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Forum: Tutorials & Other Helpful Info 04/20/18, 11:06 AM
Replies: 37
Views: 26,778
Posted By Uesp
Yah, that's what I assumed was going on. It makes...

Yah, that's what I assumed was going on. It makes sense as it reduces the number of active skills you have to maintain by a factor x4.

As for adding the skill rank to API functions, it would be any...
Forum: Tutorials & Other Helpful Info 04/19/18, 02:29 PM
Replies: 37
Views: 26,778
Posted By Uesp
Thanks for the API info although the changes seem...

Thanks for the API info although the changes seem minor and not related to the issue/confusion I'm having. I believe it just due to how different skill ranks work behind the scenes so it would only...
Forum: Tutorials & Other Helpful Info 04/19/18, 10:56 AM
Replies: 37
Views: 26,778
Posted By Uesp
Sorry for the confusion...here's an explicit...

Sorry for the confusion...here's an explicit example comparing Live/PTS:

Live:

GetSpecificSkillAbilityInfo(1, 13, 2, 0, 0) = 26114, 1
GetSpecificSkillAbilityInfo(1, 13, 2, 0, 1) = 27179,...
Forum: Tutorials & Other Helpful Info 04/19/18, 09:01 AM
Replies: 37
Views: 26,778
Posted By Uesp
What's going on with the skills/ability data?...

What's going on with the skills/ability data? Previously when you used the function GetSpecificSkillAbilityInfo() for an active/ultimate ability you would get 12 different ability IDs for all the...
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