Worse lag in game after patch?
The stuttering in game for me has gotten alot worse since the game patched. When i first installed ESOHead it was like this. It had stopped with last ESOHead patch but last game patch brought it back bad again. :( Any tips that might help because i was really enjoying the ESOHead markers addon and it is dependant. :D
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If you disable your addons, does the problem go away?
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if i disable esohead addon my problem goes away.
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i run minion before i start and i have checked frequently but the version hasnt updated since apr 2nd. The game patch was on i think apr 6 +/- 1. That is when it started having trouble for me. :(
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CALLBACK_MANAGER:FireCallbacks("OnWorldMapChanged") -- Fix for bug #23 I don’t know much about EsoHead, but with zrMiniMap and any other map-based-addon (including my own unreleased one) it looks like a call to ZO_WorldMap_UpdateMap causes a massive approximately one second stutter. I assume EsoHeads “OnWorldMapChanged” callback does more or less the same as ZO_WorldMap_UpdateMap? If not, well I tried to help. If yes, put this into a loop and you’ll end up by something like 3-5 fps. remove it and the problem is gone ... but functionality too |
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I don't think esohead has to call this callback. I used SetMapToPlayerLocation() in my addons without the OnWorldMapChanged callback and everything works fine. |
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The problem is that the next time the player opens their map, there is ZO map code that thinks it needs to draw the map using the Tamriel map textures with Stonefalls data. It becomes very screwy, to say the least. In my testing the problem was resolved by firing the map callbacks to let ZO's map object know the map changed, but we later noticed it's a very expensive call. This was worked around when I found that "SetMapToPlayerLocation" returns 2 if a location is actually changed by the command and 1 if nothing needed to happen. So the callbacks are only fired when the player actually opens their map and changes it from the current map, then closes it. |
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