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Forum: Tutorials & Other Helpful Info 08/26/18, 02:11 AM
Replies: 5
Views: 2,263
Posted By BoarGules
Can you please invite @BoarGules to the PTS...

Can you please invite @BoarGules to the PTS guild? I tried the Gitter channel but I couldn't work out how to post a messge there.
Forum: Translation Help 08/17/18, 02:05 PM
Replies: 7
Views: 1,156
Posted By BoarGules
SlippyCheeze: This is for the Guild Hall Button...

SlippyCheeze: This is for the Guild Hall Button add-on.

I know that .po files can be hand-edited but that strikes me as state-of-the-art 1998 and isn't something I'd ask a volunteer to do, because I...
Forum: Translation Help 08/15/18, 03:56 PM
Replies: 7
Views: 1,156
Posted By BoarGules
Guild Hall Button: translators wanted for tiny project

If you are prepared to take on a very small project (currently 26! messages) please reply.

This is a GetText (https://www.gnu.org/software/gettext/)-style translation project. You add translations...
Forum: Site help, bugs, suggestions/questions 05/27/18, 07:58 AM
Replies: 2
Views: 246
Posted By BoarGules
Where is this link?

The upload FAQ page (http://www.esoui.com/forums/faq.php?faq=managing#faq_upload) says

You can check the status of your interfaces and update them using the “List/Edit My interfaces” link in the...
Forum: General Authoring Discussion 05/26/18, 02:26 AM
Replies: 3
Views: 399
Posted By BoarGules
Thank you. I didn't know that the order of the...

Thank you. I didn't know that the order of the modules in the .txt file was significant. So it was a typo, of a sort.
Forum: General Authoring Discussion 05/25/18, 11:01 AM
Replies: 3
Views: 399
Posted By BoarGules
Need help with OptionalDependsOn

My addon specifies

## OptionalDependsOn: LibAddonMenu-2.0

and the code does this:

LAM = LibStub('LibAddonMenu-2.0')

With only my addon loaded, this line throws the mystifying exception function...
Forum: Wish List 05/20/18, 03:40 AM
Replies: 10
Views: 1,083
Posted By BoarGules
That's something that I think many of us would...

That's something that I think many of us would like. I have several files that need to contain the version number, not just the .txt file but also the .cmd that creates the zipfile for uploading,...
Forum: General Authoring Discussion 02/25/18, 07:17 PM
Replies: 5
Views: 678
Posted By BoarGules
Thank you both. I do remember wondering what I...

Thank you both.

I do remember wondering what I would ever use the namespace parameter of the NewAccountWide constructor for.
Forum: General Authoring Discussion 02/25/18, 08:16 AM
Replies: 5
Views: 678
Posted By BoarGules
Can an addon find out which server it is running on?

I have a user who switches between the EU and the NA servers and remarks that saved variables are being carried over from the one server to the other, which isn't really surprising, since they live...
Forum: AddOn Help/Support 10/23/17, 04:35 PM
Replies: 5
Views: 849
Posted By BoarGules
Point taken.

Point taken.
Forum: AddOn Help/Support 10/23/17, 03:33 PM
Replies: 5
Views: 849
Posted By BoarGules
If it's Master Merchant, why is there this line...

If it's Master Merchant, why is there this line in the stack trace?

user:/AddOns/AwesomeGuildStore/wrappers/SearchTabWrapper.lua:733: in function '(anonymous)'
(tail call): ?
Forum: AddOn Help/Support 10/23/17, 09:26 AM
Replies: 5
Views: 849
Posted By BoarGules
Awesome Guild Store untrapped exception after upgrade

I updated AGS to 0.38.3 today after the maintenance when it was reported out-of-date. It is not reported as out-of-date anymore. But...

(1) selecting Buy item from the context menu gives this Lua...
Forum: General Authoring Discussion 07/04/17, 06:59 AM
Replies: 7
Views: 908
Posted By BoarGules
Nailed it. The prehook function needs to...

Nailed it.

The prehook function needs to be:

function OnGuildIdChanged(self)
local guild_id = self.guildId
...etc...
end

For some reason the function GetGuildId() always returns 1 in...
Forum: General Authoring Discussion 07/03/17, 02:27 PM
Replies: 7
Views: 908
Posted By BoarGules
The ZO_PreHook() call works brilliantly ... ...

The ZO_PreHook() call works brilliantly ... except for one thing. That calls my function before the guild id changes, and I would like to know what the new value is. I already know the current...
Forum: General Authoring Discussion 07/02/17, 05:22 PM
Replies: 7
Views: 908
Posted By BoarGules
EVENT_GUILD_DATA_LOADED puzzle

I want to know when a player switches guilds, that is, goes to the guild home page and chooses another guild from the drop-down list.

In the source code at esoui\ingame\guild\guildhsharedinfo.lua I...
Forum: General Authoring Discussion 07/01/17, 07:01 AM
Replies: 2
Views: 621
Posted By BoarGules
Thanks, it turns out I was doing the right thing...

Thanks, it turns out I was doing the right thing but my error was elsewhere. Knowing that what I was doing really ought to work was the fixed point in the reasoning that I needed.
Forum: General Authoring Discussion 07/01/17, 02:44 AM
Replies: 2
Views: 621
Posted By BoarGules
How to get programmatic access to a control defined in XML

With the friendly help I've received on this forum I've succeeded in putting a scene fragment on the Guild Home screen:


<GuiXml>
<Controls>
<TopLevelControl name="MyFragment" hidden="true">
...
Forum: General Authoring Discussion 06/29/17, 07:03 AM
Replies: 2
Views: 507
Posted By BoarGules
Event for when Fast Travel is complete

I would like to get a notification when characters arrive at their destination after Fast Travel. I thought the event EVENT_FAST_TRAVEL_NETWORK_UPDATED looked promising, but it doesn't seem to fire...
Forum: General Authoring Discussion 06/29/17, 06:59 AM
Replies: 18
Views: 2,086
Posted By BoarGules
To find out which houses a player has purchased...

To find out which houses a player has purchased you can do


for _,v in pairs(COLLECTIONS_BOOK_SINGLETON:GetOwnedHouses()) do


Then v.houseId gives you what I think you are looking for.
Forum: General Authoring Discussion 06/28/17, 07:32 AM
Replies: 1
Views: 367
Posted By BoarGules
Where is constant table HOUSES?

The wiki shows a constant table called HOUSES with 45 elements, but HOUSES doesn't appear to be a global constant, because when I try to get a value from it I get attempt to index a nil value.

Where...
Forum: General Authoring Discussion 06/27/17, 09:55 AM
Replies: 6
Views: 801
Posted By BoarGules
I'm trying to follow this advice: My...

I'm trying to follow this advice:



My difficulty is that calling myControl:ClearAnchors() results in the message *function expected instead of nil* and d() confirms that myControl.ClearAnchors is...
Forum: General Authoring Discussion 06/24/17, 02:19 PM
Replies: 6
Views: 801
Posted By BoarGules
Despite your help, I'm not yet up to speed. I'm...

Despite your help, I'm not yet up to speed. I'm having trouble positioning my control relative to
GUILD_HOME_SCENE. It is quite clearly being positioned relative to the main window. I suspect that...
Forum: General Authoring Discussion 06/22/17, 06:12 AM
Replies: 6
Views: 801
Posted By BoarGules
Thank you for the very helpful reply.

Thank you for the very helpful reply.
Forum: General Authoring Discussion 06/21/17, 10:57 AM
Replies: 6
Views: 801
Posted By BoarGules
How to put a control on the Guild Home page

I want to put a control on the Guild Home screen. But I can't find a suitable event to respond to, comparable to EVENT_CRAFTING_STATION_INTERACT for crafting stations, or EVENT_OPEN_GUILD_BANK for...
Forum: General Authoring Discussion 06/21/17, 07:53 AM
Replies: 1
Views: 349
Posted By BoarGules
Automating Guild Roster context menu actions

I want to automate some of the things you see when you open the guild roster and right-click on a player's name. I have found API calls corresponding to some of those menu options, such as...
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