Showing results 1 to 2 of 2
Search took 0.00 seconds.
Search: Posts Made By: SlippyCheeze
Forum: General Authoring Discussion 08/24/18, 03:26 PM
Replies: 6
Views: 4,005
Posted By SlippyCheeze
Exactly as I said. Depending on the use-case,...

Exactly as I said. Depending on the use-case, this may be sufficient.



Yup. Again, it isn't clear if that will be a huge issue or not for the user, since they didn't clarify those details of...
Forum: General Authoring Discussion 08/23/18, 08:35 PM
Replies: 6
Views: 4,005
Posted By SlippyCheeze
I can identify several high-bandwidth methods of...

I can identify several high-bandwidth methods of player-to-player data transfer, though they do have some drawbacks...

The most obvious is group and use libGroupSocket to transmit data. Slow,...
Showing results 1 to 2 of 2