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Search: Posts Made By: Sephiroth018
Forum: Lua/XML Help 08/09/14, 09:25 AM
Replies: 9
Views: 8,247
Posted By Sephiroth018
Thanks for your effort Garkin, sad that's it not...

Thanks for your effort Garkin, sad that's it not clear how to do it.
At least I now have some values that will work for now.
Forum: Lua/XML Help 08/06/14, 04:33 PM
Replies: 9
Views: 8,247
Posted By Sephiroth018
Itemlinks with VR Ranks

Hi,

does anybody know how to create an itemlink with a VR rank, using ZO_LinkHandler_CreateLink (http://wiki.esoui.com/ZO_LinkHandler_CreateLink)? So far I only found out that the VR ranks seems to...
Forum: Lua/XML Help 07/25/14, 02:28 PM
Replies: 34
Views: 29,866
Posted By Sephiroth018
And I created nearly the same logic...

And I created nearly the same logic myself...
Btw, where did you get that from? There is nothing about that in the wiki.
Forum: Lua/XML Help 07/23/14, 04:48 PM
Replies: 3
Views: 4,652
Posted By Sephiroth018
And Garkin saves the day again, thank you. I was...

And Garkin saves the day again, thank you.
I was also looking for that functionality, as I want to display item icons for the race of the logged in character in my addon.
Forum: General Authoring Discussion 07/23/14, 04:37 PM
Replies: 8
Views: 8,272
Posted By Sephiroth018
One less self made helper function for me too :D

One less self made helper function for me too :D
Forum: Lua/XML Help 07/23/14, 04:36 PM
Replies: 34
Views: 29,866
Posted By Sephiroth018
Not really, there is just ZO_ScrollContainer,...

Not really, there is just ZO_ScrollContainer, which provides vertical scrolling over all controls it contains. That requires you to have all controls created in it, one for every line you want to...
Forum: News 06/29/14, 09:58 AM
Replies: 56
Views: 86,223
Posted By Sephiroth018
It currently is considered as a bug and ZOS is...

It currently is considered as a bug and ZOS is investigating.
See the official Known Issues (http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues) thread for it:

Addon...
Forum: General Authoring Discussion 06/28/14, 05:23 PM
Replies: 33
Views: 40,786
Posted By Sephiroth018
I have to correct that,...

I have to correct that, GetTradingHouseCooldownRemaining() works as intended.
The problem comes from another undocumented change: Changing the active trading house guild now also triggers the...
Forum: General Authoring Discussion 06/27/14, 04:42 PM
Replies: 33
Views: 40,786
Posted By Sephiroth018
I already posted that on the official forum, but...

I already posted that on the official forum, but I'm adding that here too:

I think I may have found an issue with GetTradingHouseCooldownRemaining():
When browsing programatically through the guild...
Forum: News 06/26/14, 04:22 PM
Replies: 56
Views: 86,223
Posted By Sephiroth018
/signed Also, normally you would have such nice...

/signed

Also, normally you would have such nice little things called unit tests and integration tests, which would have shown at least that issue, as it happens for everyone. And if they have a...
Forum: Wish List 06/26/14, 11:50 AM
Replies: 12
Views: 11,206
Posted By Sephiroth018
At least one user has already posted this on the...

At least one user has already posted this on the official forums (http://forums.elderscrollsonline.com/discussion/113033/request-document-api-changes-along-with-patch-notes), but there was no...
Forum: Alpha/Beta AddOns 06/18/14, 01:21 PM
Replies: 11
Views: 18,323
Posted By Sephiroth018
I don't think one can really cover all those...

I don't think one can really cover all those different cases of manually adding controls and I also don't think that's the right way. Too much complexity, too much ways to really mess up addons.
My...
Forum: AddOn Search/Requests 05/22/14, 12:35 PM
Replies: 32
Views: 49,987
Posted By Sephiroth018
Maybe that was one reason, but I hope their...

Maybe that was one reason, but I hope their intention for this was another one: Having 20+ skills on your 8+ bars covering up half or more of your screen when you normally only use/need about 8 of...
Forum: General Authoring Discussion 05/21/14, 02:48 PM
Replies: 5
Views: 7,228
Posted By Sephiroth018
That is really necessary, it's easier to remember...

That is really necessary, it's easier to remember an addon name then an author name.



Make it configurable, so you can choose to have it categorized or not. I find it easier to search something by...
Forum: General Authoring Discussion 05/21/14, 11:51 AM
Replies: 5
Views: 7,228
Posted By Sephiroth018
A solution for this would be to use the same...

A solution for this would be to use the same categories as the addon uses on esoui (and of course let addons be listed under multiple categories, if the addon is that big/multifunctional).
Forum: General Authoring Discussion 05/15/14, 12:00 PM
Replies: 31
Views: 35,281
Posted By Sephiroth018
So instead of contacting the authors you post it...

So instead of contacting the authors you post it here without really knowing anything?
Forum: Wish List 05/13/14, 02:33 PM
Replies: 0
Views: 3,986
Posted By Sephiroth018
[implemented] Get more data from ItemLinks

You can already get really a lot of information about an item you have in your bag (Itemtype, traits, sellprice, quality, ...) with the following and other...
Forum: General Authoring Discussion 05/13/14, 02:20 PM
Replies: 31
Views: 35,281
Posted By Sephiroth018
And this thread exactly shows why my addons will...

And this thread exactly shows why my addons will always be private and only used by me (and maybe some friends). I have to deal with all those different kinds of copyright licenses in my job...
Forum: Minion 05/07/14, 02:19 PM
Replies: 6
Views: 4,180
Posted By Sephiroth018
[Feature] Refresh addon data

It would be nice to have some kind of refresh button to:

Check for updates
Refresh "Find more" tab
Rescan for installed addons


For now, I have to restart minion to do this and that's really...
Forum: Lua/XML Help 05/02/14, 11:24 AM
Replies: 7
Views: 6,470
Posted By Sephiroth018
It may be easier to use the event...

It may be easier to use the event EVENT_INVENTORY_SINGLE_SLOT_UPDATE and check for isNewItem, which is true when the item is added to your inventory.
function InventorySingleSlotUpdate(eventCode,...
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