[outdated] GetMapPlayerPosition Adjustments
Hey Ho
The current definition is as following: * GetMapPlayerPosition(*string* _unitTag_) ** _Returns:_ *number* _normalizedX_, *number* _normalizedZ_, *number* _heading_ It would be awesome if Zenimax could add an additional fourth return value *number* _normalizedY_ This would allow adding some nice features ;) E.g. would it be way easier to add 3D objects. |
As temporary work-around you can use lib3D (copy it from HarvestMap, don't use the outdated version I uploaded to esoui) and call
local x,y,z = Lib3D:ComputePlayerRenderSpacePosition() edit: ah wait. you probably want to get the position of group members etc. my solution only works for the player itself. |
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