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Forum: General Authoring Discussion 12/21/14, 03:31 AM
Replies: 23
Views: 15,002
Posted By votan
What about the approach to use...

What about the approach to use "ZO_Ingame_SavedVariables"? Too dirty?
Forum: General Authoring Discussion 12/20/14, 10:36 AM
Replies: 23
Views: 15,002
Posted By votan
Thanks Garkin, that you can agree :) The unique...

Thanks Garkin, that you can agree :)
The unique namespace is the reason why I think this should be handled by a framework/library.

I just tested: Using a shared saved variable name in different...
Forum: General Authoring Discussion 12/20/14, 09:10 AM
Replies: 23
Views: 15,002
Posted By votan
If I compare Garkin and sirinsidiator, the...

If I compare Garkin and sirinsidiator, the difference is, that Garkin uses only one ## SavedVariables.
If more than one saved variable can be specified, sharing data should be possible, by simply...
Forum: General Authoring Discussion 12/20/14, 03:17 AM
Replies: 23
Views: 15,002
Posted By votan
Hi alltogether, as far as I understood we need a...

Hi alltogether,

as far as I understood we need a registered/whitelisted variable name and an addon it belongs to, right?
Why not using a build-in variable? I would suggest to write a generic...
Forum: General Authoring Discussion 12/19/14, 02:26 AM
Replies: 23
Views: 15,002
Posted By votan
Edit: I just looked a bit closer to your...

Edit: I just looked a bit closer to your code:
Maybe you are calling ZO_SavedVars:NewAccountWide a bit too early. What if the addon is not "ZO_Ingame"? You do not exit. Instead you unregister as soon...
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