Forum: Tutorials & Other Helpful Info
04/25/14, 06:16 AM
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Replies: 31
Views: 92,944
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Forum: General Authoring Discussion
04/03/14, 01:50 AM
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Replies: 9
Views: 8,832
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Forum: General Authoring Discussion
04/02/14, 08:07 AM
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Replies: 9
Views: 8,832
local wm = GetWindowManager()
--frame
...
local wm = GetWindowManager()
--frame
local frame = wm:CreateTopLevelWindow()
frame:SetDimensions(128,128)
frame:SetAnchor(CENTER,GuiRoot,CENTER,0,0)
--text
local text =...
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Forum: AddOn Help/Support
03/21/14, 03:56 AM
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Replies: 15
Views: 16,897
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Forum: General Authoring Discussion
03/05/14, 03:01 AM
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Replies: 2
Views: 6,295
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Forum: Gameplay
03/05/14, 02:59 AM
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Replies: 29
Views: 40,768
So here is my part on the crafting system.
...
So here is my part on the crafting system.
Gather items and try not to sell them.
Check which items you are researchable. Save those items and keep research running! Try to keep research running...
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Forum: Tutorials & Other Helpful Info
03/04/14, 02:54 AM
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Replies: 31
Views: 92,944
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Forum: General Authoring Discussion
03/02/14, 03:25 PM
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Replies: 11
Views: 11,951
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Forum: General Authoring Discussion
03/02/14, 05:40 AM
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Replies: 11
Views: 11,951
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Forum: General Authoring Discussion
03/02/14, 05:26 AM
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Replies: 5
Views: 9,562
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Forum: General Authoring Discussion
03/02/14, 05:23 AM
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Replies: 7
Views: 7,914
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Forum: General Authoring Discussion
03/01/14, 06:26 PM
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Replies: 5
Views: 9,562
Well I'm currently trying to understand the...
Well I'm currently trying to understand the concept behind it.
As far as I can tell...the pool has functions to create and reset objects. On a certain event you accuire a new object and on a second...
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Forum: General Authoring Discussion
03/01/14, 05:59 PM
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Replies: 5
Views: 9,562
ZO_ObjectPool
I have not wrapped my head around the ZO_ObjectPool yet.
Here is a snippet of code from zo_objectpool.lua. Not sure if that has been updated yet. (aug 2013)
--[[
A generic pool to contain...
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Forum: General Authoring Discussion
03/01/14, 05:28 PM
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Replies: 11
Views: 11,951
@jqm
Nothing. But d() has conditions for...
@jqm
Nothing. But d() has conditions for emitting a table that one does not need here. When you call d() with a string it will call EmitMessage which does nothing but CHAT_SYSTEM:AddMessage(text)....
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Forum: General Authoring Discussion
03/01/14, 03:43 PM
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Replies: 11
Views: 11,951
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Forum: Graphics Help
03/01/14, 07:08 AM
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Replies: 13
Views: 27,130
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Forum: Dev Tools
02/28/14, 02:15 AM
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Replies: 9
Views: 21,272
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Forum: Graphics Help
02/28/14, 02:07 AM
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Replies: 13
Views: 27,130
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Forum: General Authoring Discussion
02/28/14, 01:37 AM
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Replies: 4
Views: 11,007
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Forum: General Authoring Discussion
02/28/14, 01:32 AM
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Replies: 3
Views: 7,517
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Forum: Graphics Help
02/27/14, 08:46 AM
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Replies: 13
Views: 27,130
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Forum: Tutorials & Other Helpful Info
02/27/14, 08:15 AM
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Replies: 31
Views: 92,944
Working with DDS textures
ESO works with DDS (http://en.wikipedia.org/wiki/DirectDraw_Surface) textures. To work with them you will need an image viewer and an image editor.
Irfanview has you covered on the viewer side. Just...
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Forum: General Authoring Discussion
02/27/14, 07:02 AM
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Replies: 3
Views: 7,517
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Forum: General Authoring Discussion
02/27/14, 04:41 AM
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Replies: 4
Views: 11,007
Doing everything via OnUpdate?!
I'm completly baffled by seeing this:
<GuiXml>
<Controls>
<TopLevelControl name="AddonName">
<OnUpdate>
AddonOnUpdate(self,time)
</OnUpdate>
</TopLevelControl>
</Controls>
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Forum: News
02/21/14, 02:57 AM
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Replies: 39
Views: 88,133
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