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Forum: Tutorials & Other Helpful Info 09/21/17, 04:41 AM
Replies: 12
Views: 12,382
Posted By Sounomi
Found a bug with zo_strformat on the PTS to where...

Found a bug with zo_strformat on the PTS to where it doesn't seem to be treated comma delimited numbers properly.

/d zo_strformat("<<1[0/1/$d]>>", "1337")
That will return "1337" as it should.

/d...
Forum: Wish List 09/20/17, 08:42 AM
Replies: 3
Views: 3,098
Posted By Sounomi
Awesome! :banana:

Awesome! :banana:
Forum: Wish List 09/18/17, 05:11 AM
Replies: 3
Views: 3,098
Posted By Sounomi
It is indeed used by the default crafting...

It is indeed used by the default crafting stations to preview furniture. I've had a concern about its private nature interfering with modifying that part of the UI but I haven't gotten that far yet...
Forum: Wish List 07/24/17, 11:24 PM
Replies: 17
Views: 6,485
Posted By Sounomi
I agree, once that setting is on to allow add-ons...

I agree, once that setting is on to allow add-ons regardless of what version is in their manifest, it should stay on. I also agree that listing add-ons as "Out of Date" is not the best way to do...
Forum: AddOn Search/Requests 07/14/17, 06:09 AM
Replies: 65
Views: 28,452
Posted By Sounomi
I find this whole topic pretty disgusting. On...

I find this whole topic pretty disgusting. On one side you got someone that's noticed that popular add-ons are using libs that do nothing but change the game's behavior without the user's knowledge...
Forum: General Authoring Discussion 05/17/17, 06:06 PM
Replies: 6
Views: 5,173
Posted By Sounomi
Is there any chance that...

Is there any chance that "PreviewCollectibleAsFurniture" and "PreviewProvisionerItemAsFurniture" could be made public and simply block ones that the user doesn't have? I'm guessing you're trying to...
Forum: General Authoring Discussion 05/16/17, 04:57 PM
Replies: 6
Views: 5,173
Posted By Sounomi
So why was PreviewItemLink removed after just...

So why was PreviewItemLink removed after just having been added?
Forum: Tutorials & Other Helpful Info 04/14/17, 01:23 AM
Replies: 6
Views: 9,782
Posted By Sounomi
The event is triggered internally by the client...

The event is triggered internally by the client and add-ons merely request that a callback function is called when that event is triggered. So when it goes off, the client goes through all of the...
Forum: General Authoring Discussion 04/04/17, 03:59 AM
Replies: 51
Views: 19,147
Posted By Sounomi
Intentional or not, it seems that something...

Intentional or not, it seems that something changed with the way certain scenes work. If an add-on loads up a scene before its been used within secure code, it'll be tainted. This clearly didn't...
Forum: General Authoring Discussion 03/30/17, 10:04 PM
Replies: 51
Views: 19,147
Posted By Sounomi
Here's an example of scene calling causing...

Here's an example of scene calling causing taint.

Basically I've wanted to modify the fence window and the most logical point for doing so was when it was first opened. But simply redoing the...
Forum: General Authoring Discussion 03/30/17, 01:06 AM
Replies: 51
Views: 19,147
Posted By Sounomi
Calling "SCENE_MANAGER:Show" to show a built-in...

Calling "SCENE_MANAGER:Show" to show a built-in scene causes that scene to become tainted as well or at least that's what seems to happen. If you call a scene that way that in turn uses the player...
Forum: Wish List 03/21/17, 06:58 AM
Replies: 3
Views: 3,190
Posted By Sounomi
I don't think that's enough cookies for how...

I don't think that's enough cookies for how awesome it'll be to have that.
Forum: General Authoring Discussion 02/20/17, 06:52 AM
Replies: 4
Views: 3,136
Posted By Sounomi
Still better to use /bug or report it on the...

Still better to use /bug or report it on the official forums.
Forum: General Authoring Discussion 02/20/17, 06:51 AM
Replies: 56
Views: 25,776
Posted By Sounomi
From the patch notes: :banana:

From the patch notes:


:banana:
Forum: Tutorials & Other Helpful Info 02/14/17, 09:43 AM
Replies: 118
Views: 63,354
Posted By Sounomi
To assist with the need for a secure PostHook...

To assist with the need for a secure PostHook function and the continued lack of an official one, I figured out a bit of a hack to pull it off.


function SecurePostHook(object, funcName,...
Forum: Tutorials & Other Helpful Info 02/10/17, 08:54 PM
Replies: 118
Views: 63,354
Posted By Sounomi
To add to that thread without necro-bumping it,...

To add to that thread without necro-bumping it, here's an example Post Hook function I wrote for myself that seems to cover what everyone desires for one. Only limitation is that the hooked function...
Forum: Tutorials & Other Helpful Info 02/10/17, 07:06 AM
Replies: 118
Views: 63,354
Posted By Sounomi
Considering the recent changes to how...

Considering the recent changes to how secure/insecure code is handled, we need a secuse post hook function even more now. :x



Its not a display bug. It gets stuck that way after taking them off of...
Forum: Tutorials & Other Helpful Info 02/06/17, 09:39 PM
Replies: 118
Views: 63,354
Posted By Sounomi
They made them all provisioning ingredients...

They made them all provisioning ingredients because the alchemy and enchanting ones weren't displaying the tooltips properly, so I guess they went with the easy route.

Also, is the broken filters at...
Forum: Tutorials & Other Helpful Info 02/01/17, 07:55 AM
Replies: 118
Views: 63,354
Posted By Sounomi
30 is Morag Tong going by the last time I saw it...

30 is Morag Tong going by the last time I saw it in the game's data. I imagine that will come with the Morrowind update.
Forum: Tutorials & Other Helpful Info 01/09/17, 05:25 PM
Replies: 118
Views: 63,354
Posted By Sounomi
I've noticed that furnishings bought from the...

I've noticed that furnishings bought from the crown store have an item value of 0 while they're non-crown store counterparts have their full item value. It makes sense and all but the problem is...
Forum: Tutorials & Other Helpful Info 01/04/17, 09:04 PM
Replies: 118
Views: 63,354
Posted By Sounomi
What about the API version? I noticed its still...

What about the API version? I noticed its still giving 100017 as the version number and none of my add-ons were marked as out of date.
Forum: Tutorials & Other Helpful Info 01/03/17, 05:52 PM
Replies: 118
Views: 63,354
Posted By Sounomi
* CanConvertItemStyle(*integer* _itemToBagId_,...

* CanConvertItemStyle(*integer* _itemToBagId_, *integer* _itemToSlotIndex_, *[ItemStyle|#ItemStyle]* _newStyle_)
** _Returns:_ *bool* _canConvert_

* ConvertItemStyle(*integer* _itemToBagId_,...
Forum: Wish List 01/02/17, 03:35 AM
Replies: 1
Views: 3,434
Posted By Sounomi
Upon further digging around I've found that...

Upon further digging around I've found that hooking into "ZO_GamepadInventory:OnDeferredInitialize" causes the errors when going back to the main menu from the inventory screen. Further...
Forum: Wish List 12/16/16, 07:03 AM
Replies: 1
Views: 3,434
Posted By Sounomi
[outdated] Gamepad lists need a setup callback

So I've started to work on updating some add-ons I've been working on for awhile now to handle the gamepad interface as well as the standard keyboard/mouse interface. However, I've found that much...
Forum: AddOn Help/Support 11/15/16, 06:13 AM
Replies: 17
Views: 7,804
Posted By Sounomi
I looked in the first problem (can't test the...

I looked in the first problem (can't test the second one due to that specific location not being readily available) and I was unable to reproduce the problem with various add-ons that use LibGPS...
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