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Search: Posts Made By: IsJustaGhost
Forum: Lua/XML Help 06/20/23, 06:00 PM
Replies: 9
Views: 2,132
Posted By IsJustaGhost
Also, the method other's use in just replacing...

Also, the method other's use in just replacing INTERACTIVE_WHEEL_MANAGER.StartInteraction is only effective in keyboard mode.
Sure it disables interaction in gamepad mode too but, it also disables...
Forum: Lua/XML Help 06/20/23, 05:36 PM
Replies: 9
Views: 2,132
Posted By IsJustaGhost
As you can see by the grayed out keybind,...

As you can see by the grayed out keybind, interaction is disabled
https://cdn.discordapp.com/attachments/690691483514175518/1120859069352255558/Elder_Scrolls_Online_6_20_2023_4_30_57_PM.png
local...
Forum: Lua/XML Help 06/18/23, 01:15 AM
Replies: 9
Views: 2,132
Posted By IsJustaGhost
I've posted the update to LibInteractionHook...

I've posted the update to LibInteractionHook (https://www.esoui.com/downloads/info3644-LibInteractionHook.html)

I suggest registering for a specific action. Funny thing is, I can't recall what it is...
Forum: Lua/XML Help 06/17/23, 04:36 PM
Replies: 9
Views: 2,132
Posted By IsJustaGhost
My lib would be extremely helpful here. I'm...

My lib would be extremely helpful here.
I'm almost ready to post the update to it.
It's current version has been completely rewritten.


local registerOnTryHandlingInteraction =...
Forum: Wish List 05/24/23, 04:54 AM
Replies: 25
Views: 10,947
Posted By IsJustaGhost
Whitestrake’s is detectible via map pin. However,...

Whitestrake’s is detectible via map pin. However, only 4 events are. Also, using the map to detect is a bit messy. It requires a number of map and subzone changes.
-- Impresario
-- up to 4 times for...
Forum: Wish List 04/12/23, 04:35 PM
Replies: 25
Views: 10,947
Posted By IsJustaGhost
This is one thing I was thinking about a while...

This is one thing I was thinking about a while back. A community library project. A single lib containing commonly used modifications.
It was this idea i had when I was working on a method to...
Forum: Wish List 04/12/23, 04:19 PM
Replies: 25
Views: 10,947
Posted By IsJustaGhost
I guess I could just have all my functions...

I guess I could just have all my functions running all the times. And, only have the fragment and, the timer on the Jubilee cake, show when the Impresario is visible. But, that would mean a lot of...
Forum: Wish List 04/12/23, 04:13 PM
Replies: 25
Views: 10,947
Posted By IsJustaGhost
Could you imagine being able to keep track of...

Could you imagine being able to keep track of your collectible fragments for the year's events in a simple window? An addon could do stuff like that dynamically with information in the locked API.
Forum: Wish List 04/12/23, 04:10 PM
Replies: 25
Views: 10,947
Posted By IsJustaGhost
This would be a major headache to attempt to keep...

This would be a major headache to attempt to keep updated. Events change, not only yearly, on the fly sometimes. Example: an issue arises during an event so zos extends it for 3 days.
There are only...
Forum: Wish List 04/07/23, 11:29 AM
Replies: 25
Views: 10,947
Posted By IsJustaGhost
We need this now more than ever.

Please give us a way to identify current market events.
We need to be able to differentiate between multiple events.
For example: how the Jester Festival turned into the Anniversary Jubilee....
Forum: Wish List 11/01/22, 06:04 PM
Replies: 7
Views: 4,504
Posted By IsJustaGhost
This can be closed....

This can be closed.
WORLD_MAP_MANAGER:SetMapById(mapId) exists now
Forum: AddOn Help/Support 08/27/22, 05:58 AM
Replies: 5
Views: 4,923
Posted By IsJustaGhost
What is the dbgPrint? If it functions as d() then...

What is the dbgPrint? If it functions as d() then it will not output during the time the error is caused. So it will only output the proper values returned after player activated.

EDIT: Or has...
Forum: Wish List 05/11/22, 06:05 AM
Replies: 7
Views: 4,504
Posted By IsJustaGhost
There is a SetMapToMapId. However, unless the...

There is a SetMapToMapId. However, unless the user changes the map manually first, the map will reset to the on map open default after SetMapToMapId is used. Making it almost useless.

I've proposed...
Forum: Wish List 02/19/22, 10:22 AM
Replies: 0
Views: 2,315
Posted By IsJustaGhost
proposed change to ingame/hud/hudinfamymeter.lua and ingame/hud/hudtelvarmeter.lua

I propose a change to ingame/hud/hudinfamymeter.lua to make it use templates like how the other HUD meters do.
This will allow addons to manipulate the layout easier.

In function...
Forum: Tutorials & Other Helpful Info 10/02/21, 11:40 PM
Replies: 24
Views: 17,531
Posted By IsJustaGhost
This is good to know, since I use gamepad mode. I...

This is good to know, since I use gamepad mode. I would really hate hitting [enter] and not get the normal chat box.
Forum: Wish List 08/24/21, 04:35 PM
Replies: 25
Views: 10,947
Posted By IsJustaGhost
Another event to add to my prediction tables. Is...

Another event to add to my prediction tables. Is the Year One event going to be recurring, or will I need to remove it for next year?

Since there has not even been any comments/questions regarding...
Forum: General Authoring Discussion 08/24/21, 07:48 AM
Replies: 5
Views: 5,277
Posted By IsJustaGhost
I ended up figuring this out. local function...

I ended up figuring this out.

local function GetNodeByData(recipeData)
for _, listNode in pairs(PROVISIONER.recipeTree.rootNode.children) do
if listNode.data.recipeListIndex ==...
Forum: Translation Help 08/09/21, 01:51 PM
Replies: 2
Views: 8,322
Posted By IsJustaGhost
Thank you for the translation. I did not know...

Thank you for the translation. I did not know about the savedVariables profile.

Implemented GetWorldName() for savedVariables profile.
Fixed the suffix of the saved recipe names. The issue was not...
Forum: Translation Help 08/09/21, 12:44 AM
Replies: 2
Views: 8,322
Posted By IsJustaGhost
Need any/all translations

SI_IJAEA_EASYALCHEMY = "Easy Alchemy",
SI_IJAEA_SAVEDRECIPES = "Saved Recipes",
SI_IJAEA_SAVEDALCHEMY_SAVED = "Recipe Saved.",

SI_IJAEA_DELETE_OPTION = "Delete...
Forum: Wish List 07/23/21, 11:11 AM
Replies: 25
Views: 10,947
Posted By IsJustaGhost
The intent here is to be able to enable/disable...

The intent here is to be able to enable/disable addon functions that are only needed while an event is running.
An event ID would be nice. Something that would allow the use of a comparator to...
Forum: AddOn Search/Requests 07/22/21, 03:38 PM
Replies: 10
Views: 5,648
Posted By IsJustaGhost
https://www.esoui.com/downloads/info3131-IsJustaCo...

https://www.esoui.com/downloads/info3131-IsJustaCompanionUIEnhancements.html
Forum: AddOn Search/Requests 07/22/21, 01:45 PM
Replies: 10
Views: 5,648
Posted By IsJustaGhost
This is what I am working...

This is what I am working...
Forum: Wish List 05/01/21, 10:34 AM
Replies: 25
Views: 10,947
Posted By IsJustaGhost
[rejected] Add ability to query in-game event information

I'm working on an addon that helps the user save event tickets. But it really needs access to the functions in...
Forum: General Authoring Discussion 04/07/21, 06:51 AM
Replies: 1
Views: 9,950
Posted By IsJustaGhost
Question are the only functions that get current event info private?

I'm working on making an Event oriented addon.
Are there any functions, not private, usable to get information about the current event?
eventName = "Anniversary Jubilee"

This is needed to set hooks...
Forum: General Authoring Discussion 04/06/21, 10:53 AM
Replies: 2
Views: 2,302
Posted By IsJustaGhost
Thank you for suggesting to look at Dolgubons...

Thank you for suggesting to look at Dolgubons Lazy Writ Carfter. I would never have thought of the following.

This super simple code will disable the ability to interact with target if condition is...
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