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Search: Posts Made By: ArtOfShred
Forum: General Authoring Discussion 10/15/19, 01:10 PM
Replies: 4
Views: 265
Posted By ArtOfShred
Theres two things you could use but they won't...

Theres two things you could use but they won't tell you when you're in the radius.

Combat events, but you'd have to track it manually by all aoes.

Or uh, EVENT_TUTORIAL_TIP_SOMETHINGISH that gives...
Forum: General Authoring Discussion 09/25/19, 09:22 AM
Replies: 5
Views: 667
Posted By ArtOfShred
LMP should work fine without LibStub, just use...

LMP should work fine without LibStub, just use local LMP = LibMediaProvider
if not LMP then return end LMP has LibStub implemented in the same way as LAM right now, just embedded in the folder w/o a...
Forum: Released AddOns 09/04/19, 09:25 AM
Replies: 12
Views: 2,877
Posted By ArtOfShred
You could setup a way to get an alert for someone...

You could setup a way to get an alert for someone using Onslaught on you by detecting the incoming damage combat events from Onslaught:
83229 - Single target hit
126497 - AOE target hit
Could trigger...
Forum: Released AddOns 09/02/19, 08:10 AM
Replies: 12
Views: 2,877
Posted By ArtOfShred
Onslaught isn't a debuff, it's a buff on the...

Onslaught isn't a debuff, it's a buff on the enemy player. You wouldn't be able to see it on yourself or see it on the enemy player in PVP areas since enemy buffs are hidden.
Forum: AddOn Help/Support 08/28/19, 03:32 PM
Replies: 10
Views: 2,530
Posted By ArtOfShred
I had someone report an issue with frames...

I had someone report an issue with frames dropping with a lot of adds around on bosses on the LUI comments but they mentioned turning it off didn't bring that much of an improvement. They didn't...
Forum: General Authoring Discussion 08/20/19, 09:13 AM
Replies: 6
Views: 1,596
Posted By ArtOfShred
You can also use Zgoo...

You can also use Zgoo (https://www.esoui.com/downloads/info24-Zgoo-datainspectiontool.html) to monitor incoming events when they happen, which is a good way to determine what's going on.

"/zgoo...
Forum: Wish List 06/06/19, 03:10 PM
Replies: 0
Views: 1,051
Posted By ArtOfShred
[open] New function request - GetUnitIdDifficulty(unitId)

Currently we can only get the difficulty rating of a unitTag with the function GetUnitDifficulty(unitTag). We only get unitTags from player/playerpet/reticleover/boss/group, or from...
Forum: Wish List 05/26/19, 11:05 AM
Replies: 0
Views: 866
Posted By ArtOfShred
[open] Open EVENT_COMBAT_EVENT source/target from non-player

I'd like to request a modification to the way EVENT_COMBAT_EVENT displays data for us (in PVE only).

Currently any event not interacting directly with the player (targeted to or sourced from)...
Forum: General Authoring Discussion 04/09/19, 09:19 AM
Replies: 4
Views: 1,372
Posted By ArtOfShred
You could register a separate eventhandler for...

You could register a separate eventhandler for abilityId: 33439 "Mount Sprint (Generic)" if you need to track when the player is sprinting on a mount, that's the id for that.
Forum: Bug Reports 11/07/18, 08:17 AM
Replies: 3
Views: 1,235
Posted By ArtOfShred
Negate Magic & it's morphs. I think this is by...

Negate Magic & it's morphs.

I think this is by design. These are effects from a ground targeted AoE field (in this case they have a .65 sec duration and refresh every .5 seconds). If they behaved...
Forum: Bug Reports 11/06/18, 08:47 AM
Replies: 6
Views: 2,343
Posted By ArtOfShred
I almost want to post there but the last few...

I almost want to post there but the last few posts are just wrought with ignorance. This is probably the better place to bring up the issue.
Forum: Bug Reports 10/29/18, 09:08 AM
Replies: 6
Views: 2,343
Posted By ArtOfShred
Just wanted to report this is still an issue in...

Just wanted to report this is still an issue in the live version of the patch.

Seems like I can use EVENT_ABILITY_LIST_CHANGED (and just run a simple IsMounted() check) in order to temporarily get...
Forum: AddOn Search/Requests 10/13/18, 01:21 PM
Replies: 2
Views: 540
Posted By ArtOfShred
Any issues I might have missed that I could fix...

Any issues I might have missed that I could fix on LUI's werewolf timer? I remember seeing your feedback on the LUI one - not sure if you were unhappy with that one or just looking for something...
Forum: Bug Reports 10/02/18, 05:14 AM
Replies: 6
Views: 2,343
Posted By ArtOfShred
[open] EVENT_MOUNTED_STATE_CHANGED not firing on Hard Dismount

Since the change to Hard Dismount in Murkmire, EVENT_MOUNTED_STATE_CHANGED is no longer firing an event when you are knocked off your mount by damage.

In LUI Extended I add a buff icon for the...
Forum: Wish List 07/10/18, 05:49 PM
Replies: 0
Views: 1,079
Posted By ArtOfShred
[open] GetUnitBuffInfo() - Add CombatUnitType sourceType

GetUnitBuffInfo(string unitTag, number buffIndex)
Returns: string buffName, number timeStarted, number timeEnding, number buffSlot, number stackCount, textureName iconFilename, string buffType,...
Forum: Lua/XML Help 06/24/18, 02:40 PM
Replies: 8
Views: 3,146
Posted By ArtOfShred
The other way is by using...

The other way is by using EVENT_MANAGER:RegisterForUpdate("name", function, timer)
You can then EVENT_MANAGER:UnregisterForUpdate("name") to stop the function from running if/when needed.

Note...
Forum: Lua/XML Help 06/24/18, 02:32 PM
Replies: 7
Views: 2,749
Posted By ArtOfShred
You could just do: function RetryFunction() if...

You could just do:

function RetryFunction()
if not IsCollectibleActive(#) then
UseCollectible(#)
else
EVENT_MANAGER:UnregisterForUpdate("Refire")
end

function DoThat****MyDude()
Forum: Bug Reports 06/21/18, 05:14 PM
Replies: 1
Views: 2,090
Posted By ArtOfShred
It's not just Spear Shards / Necrotic Orb but a...

It's not just Spear Shards / Necrotic Orb but a lot of other synergies too with inconsistent names (and icons too) - and not only the cooldowns:

You can see the whole list under my spreadsheet here...
Forum: Lua/XML Help 06/01/18, 06:40 PM
Replies: 6
Views: 1,702
Posted By ArtOfShred
Seems very likely. I have a lot of users of LUIE...

Seems very likely. I have a lot of users of LUIE that experience wierd issues with Minion installs. Or maybe not even that in all cases - but somehow the directory structure either gets compromised,...
Forum: Wish List 06/01/18, 01:40 PM
Replies: 4
Views: 1,908
Posted By ArtOfShred
I get a lot of bug reports from users with this...

I get a lot of bug reports from users with this issue from LUIE (seems like Minion sometimes fails to update all the files properly and I'm not sure why) on top of the standard nested folder issue....
Forum: AddOn Help/Support 05/23/18, 04:47 PM
Replies: 12
Views: 1,983
Posted By ArtOfShred
If you're still having this issue, you might also...

If you're still having this issue, you might also try searching through all files in your addons folder with Notepad++ for "ability_mage_064" - that's the texture displaed there. I'm not sure if...
Forum: General Authoring Discussion 05/23/18, 04:43 PM
Replies: 14
Views: 2,234
Posted By ArtOfShred
There's two that are probably relevant to...

There's two that are probably relevant to you:

ZO_CenterScreenAnnounce_GetEventHandlers() - for almost all events
ZO_CenterScreenAnnounce_GetCallbackHandlers() - for Collectible Updated events...
Forum: AddOn Help/Support 05/13/18, 05:40 PM
Replies: 12
Views: 1,983
Posted By ArtOfShred
Does this seem to appear in response to...

Does this seem to appear in response to something? May be a set proc or something interacting with an addon.

LUIE has CSA's but nothing that would use that icon.
Forum: AddOn Help/Support 05/05/18, 09:07 AM
Replies: 10
Views: 1,473
Posted By ArtOfShred
Lui Extended...

Lui Extended (http://www.esoui.com/downloads/fileinfo.php?id=818) has a component similar to ActionDurationReminder. The current implementation on the live server version is a bit spotty, but I'll...
Forum: AddOn Help/Support 04/21/18, 05:14 PM
Replies: 8
Views: 1,252
Posted By ArtOfShred
Wow ROFL - the quest journal isn't messing...

Wow ROFL - the quest journal isn't messing around. No floogity swoogity color changing business allowed here!
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