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Forum: General Authoring Discussion 05/31/16, 01:35 PM
Replies: 3
Views: 3,329
Posted By prasoc
thanks for the insider details! straight from the...

thanks for the insider details! straight from the source :) maximum CP is 501 currently?
Forum: Wish List 05/28/16, 10:29 AM
Replies: 9
Views: 5,737
Posted By prasoc
Thanks for the quick response. The global effect...

Thanks for the quick response. The global effect of enabling ESO Plus for ALL PTS accounts is a good idea, but will be a temporary solution for this update. If more features are added that are Plus...
Forum: Wish List 05/24/16, 01:56 PM
Replies: 9
Views: 5,737
Posted By prasoc
[outdated] "SetESOPlus(bool)" as a developer tool

This feature would be VERY useful while developing addons: A developer's function to toggle the state of ESO Plus for the current log in. It wouldnt be available in the main build.

In the DB update,...
Forum: AddOn Help/Support 05/19/16, 02:54 PM
Replies: 4
Views: 3,510
Posted By prasoc
Need to test some guild store code, could you...

Need to test some guild store code, could you invite me too, sirinsidiator? @prasoc, thanks!
Forum: Tutorials & Other Helpful Info 05/16/16, 12:43 PM
Replies: 34
Views: 27,393
Posted By prasoc
Many great addon authors have left :( Glad you're...

Many great addon authors have left :( Glad you're still around, Ayantir, and here's to a thriving future of addon development!
Forum: Tutorials & Other Helpful Info 04/29/16, 03:31 PM
Replies: 8
Views: 10,628
Posted By prasoc
Ah, I see - the "ZO_" function is just a dummy,...

Ah, I see - the "ZO_" function is just a dummy, easy to update :) also, what API version is your github repo currently at? Has it been updated to the newest PTS release?
Forum: Tutorials & Other Helpful Info 04/29/16, 02:35 PM
Replies: 8
Views: 10,628
Posted By prasoc
Thanks for the dev changelog, Harven! Also, does...

Thanks for the dev changelog, Harven!

Also, does anyone know what happened to "ZO_GamepadSubMenuEntryTemplate_Setup"? My addon uses this quite extensively - is this removal due to the new item...
Forum: General Authoring Discussion 04/29/16, 02:29 PM
Replies: 8
Views: 5,686
Posted By prasoc
I think they use a different scene - I'm...

I think they use a different scene - I'm overwriting "GAMEPAD_BANKING" fragments, I don't think it has any reference to the original KB banking scene, but I will do some testing on this
Forum: General Authoring Discussion 04/25/16, 01:11 PM
Replies: 8
Views: 5,686
Posted By prasoc
Solved it. I can't just overwrite EVENT_OPEN_BANK...

Solved it. I can't just overwrite EVENT_OPEN_BANK to point to my own function, but I have to hide the original banking scene to call the functions.

Thanks for the help guys, the functions...
Forum: General Authoring Discussion 04/24/16, 03:02 PM
Replies: 8
Views: 5,686
Posted By prasoc
I'm replacing GAMEPAD_BANKING with my own class...

I'm replacing GAMEPAD_BANKING with my own class which performs the same tasks as the original GAMEPAD_BANKING class but with better functionality. I will do some more testing to see whether I can run...
Forum: General Authoring Discussion 04/24/16, 01:47 PM
Replies: 8
Views: 5,686
Posted By prasoc
I've tried to use...

I've tried to use WithdrawCurrencyFromBank(CURT_MONEY, amount) and the associated "deposit" version with no success. Wrapping it in a CSP() doesn't work either, and I'm at my wits end with this...
Forum: General Authoring Discussion 04/21/16, 12:45 PM
Replies: 8
Views: 5,686
Posted By prasoc
Oh so there's a more generic function that works?...

Oh so there's a more generic function that works? I'm using WithdrawMoneyFromBank() for gold, and WithdrawTelVaFromBank() for telvar stones
I will try the Currency methods and report back. Thanks
Forum: General Authoring Discussion 04/21/16, 12:26 PM
Replies: 8
Views: 5,686
Posted By prasoc
Gamepad banking functions unavailable?

Hi all,

I am developing a replacement banking interface as part of my total interface improvement mod, and it is finished! But, I am having troubles with certain functions just *not* working.

The...
Forum: General Authoring Discussion 03/26/16, 04:43 PM
Replies: 4
Views: 4,359
Posted By prasoc
It's just a positioned <Control>, that makes...

It's just a positioned <Control>, that makes perfect sense! A further question, how would I draw it above the background layer? I've tried setting: level="120" tier="2" layer="1" topmost="true" /> on...
Forum: General Authoring Discussion 03/26/16, 02:53 PM
Replies: 4
Views: 4,359
Posted By prasoc
Thanks for that, Ayantir :) I'm surprised that...

Thanks for that, Ayantir :) I'm surprised that it's a separate fragment to the keybind strip entirely: that's unexpected - I thought they would have put them into the same controller or use some of...
Forum: General Authoring Discussion 03/26/16, 10:06 AM
Replies: 4
Views: 4,359
Posted By prasoc
Gamepad's right-hand "keybind" strip?

Hi all,
I am trying to add some information to the bottom keybind strip (on the right), but I can't seem to locate the code or which controller I need to add to.

Here is what I'm talking about,...
Forum: General Authoring Discussion 03/01/16, 02:45 PM
Replies: 12
Views: 10,152
Posted By prasoc
Great write up on the new update, thanks! With...

Great write up on the new update, thanks! With the new SCT system, is the functionality there to allow us to manually add in game custom "tags"? If so, that would open up a whole new level of...
Forum: AddOn Help/Support 02/29/16, 04:43 PM
Replies: 6
Views: 6,634
Posted By prasoc
Hey if you're still looking for MM integration, I...

Hey if you're still looking for MM integration, I have released an addon which supports such a feature and it integrates the MM price into the game tooltips.

It overwrites the MM functions and...
Forum: AddOn Search/Requests 02/22/16, 06:39 PM
Replies: 12
Views: 15,624
Posted By prasoc
RMB/LMB zoom out is a really good idea, so it...

RMB/LMB zoom out is a really good idea, so it will be in the newest version of BUI along with the completed inventory improvements
Thanks for your input here!
prasoc
Forum: AddOn Search/Requests 02/16/16, 06:57 PM
Replies: 12
Views: 15,624
Posted By prasoc
Hi, I am the author of BetterUI and my goal for...

Hi,
I am the author of BetterUI and my goal for this addon is to make the interface as usable as the keyboard interface is.

Here is a sneak peek into the next (large) update to BUI. It is still...
Forum: Lua/XML Help 01/05/16, 08:26 AM
Replies: 9
Views: 5,401
Posted By prasoc
You are all very helpful, special thank you to...

You are all very helpful, special thank you to haagen for the in-depth code analysis. Finally got the old dataType entry out, and put my own custom version...
Forum: Lua/XML Help 01/04/16, 05:13 PM
Replies: 9
Views: 5,401
Posted By prasoc
Thanks for the information, it does seem to be a...

Thanks for the information, it does seem to be a local variable, but because it's a singleton actually makes it possible to override (thank god!). So I tried the following, but I can't seem to get...
Forum: Lua/XML Help 01/04/16, 04:28 PM
Replies: 9
Views: 5,401
Posted By prasoc
That make sense, redefining an existing function...

That make sense, redefining an existing function would have not been what I wanted, but you're right that "ZO_GamepadTradingHouse_BrowseResults" doesn't exist, but located here:...
Forum: Lua/XML Help 01/04/16, 03:10 PM
Replies: 9
Views: 5,401
Posted By prasoc
Overwriting gamepad initializelist function

Hi, I am looking to replace the gamepad's ZO_GamepadTradingHouse_BrowseResults:InitializeList function, so that I can get rid of the original "ItemListRow" (added via the dataType table) with my own,...
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