[open] Open EVENT_COMBAT_EVENT source/target from non-player
I'd like to request a modification to the way EVENT_COMBAT_EVENT displays data for us (in PVE only).
Currently any event not interacting directly with the player (targeted to or sourced from) provides no information other than the name and id. I'd like to request that (source/target) event data be exposed for any part of combat events that don't involve a player (excluding damage). With this change, an example: Quote:
----- The reason I'm requesting this change is in order to allow interrupt detection for a component of LuiExtended that displays a warning when an ability is being cast. Currently if this ability directly targets me and I interrupt it - I have the relevant combat information to display a notification I've interrupted the ability - but if another player does so - then I can't. I also don't get relevant information from the MANY abilities in the game that target a dummy/location (whether its radial aoe's like whirlwinds or conal attacks) so I can't match up UnitId's to determine if I've interrupted the enemy. ----- |
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