Update 42 (Version 10.0)
The PTS cycle for the next chapter "Gold Road" has begun.
Notable Changes
Schedule Code:
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Engage In case you are stuck on some update related problem, have some quick questions about a new features or need help testing something on the PTS, feel free to post your question in this thread or drop by our Matrix channel and ask! I'll edit the OP with more useful information as you post it and add the links as they become available. |
2 Attachment(s)
Documentation.
Regarding Scribing APIs, some notes that might help (hopefully). While these rules may not be completely universally followed, we did our best to ensure they were (and again, I'm specifically referring to the code): Scribe/Scribing - Refers to either the system, the station, the act of crafting, or the final product (scribed skills) CraftedAbility - Code word for "Grimoire" CraftedAbilityScript - Code word for "Script" Ink/ScribingInk - Code word for "Luminous Ink" You unlock CraftedAbility's and CraftedAbilityScript's (much like recipes/motifs), and you Scribe them together at the Scribing Altar spending Ink to create Scribed Skills/Abilities that you put on your bar via the Skills Menu. There's a lot to the APIs and it's a bit of a rats nest, but hopefully those rules of thumb will help in navigating the names. Note that, to the best of our ability, the word CraftedAbility in the code does not refer to the final product. It refers to the Grimoire. |
Another note: some more fixes/improvements came in for Guild History, and even more are on the way. We're continuing to work with Sirinsidiator and Sharlikran and fixing all the issues that crop up as fast as we can reproduce and identify them, and to make modifications based on feedback from LibHistorie and MM. We'll keep plugging away at it until it's rock solid.
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Hey Dan, are there more changes still to come around the Battleground Alliance -> Battleground Team nomenclature change? I know there were some other functions (like GetBattlegroundAllianceColor) that were missed in this pass
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What is the difference?
* IsZoneStoryTracked() * IsZoneStoryAssisted() |
* IsZoneStoryTracked() - You are following it and it'll show up on your map, but it's not the one that shows up in the HUD Quest Tracker and it doesn't superscede the assisted quest
* IsZoneStoryAssisted() - It's the primary thing, so it's what you see in the HUD and it supersceded assisted quests. Basically, instead of Zone Story being all or nothing you're either doing this or you're doing quests, it's now treated like it's part of the "Press T to cycle your quest" rotation while you're tracking it, like any other tracked quest is. |
2 Attachment(s)
Updated docs
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Sorry if not correct place to ask this.
I'm trying to troubleshoot S'rendarr addon broken with U42. Author is having personal life issues so I don't want to pressure him to push a fix ASAP. The error I'm getting is: Lua Code:
It looks like root cause is update to GetAbilityName function signature - it now requires string casterUnitTag where it used to only require integer abilityId(?). How can we determine the correct casterUnitTag for a given GetAbilityName (or other updated function) call? |
unitTags normally are tags like "player" (yourself) or "group1", "group2", ... "group".. index for the group members (maybe that companions count as group .. n too but not sure anymore if they got a dedicated tag)
GetAbilityName does not need any unitTag though, even ZOs code does not use any, only the abilityId (1 param). But many other GetABility* functions use the casterUnitTag now, e.g. function GetAbilityCastInfo(abilityId, overrideRank, casterUnitTag) end According to Zos code it can be e.g. "player", example here: Code:
function ZO_Tooltip:AddAbilityStats(abilityId, overrideActiveRank, overrideCasterUnitTag) |
Quote:
Code:
[42712] = {duration = GetAbilityDuration(42712) / 1000, icon = '/esoui/art/icons/ability_fightersguild_004.dds'}, -- Trap Beast II EDIT: Found out the author already accounted for this in a recent update. Thought I had the most up-to-date version - silly mistake on my part. |
Jewelry research - Change of researchLineIndex?
Hi Dan,
was the researchLineIndex changed for Jewelry Crafting? So EQUIP_TYPE_NECK is 2 now and EQUIP_TYPE_RING is 1 now (was the other way around before). Or what did change where for the jewelry crafting research? Edit - Answer by ZOs: Quote:
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