988)
Dunno, never used t.
But try this one, it works for me:
https://www.esoui.com/downloads/info...cSetTimer.html

Thanks for the suggestion, I have posted a request to add sets I'm using. Looks promising!

sMuggle 01/11/21 09:28 AM

Quote:

Originally Posted by Sharlikran (Post 42992)
If the mod suggested doesn't help then remember that some mods are only possible by manually doing something. Take QuestMap for example. I can track where the NPC is by recording where the person stands when they accept the quest. I can't get that info from the game even though the game has an npc there with a floating icon above their head. So I have to manually enter that data somewhere.

So with a mod like this it could be working 100% correctly but, only for the information entered already. Meaning there is probably some kind of ID number associated with the timers. What you expect to show up automatically isn't because you would have to tell the author what sets you use that are not working. After some research if the author added the information to the mod, then the timer would work because he added whatever it is the mod needs. (For example some kind of special ID number)

Same with the mod Superstar. Anything entered into the vast array of skills and abilities will calculate correctly. Whatever might exist that isn't entered, will make the information slightly inaccurate until the author updates the mod.


The mod used to work. In the case of caluurions, the abilityID had to be changed. But recently it detects the sets, but just doesn't track it's proc cool down, for at least two sets that I use (caluurions and curse-eater) anymore.

Baertram 01/12/21 02:14 AM

ZOs changed the way some buffs work so maybe this was the reason why it broke the tracking of the procs.
Or simply the tracked buffIds did change, as the addons need to track a number which was hardcoded in the addon data (like you said: an id needed to be changed).


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