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Forum: Minion 04/19/14, 07:52 PM
Replies: 2
Views: 3,400
Posted By Brainling
Bringing this back to the top, I can confirm this...

Bringing this back to the top, I can confirm this happens. It's an issue with minion not relinquishing control of the addon directory after unpack. If you kill the minion.exe process and then reload...
Forum: General Authoring Discussion 04/10/14, 10:13 AM
Replies: 56
Views: 47,336
Posted By Brainling
Great stuff Stormknight. Thanks for the tip....

Great stuff Stormknight. Thanks for the tip. Since I am using XML for my UI's as well, I'm going to find that handy I'm sure.
Forum: General Authoring Discussion 04/10/14, 10:11 AM
Replies: 25
Views: 37,470
Posted By Brainling
TESO/ZO aren't being "closed off" and "not...

TESO/ZO aren't being "closed off" and "not supportive" of modding. They are one of the few MMO's that gives us a full UI system, I think that's quite the opposite of closed off. They are...
Forum: General Authoring Discussion 04/09/14, 09:09 PM
Replies: 9
Views: 5,941
Posted By Brainling
http://wiki.esoui.com/Globals Scroll down to...

http://wiki.esoui.com/Globals

Scroll down to SystemSettingType. No I don't know what they all mean, but those are the available constants.
Forum: General Authoring Discussion 04/09/14, 09:04 PM
Replies: 9
Views: 5,941
Posted By Brainling
Because that's all we (or anyone else) know until...

Because that's all we (or anyone else) know until it's experimented with more. ZO hasn't given detailed documentation for anything. Everything that's documented has been documented through trial and...
Forum: General Authoring Discussion 04/09/14, 07:33 PM
Replies: 9
Views: 5,941
Posted By Brainling
The first parameter is the setting type, such as...

The first parameter is the setting type, such as SETTING_TYPE_ACTION_BARS or SETTING_TYPE_UI. I'm not sure exactly what those mean, but those are the constants.

The opposing function is 'SetSetting'...
Forum: General Authoring Discussion 04/09/14, 10:26 AM
Replies: 2
Views: 5,225
Posted By Brainling
I could have sworn at one time the *Head sites...

I could have sworn at one time the *Head sites (WoWHead, ESOHead, etc) had RESTful API's, but I'm not seeing them anymore. Or maybe that was Thottbot for WoW?

At any rate, I'm not seeing anything...
Forum: General Authoring Discussion 04/08/14, 07:15 PM
Replies: 44
Views: 24,999
Posted By Brainling
If I could get an invite at @Brainling that would...

If I could get an invite at @Brainling that would be awesome.
Forum: General Authoring Discussion 04/08/14, 05:39 PM
Replies: 2
Views: 3,275
Posted By Brainling
Thanks Dolby ;)

Thanks Dolby ;)
Forum: General Authoring Discussion 04/08/14, 03:51 PM
Replies: 19
Views: 14,682
Posted By Brainling
I don't need custom bindings, but that's still...

I don't need custom bindings, but that's still really handy for other developers to know. Good find.
Forum: Site help, bugs, suggestions/questions 04/08/14, 03:49 PM
Replies: 6
Views: 2,162
Posted By Brainling
I'd like to see a standard template created for...

I'd like to see a standard template created for deep-documenting functions. That template should have a notes section where things like this can be added.

I think looking at something like MSDN is a...
Forum: General Authoring Discussion 04/08/14, 03:46 PM
Replies: 2
Views: 3,275
Posted By Brainling
Are markdown files okay for my "ReadMe"?

Is a a markdown file (.md) acceptable for the readme? After years of GitHub and it's ilk, I'm very used to mark down and it's easy to display and still relatively human readable outside of a markdown...
Forum: General Authoring Discussion 04/08/14, 03:43 PM
Replies: 19
Views: 14,682
Posted By Brainling
I'm pretty sure EVENT_PLAYER_ACTIVATED will...

I'm pretty sure EVENT_PLAYER_ACTIVATED will always happen later than EVENT_ADD_ON_LOADED. I would be surprised to see them happen in the opposite order. I would be surprised if ZO allowed their event...
Forum: General Authoring Discussion 04/08/14, 03:05 PM
Replies: 19
Views: 14,682
Posted By Brainling
Yeah, I'll unregister it after the first call. I...

Yeah, I'll unregister it after the first call. I don't think I need it after that. Everything else will be a spot update triggered by another more granular event. I'm using EVENT_PLAYER_ACTIVATED to...
Forum: General Authoring Discussion 04/08/14, 01:28 PM
Replies: 56
Views: 47,336
Posted By Brainling
In the professional world, mixing your code and...

In the professional world, mixing your code and layout are absolute no-no's. UI programming 101 stuff.

That said, this isn't a professional environment. If people are more comfortable in pure code,...
Forum: General Authoring Discussion 04/08/14, 01:18 PM
Replies: 19
Views: 14,682
Posted By Brainling
Interesting note about the chat frame. I had...

Interesting note about the chat frame. I had noticed chat messages from d() did not print in EVENT_ADD_ON_LOADED.

I may go ahead and transition to using EVENT_PLAYER_ACTIVATED, as it seems more...
Forum: General Authoring Discussion 04/08/14, 12:12 PM
Replies: 19
Views: 14,682
Posted By Brainling
Through some testing, I seem to have answered my...

Through some testing, I seem to have answered my own question. EVENT_ADD_ON_LOADED is late enough in the process to query everything about the character, at least as far as I've seen. I've...
Forum: General Authoring Discussion 04/08/14, 11:16 AM
Replies: 19
Views: 14,682
Posted By Brainling
Event for player being fully in the world and ready?

I'm currently working on an addon, and I'm curious if there is a 'best practice' for what event to use to know the player is fully in the world and loaded. I see EVENT_PLAYER_ACTIVATED, but I haven't...
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