Forum: Lua/XML Help
05/01/14, 10:48 AM
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Replies: 2
Views: 3,273
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Forum: Lua/XML Help
04/25/14, 12:35 PM
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Replies: 4
Views: 4,097
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Forum: Lua/XML Help
04/25/14, 12:35 PM
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Replies: 3
Views: 3,910
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Forum: AddOn Help/Support
04/24/14, 02:01 PM
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Replies: 7
Views: 7,226
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Forum: Lua/XML Help
04/23/14, 05:36 PM
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Replies: 9
Views: 5,794
If you have really done the tutorial then you...
If you have really done the tutorial then you would know that your code doesn't do anything... You declare a function and nothing else.
Take the tutorial and get that working, then modify parts of...
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Forum: Lua/XML Help
04/21/14, 08:58 PM
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Replies: 1
Views: 3,226
EVENT_MANAGER:RegisterForEvent("HarvestMap",...
EVENT_MANAGER:RegisterForEvent("HarvestMap", EVENT_LOOT_RECEIVED, Harvest.OnLootReceived) is the correct way to go about it because var1, var2, var3, var4, var5, var6, var7 = EVENT_LOOT_RECEIVED...
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Forum: AddOn Search/Requests
04/20/14, 03:47 PM
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Replies: 5
Views: 5,129
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Forum: General Authoring Discussion
04/17/14, 07:03 PM
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Replies: 12
Views: 7,223
1) Does work, use an editbox. But it is very...
1) Does work, use an editbox. But it is very limited in size, ~1000 characters.
2) Saving to SV is the easiest way and the way you will want to do this likely.
3) Chatlog was disabled, I don't...
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Forum: General Authoring Discussion
04/14/14, 12:03 PM
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Replies: 9
Views: 12,218
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Forum: Lua/XML Help
04/14/14, 03:01 AM
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Replies: 3
Views: 4,688
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Forum: Lua/XML Help
04/12/14, 04:33 PM
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Replies: 3
Views: 4,688
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Forum: General Authoring Discussion
04/07/14, 12:55 PM
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Replies: 56
Views: 47,411
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Forum: Lua/XML Help
04/02/14, 09:31 AM
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Replies: 5
Views: 4,994
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Forum: Lua/XML Help
03/31/14, 09:00 PM
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Replies: 7
Views: 6,546
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Forum: Lua/XML Help
03/31/14, 08:47 PM
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Replies: 7
Views: 6,546
GetUnitAvARank does not return a table, so no...
GetUnitAvARank does not return a table, so no need to unpack it.
Can just do this.
a,b = GetUnitAvARank("player")
Or you could create a table that contains the returned values, and then unpack...
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Forum: General Authoring Discussion
03/19/14, 03:48 PM
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Replies: 4
Views: 5,205
Yeah _G is ugly in plain text. But here is a...
Yeah _G is ugly in plain text. But here is a dumped list of it. Is the same as simple for loop dumping _G. Can't really do this in-game but this is the idea of what I did.
G = {}
for i,v in...
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Forum: General Authoring Discussion
03/19/14, 04:13 AM
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Replies: 21
Views: 20,633
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Forum: General Authoring Discussion
03/19/14, 03:27 AM
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Replies: 21
Views: 20,633
They are collecting the data, and created an...
They are collecting the data, and created an addon to display the data. So since they have not yet published their data publicly yet, it is extremely likely that they are going to release an addon at...
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Forum: General Authoring Discussion
03/16/14, 12:01 AM
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Replies: 8
Views: 6,426
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Forum: AddOn Search/Requests
03/13/14, 06:10 PM
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Replies: 4
Views: 4,672
Here is a real simple addon that doesn't do...
Here is a real simple addon that doesn't do anything other than change the color of the target's hp bar based on it's aggression.
Just attaching it as a zip atm because it isn't mine to host on the...
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Forum: AddOn Search/Requests
03/08/14, 11:37 PM
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Replies: 5
Views: 6,161
Yeah it should be pretty straight forward.
You...
Yeah it should be pretty straight forward.
You can find all of the Sounds at
/zgoo SOUNDS
(You have to download Zgoo obviously)
Then to play a sound is just PlaySound(SOUNDS.ABILITY_SLOTTED) or...
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Forum: AddOn Help/Support
03/03/14, 01:59 PM
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Replies: 5
Views: 7,297
If you want to just get familiar writing addons...
If you want to just get familiar writing addons you could boot up WoW and write addons there. Would require looking at a different API, but everything is very similar (and their API has much better...
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Forum: General Authoring Discussion
03/02/14, 06:29 PM
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Replies: 7
Views: 9,877
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Forum: General Authoring Discussion
03/02/14, 05:41 PM
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Replies: 7
Views: 9,877
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Forum: Lua/XML Help
03/02/14, 02:29 PM
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Replies: 15
Views: 12,340
addonSV is likely just a variable for whatever...
addonSV is likely just a variable for whatever they named SV...
When your saved variables gets created it isn't blank. It stores the default values in a default table and GetInterfaceForCharacter is...
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