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Forum: Wish List 11/15/19, 05:30 AM
Replies: 1
Views: 5,872
Posted By Ek1
Question [open] For game content modifying events: GetGameModifyingEventInfo()

So there are now several events (real events, not carpet-function-call events) that modify the game in one way or another. There are several protected functions that provide almost all the needed...
Forum: Wish List 04/26/19, 04:54 AM
Replies: 15
Views: 10,501
Posted By Ek1
Thumbs up I see your feature request and raise it with a old one.

Nothing new is needed to add as opening the party channel for non-human-approved messages would be enough i.o. sending messages without pressing enter.
As in this has been disabled since beta, there...
Forum: Minion 07/14/18, 03:54 PM
Replies: 1
Views: 2,922
Posted By Ek1
Question Feature: Things done

Would be nice that there would be easily accessed log what was updated incase you are not at computer when the update runs.
Simple list in a separate tab or where-ever of what all was updated.
Forum: Wish List 07/10/18, 07:17 PM
Replies: 0
Views: 4,008
Posted By Ek1
Thumbs up [implemented] ExtractOrRefineSmithingItem(bagId, slotIndex, optionalRefineMultiple)

Option for the extraction/refining of bigger patches than 10 or simply ''boolean refineAllAvailabe'.

Would reduce stare-emptily-at-screen time and monotonous pressing of R. Oh and server load would...
Forum: Wish List 05/02/17, 10:52 AM
Replies: 17
Views: 9,525
Posted By Ek1
Cool That would create channel creation race as then...

That would create channel creation race as then those people would control the that channel and that control could be monetized.
Millions of chats like these have taught that the less channel power...
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