[open]GetGameCameraInteractableActionInfo() should differ additionalInteractInfo
The 5th return value of the function GetGameCameraInteractableActionInfo() is the additionalInteractInfo.
It currently is able to return the following values: Code:
ADDITIONAL_INTERACT_INFO_EMPTY = 2 Code:
ADDITIONAL_INTERACT_INFO_LOCKED_DOOR --Doors And the Strings of them like "Chest", "Container", etc. cannt be found somewhere as SI_ String constants in the game :( So we need to create manual hard coded tables for all languages to distinguish the interactable items. Either we need the texts as SI_ constants or some better way to distinguish them please. Many thanks |
I might be able to come up with some parts of this, would need to see what I have available. Out of curiosity, would an extra param or a secondary API that's a qualifier for when the type is _LOCKED do the trick? i.e.: GetGameCameraLockedInteractableActionInfo or some such? That way I wouldn't need to refactor ADDITIONAL_INTERACT_INFO if that ends up being an issue?
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Sure, everything that helps to determine uniquely if it was a door or chest would help. Thank you very much
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