How the item link works?
I face one problem, may be you can help me guys
i am trying to add some fake sales data to the SavedVariables of Master Merchant addon of some rare items, because you know, their price very often lowerpriced because ppl didnt know the real price, and MM also calculated it wrong if there is only one sale for 200 gold of an item, actually costs 300k+ (Dylora Staff vr16 like an example) so when i tested different links i need(actually i need to add higher quality of the item) i noticed smthing strange. Can you explain please how it works, because as you will see smthing is wrong original link from the game - blue vr16 Dylora's Staff, 360 responsible for a quality Code:
|H0:item:44262:360:50:0:0:0:0:0:0:0:0:0:0:0:0:20:0:0:0:0:0|h|h 356 - level 50 white 357 - level 50 white, another enchantement value 358 - vr16 green 359 - vr16 green, another damage and set bonuses values 360 - original vr16 blue 361 - vr16 purple, charges not full 362 - vr16 blue, exactly like original 363 - vr16 purple, more charges than previous purple, but not full. Less damage and set bonuses 364 - gold vr16, charges not full 365 - vr16 white 366 - same 367 - same as 359 368 - vr16 blue, exactly like original 369 - same as 363 370 - same as 364 371 - white vr16 but very low damage and set bonuses 372 - green vr16 but very low damage and set bonuses 373 - blue vr16 but very low damage and set bonuses 374 - purple vr16 but very low damage and set bonuses 375 - gold vr16 but very low damage and set bonuses and so on question is 361 or 363? which one purple staff is legit and exist in the game? looks like gold one i found, and blue one i already have white and green doesnt matter because it can drop blue+ quality only |
I wonder if its some kind of bit field (FLAG1|FLAG2....etc)
the dmg counts maybe level associated |
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Some time ago I made this table (doesn't include veteran ranks added in IC expansion): http://www.esoui.com/forums/showthre...1228#post11228 |
After some testing I am pretty sure that these values are indices for a lookup table.
The difference between the values for the same quality seems to have something to do with crafted and looted items. Not sure what the other 2 or 3 values are used for though. The charges shouldn't have anything to do with this field. They are controlled by the 20th field (see wiki). e.g. 364 - gold vr16 looted 370 - gold vr16 crafted 375 - gold vr16, damage is 0 when level field is 0 - no idea what this is for Dagger of Agility |H1:item:69287:364:50:0:0:0:0:0:0:0:0:0:0:0:0:25:0:0:0:498:0|h|h Magnus' Inferno Staff |H1:item:56321:370:50:0:0:0:0:0:0:0:0:0:0:0:0:29:1:0:0:0:0|h|h From what I have seen so far I think your staff would become 361 when you improve it. |
yes charges must not be affected, but they do, if i change quality from 360 to another
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I uploaded the addon which I used to experiment with the links.
Maybe someone finds something when they try around with it. |
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Field 20 in the link has nothing to do with the maximum number of charges, it changes the current number of charges. That is why when you change from 360 to 361 the "current" number of charges do not change. Changing the quality effects all of the stats. Increasing the quality to purple increases the damage, value, enchantment bonus, set bonuses, maximum number of charges exc... The quality rating is probably used as a factor (multiplier) for all of the stats so when you increase the quality from blue to purple it increases all of the stat values, including the maximum number of charges. In other words, the maximum number of charges should change and it does. Edit (added): As for the multiple versions of qualities, I have no idea. My guess would be they are used like secondary (hidden) quality levels. Each group of qualities: trash - legendary probably have different values/multipliers associated with them that determines how much the stat values change by. They could, for example, use this to create or limit more powerful items (or weaker ones). One of the values that represent purple may have a multiplier of 1.2 while another may be 1.25 (random numbers, just an example, I have no idea what they are). The stronger ones may only be applied to certain items like rare drops, boss drops, world event items, or whatever. This would prevent them from needing to have 20-30 different quality levels. Also by using different multipliers (for the same quality) this would allow them to create these special (stronger or weaker) items for every item in the game rather than needing to have a 10 different versions of every item in the game with different base values. |
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you can test this links ingame bug you right about how it generating, by the way, i guess:) |
And H0 or H1
its just brackets around the item name in the chat? "[]" also the question - how to find the item code if i know the name? i need a code of Warrior Mercenary Contract, im not sure it exist, i know only about Mage and Bridgand |
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The addon I posted here a while ago also has a search box in the top right corner of the item viewer, where you can enter the name of an item and get the itemID etc.
And yes, the H0/1 is only the bracket style for rendering the link. |
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