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Search: Posts Made By: @DeadSoon
Forum: General Authoring Discussion 11/27/21, 10:43 AM
Replies: 3
Views: 3,157
Posted By @DeadSoon
Thank you both for the ideas and information....

Thank you both for the ideas and information. Hooking into the slot actions sounds good and should not effect the following "protected code". I will try it out.

Thanks again and best regards
Forum: General Authoring Discussion 11/23/21, 11:09 AM
Replies: 3
Views: 3,157
Posted By @DeadSoon
Secure Protected Function "UseItem"

Hello,

I know there are a lot of posts about the topic of protected functions. However, I have a question on a concrete example/issue what I do not understand:

I want to intersect the use of an...
Forum: General Authoring Discussion 11/10/21, 02:32 PM
Replies: 7
Views: 2,592
Posted By @DeadSoon
Awesome! This is working. I searched a lot in...

Awesome! This is working.

I searched a lot in the past and did not find this or a similar function. Now, I started another research and found out it was added in API 100035 (June, this year). So, I...
Forum: General Authoring Discussion 11/07/21, 04:15 AM
Replies: 7
Views: 2,592
Posted By @DeadSoon
Thanks for these helpful answers and...

Thanks for these helpful answers and explanations.

Is there any way to retrieve the mapId from a zoneId?
In my individual case I have only a zoneId and from that I can get the mapIndex...
Forum: General Authoring Discussion 11/06/21, 03:15 PM
Replies: 7
Views: 2,592
Posted By @DeadSoon
You are right. My fault, I have to clarify that I...

You are right. My fault, I have to clarify that I mean the city district.

However, the city itself is a normal zone where a player can go and walk around. Usually all (main) zones where a player can...
Forum: General Authoring Discussion 11/06/21, 11:45 AM
Replies: 7
Views: 2,592
Posted By @DeadSoon
mapIndex of the zone "Fargrave" is nil

A small bug that can potentially be easily fixed:

The mapIndex of the zone "Fargrave" is nil.

This returns nil ...

GetMapIndexByZoneId(1282)


1282 is the zoneId of "Fargrave". When the character...
Forum: Wish List 09/05/21, 01:52 PM
Replies: 1
Views: 4,877
Posted By @DeadSoon
I absolutely support this request. I was also...

I absolutely support this request. I was also totally surprised when I found this out for myself.

I hope that this basic feature will be supported in the future. :)
Forum: Bug Reports 12/03/20, 03:21 PM
Replies: 2
Views: 3,848
Posted By @DeadSoon
Thank you Baertram for your helpful...

Thank you Baertram for your helpful hints.

Unfortunately, this does not solve the 0 problem. Your code and also GetGuildSizeAttribute(guildId) works the same way as expected and returns 0 for...
Forum: Bug Reports 12/02/20, 04:25 AM
Replies: 2
Views: 3,848
Posted By @DeadSoon
[open] Guilds: Number of members is displayed/returned incorrectly

Hello,

for some reasons the number of active members (guild size) is returned incorrectly for smaller guilds (of which I am not a member). For larger guilds it is returned correctly and accurate but...
Forum: Bug Reports 10/22/20, 06:16 AM
Replies: 0
Views: 3,068
Posted By @DeadSoon
[open] Fast Travel often fails when player mounted

If you are mounted and you start a Fast Travel to a player of your choice:

The player automatically unmounts and in perceived 80% of cases no fast travel is started. Just nothing happens. Unmounted...
Forum: Bug Reports 10/22/20, 06:02 AM
Replies: 2
Views: 4,794
Posted By @DeadSoon
I can confirm that the bug is fixed on PTS. At...

I can confirm that the bug is fixed on PTS. At the latest in 2 weeks it is then also on the live servers.

Thanks for the fix and the fast response! :)
Forum: Bug Reports 10/05/20, 01:18 PM
Replies: 2
Views: 4,794
Posted By @DeadSoon
[fixed] House "Bastion Sanguinaris" is not listed in house section

When owning the house "Bastion Sanguinaris", for some reasons it is not listed in the list of owned houses in the right section of the map scene. Furthermore, the house is missing when calling...
Forum: Bug Reports 01/21/19, 01:53 PM
Replies: 0
Views: 4,028
Posted By @DeadSoon
[fixed] Murkmire Treasure Maps - incorrect specializedItemType

Hello,

I use the function

GetItemType(number Bag bagId, number slotIndex), which returns:
number ItemType itemType, number SpecializedItemType specializedItemType

normally for all Treasure Maps it...
Forum: Site help, bugs, suggestions/questions 01/06/19, 10:41 AM
Replies: 28
Views: 17,733
Posted By @DeadSoon
Nice to hear! Thank you for your work. I'm...

Nice to hear! Thank you for your work. I'm looking forward to the new feature :D
Forum: Site help, bugs, suggestions/questions 01/05/19, 09:13 AM
Replies: 28
Views: 17,733
Posted By @DeadSoon
Does anyone have any information about whether...

Does anyone have any information about whether this feature is being worked on? I did not find any posts here or notes on the Minion website about active development of new features (e.g. Minion 4).
Forum: Translation Help 12/09/18, 07:54 AM
Replies: 19
Views: 15,108
Posted By @DeadSoon
I confirm, that I will update the translation on...

I confirm, that I will update the translation on the next Beta (1.3.2_Beta03/RC01). Thank you for your support :)
Forum: Translation Help 12/08/18, 09:36 AM
Replies: 19
Views: 15,108
Posted By @DeadSoon
Thank you for this hint. That's definitely a...

Thank you for this hint. That's definitely a better way to implement a fallback language.
Forum: Translation Help 12/03/18, 12:35 PM
Replies: 19
Views: 15,108
Posted By @DeadSoon
I used this method until yesterday. I realized,...

I used this method until yesterday. I realized, that by using this way, the Addon have no strings at all, when there is no translation file for the game client language. Because of this, currently RU...
Forum: Translation Help 12/02/18, 01:40 PM
Replies: 19
Views: 15,108
Posted By @DeadSoon
Hey Baertram, good to know. It is not easy to...

Hey Baertram,
good to know. It is not easy to understand which language patches are working properly. That's why it would be very helpful when you @r4cken execute the command

/script...
Forum: Translation Help 12/02/18, 09:48 AM
Replies: 19
Views: 15,108
Posted By @DeadSoon
ok, thanks for this hint :o I updated the French...

ok, thanks for this hint :o

I updated the French translation, so if you will change something from now, please let me know ;)
Forum: Translation Help 12/02/18, 09:26 AM
Replies: 19
Views: 15,108
Posted By @DeadSoon
Hey Provision, thank you for this...

Hey Provision,

thank you for this information.

Regarding your "SING" & "PLU" doesn't work for "0" issue:
In German and English "0" is also plural (1 house, but 0 houses; same in german). We did not...
Forum: Translation Help 12/02/18, 09:23 AM
Replies: 19
Views: 15,108
Posted By @DeadSoon
Hey r4cken, thank you for your support. As...

Hey r4cken,

thank you for your support. As Gamer1986PAN already mentioned please also provide the last two lines in order to get the "Related Items" feature working for your Swedish client.

Is your...
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