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Search: Posts Made By: Ouijan
Forum: Lua/XML Help 04/17/14, 07:59 AM
Replies: 6
Views: 2,794
Posted By Ouijan
@Legendary: Oh cheers, that's handy to know...

@Legendary: Oh cheers, that's handy to know :)

@Sharlikran: Cool, i'm glad you figured it out. IsGameCameraUIModeActive() from my understanding checks if user is in mouse more or reticle mode. Which...
Forum: Lua/XML Help 04/16/14, 11:43 AM
Replies: 6
Views: 2,794
Posted By Ouijan
You might be able to set a playerReady variable...

You might be able to set a playerReady variable to false and use EVENT_PLAYER_ACTIVATED to change it to true then only perform your function when playerReady is true. I'm not exactly sure if...
Forum: Lua/XML Help 04/15/14, 06:27 PM
Replies: 14
Views: 6,818
Posted By Ouijan
Thanks GetBack, I'll have to re-investigate this...

Thanks GetBack, I'll have to re-investigate this I thought I had troubles before with the self referencing my addon table rather each individual frame :) From memory I was calling...
Forum: Lua/XML Help 04/15/14, 10:59 AM
Replies: 14
Views: 6,818
Posted By Ouijan
I'm not sure but if you go looking in the...

I'm not sure but if you go looking in the controls API there is likely to be a SetColor() or something :) and you will need to change the <OnMouseDown> to be inside each <label> At the moment it will...
Forum: Lua/XML Help 04/15/14, 10:10 AM
Replies: 14
Views: 6,818
Posted By Ouijan
tehe :banana: @Zireko :) Cool man getting there!...

tehe :banana:

@Zireko :)
Cool man getting there! you need to give EVERYTHING on the screen a different name otherwise the game will have issues drawing it (learnt from experience xD) so where you...
Forum: Lua/XML Help 04/15/14, 09:04 AM
Replies: 14
Views: 6,818
Posted By Ouijan
I can't test it right now (Server is down) but...

I can't test it right now (Server is down) but I'm pretty sure u need to close your first <label> tag and add an <AnchorFill /> to it :) To display them they way you want you will have to look into...
Forum: General Authoring Discussion 04/14/14, 12:10 PM
Replies: 1
Views: 1,462
Posted By Ouijan
You can add more than one <label> inside your...

You can add more than one <label> inside your <controls> Tag :) Then each label can have its own <OnMouseDown> to handle making them darken. As for changing to show each zone I'd look into the api...
Forum: General Authoring Discussion 04/14/14, 11:38 AM
Replies: 10
Views: 3,654
Posted By Ouijan
I would make it call a function in your lua that...

I would make it call a function in your lua that changes the colour :)
Generally I try to avoid putting much script in my xml and have it all in my lua


<OnMouseDown>
...
Forum: Wiki 04/14/14, 11:27 AM
Replies: 3
Views: 7,440
Posted By Ouijan
It'd be cool to get some community tutorials...

It'd be cool to get some community tutorials happening! I'm all for getting new people interested and at the moment information is a huge barrier :)

My original idea was a set of YouTube tutorials...
Forum: General Authoring Discussion 04/14/14, 05:56 AM
Replies: 10
Views: 3,654
Posted By Ouijan
Stormknight, That's a great idea! I was thinking...

Stormknight, That's a great idea! I was thinking something similar but a YouTube tutorial series. Unfortunately I have very little spare time and zero video editing experience xD

Zireko maybe have...
Forum: General Authoring Discussion 04/14/14, 12:12 AM
Replies: 10
Views: 3,654
Posted By Ouijan
A agree with Stormknight. I am also a new...

A agree with Stormknight. I am also a new developer and found it extremely useful to investigate other peoples code :) for the most part devs seem to comment their code very well which makes it a lot...
Forum: General Authoring Discussion 04/13/14, 10:44 PM
Replies: 44
Views: 15,706
Posted By Ouijan
Id be keen to join this too :) @Ouijan

Id be keen to join this too :) @Ouijan
Forum: General Authoring Discussion 04/12/14, 10:03 AM
Replies: 9
Views: 9,064
Posted By Ouijan
Smile Cheers Dude thats handy! :)

Cheers Dude thats handy! :)
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