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Forum: Lua/XML Help 02/15/16, 05:56 PM
Replies: 8
Views: 7,295
Posted By JohnnyKing94
As i asked in the first post, i need to know if...

As i asked in the first post, i need to know if the os time is dst or not... with this condition i need to do some actions... but basically like in native lua, i'd like to use isdst just to do some...
Forum: Lua/XML Help 02/15/16, 05:15 PM
Replies: 8
Views: 7,295
Posted By JohnnyKing94
none of those returns a true or a false for...

none of those returns a true or a false for DST... i need to know if the OS time is DST or not, i don't need the time in timestamp or in UTC...
Forum: Lua/XML Help 02/15/16, 12:53 PM
Replies: 8
Views: 7,295
Posted By JohnnyKing94
Get current time and dst

Is there any way to determine if the current time is DST or not?
In native lua it would be something like this

local now = os.time()
local t = os.date("*t", now)
print(t.isdst)

that would print...
Forum: General Authoring Discussion 02/03/16, 03:22 PM
Replies: 73
Views: 45,769
Posted By JohnnyKing94
I think we need to wait for API changelog to know...

I think we need to wait for API changelog to know more about it...
Forum: Wish List 02/02/16, 06:47 PM
Replies: 2
Views: 8,527
Posted By JohnnyKing94
Thank you, much appreciated...

Thank you, much appreciated...
Forum: Wish List 02/01/16, 06:38 PM
Replies: 2
Views: 8,527
Posted By JohnnyKing94
[implemented] GetRaceName using genderid and raceid

It would be nice to have a GetRaceName function using genderId and raceid like it is the same for

GetClassName(genderId, classId)

or for factions/alliances

GetString(SI_ALLIANCE1/2/3)

Basically a...
Forum: AddOn Help/Support 02/01/16, 01:44 PM
Replies: 3
Views: 3,557
Posted By JohnnyKing94
That was not exactly what i was looking foor,...

That was not exactly what i was looking foor, cause instead of "High Elf", the system would print "Altmer", and it's not a good solution... the alternative as you said is to build a list... but i do...
Forum: AddOn Help/Support 02/01/16, 11:15 AM
Replies: 3
Views: 3,557
Posted By JohnnyKing94
GetRaceName with ids

Like there is the chance to get the strings for alliances and classes from IDs

example
GetString(SI_ALLIANCE1/2/3)
or
GetClassName(genderId, classId)

i need to know if there is something even for...
Forum: General Authoring Discussion 01/22/16, 11:55 AM
Replies: 73
Views: 45,769
Posted By JohnnyKing94
FINALLY... YEAHHHHHHHHhh......

FINALLY... YEAHHHHHHHHhh...
https://dl.dropboxusercontent.com/u/89718989/Screenshot/Meme/GIF/Movies/yeah.gif
Forum: AddOn Search/Requests 09/03/15, 10:48 AM
Replies: 10
Views: 6,500
Posted By JohnnyKing94
Ok thank you... i'll be waiting :)

Ok thank you... i'll be waiting :)
Forum: AddOn Search/Requests 09/03/15, 09:11 AM
Replies: 10
Views: 6,500
Posted By JohnnyKing94
So basically at the Update 8? or to the next ...

So basically at the Update 8? or to the next "big" patch?
Forum: AddOn Search/Requests 09/03/15, 05:13 AM
Replies: 10
Views: 6,500
Posted By JohnnyKing94
It's not an optimal solution, have you ever...

It's not an optimal solution, have you ever thought about unofficial languages like (spanish etc)... i can't do a table for everything... it's more easier as i wrote in the topic title that ZOS...
Forum: AddOn Search/Requests 09/03/15, 05:00 AM
Replies: 10
Views: 6,500
Posted By JohnnyKing94
Yes I know, that would be my last chance... the...

Yes I know, that would be my last chance... the meaning of opening this thread is to wait an aswer from someone in the ZOS dev team... i never lose hope :)
Forum: AddOn Search/Requests 09/03/15, 04:43 AM
Replies: 10
Views: 6,500
Posted By JohnnyKing94
It's not that simple, cause if i load a Frenh...

It's not that simple, cause if i load a Frenh language, i will have
ID - French (Female | Male)
1 - Brétonne | Bréton
2 - Rougegarde | Rougegarde
3 - Orque | Orque
4 - Elfe Noire | Elfe Noir
5 -...
Forum: AddOn Search/Requests 09/03/15, 04:17 AM
Replies: 10
Views: 6,500
Posted By JohnnyKing94
An implementation to do for Zos developers

Why anyone in Zos Team created an api for the game which returns IDs for the races... we have GetUnitRace which returns the string of the race according to the loaded language (fr, eng, de) and this...
Forum: AddOn Help/Support 06/07/15, 03:18 AM
Replies: 20
Views: 13,494
Posted By JohnnyKing94
Still nothing?? Pls guys :( I really need it

Still nothing?? Pls guys :( I really need it
Forum: AddOn Help/Support 06/03/15, 09:43 AM
Replies: 20
Views: 13,494
Posted By JohnnyKing94
A keybind i want to overwrite is the Inventory......

A keybind i want to overwrite is the Inventory... if you have a working code, i'll appreciate ;)
Forum: AddOn Help/Support 06/03/15, 01:14 AM
Replies: 20
Views: 13,494
Posted By JohnnyKing94
What i asked was to intercept an existing...

What i asked was to intercept an existing keybinding... anyway if i make a keybind layer, can i assosiate an existing key already in use from another keybind?? If it is so, is it possible to make it...
Forum: AddOn Help/Support 05/30/15, 02:49 PM
Replies: 20
Views: 13,494
Posted By JohnnyKing94
This is a part of my code with some comments to...

This is a part of my code with some comments to explain the purpose and the meaning of my scene


MY.LMM = LibStub("LibMainMenu")
ZO_CreateStringId("SI_MY_STRING",...
Forum: AddOn Help/Support 05/29/15, 06:33 AM
Replies: 20
Views: 13,494
Posted By JohnnyKing94
Thanks for the code, I will certainly use...

Thanks for the code, I will certainly use it...
Unfortunately this code allows me to set only "new" bindings attached to a specific specific scene, instead if i would try to link an existing binding,...
Forum: AddOn Help/Support 05/28/15, 01:45 PM
Replies: 20
Views: 13,494
Posted By JohnnyKing94
I already tried in the past to use the...

I already tried in the past to use the ZO_KeybindStrip without having good results due to the lack of explainations on the wiki page and the missing knowledge on how to apply it correctly... if you...
Forum: AddOn Help/Support 05/28/15, 09:24 AM
Replies: 20
Views: 13,494
Posted By JohnnyKing94
I am creating some scenes via LibMainMenu (addon)...

I am creating some scenes via LibMainMenu (addon) where I need KeyboardEnabled... I am going to execute some of these buttons through SetHandler("OnKeyDown") or to block or to run them on the next...
Forum: AddOn Help/Support 05/26/15, 01:29 PM
Replies: 20
Views: 13,494
Posted By JohnnyKing94
Yes, it would be a wonderful idea... since that's...

Yes, it would be a wonderful idea... since that's what i'm trying to do... anyway if you're going try to do that, do i need to wait something, like a patch/hotfix or what?? :D Thx in advance
Forum: AddOn Help/Support 05/25/15, 11:54 PM
Replies: 20
Views: 13,494
Posted By JohnnyKing94
Stiil anyone got the solution?? thx in advance

Stiil anyone got the solution?? thx in advance
Forum: AddOn Help/Support 05/25/15, 12:31 PM
Replies: 20
Views: 13,494
Posted By JohnnyKing94
but i don't want the keycode... what i want to...

but i don't want the keycode... what i want to say is to prevent a single bind_key from being pushed but allowing all others (since for crown store i can have A,B,C,D etc), example


if( key ==...
Showing results 1 to 25 of 45