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Forum: Lua/XML Help 05/01/14, 10:48 AM
Replies: 2
Views: 3,260
Posted By Errc
Event_player_activated

Event_player_activated
Forum: Lua/XML Help 04/25/14, 12:35 PM
Replies: 4
Views: 4,079
Posted By Errc
/zgoo SLASH_COMMANDS

/zgoo SLASH_COMMANDS
Forum: Lua/XML Help 04/25/14, 12:35 PM
Replies: 3
Views: 3,888
Posted By Errc
/zgoo SOUNDS

/zgoo SOUNDS
Forum: AddOn Help/Support 04/24/14, 02:01 PM
Replies: 7
Views: 7,216
Posted By Errc
This is really helpful. Thanks!

This is really helpful. Thanks!
Forum: Lua/XML Help 04/23/14, 05:36 PM
Replies: 9
Views: 5,777
Posted By Errc
If you have really done the tutorial then you...

If you have really done the tutorial then you would know that your code doesn't do anything... You declare a function and nothing else.

Take the tutorial and get that working, then modify parts of...
Forum: Lua/XML Help 04/21/14, 08:58 PM
Replies: 1
Views: 3,219
Posted By Errc
EVENT_MANAGER:RegisterForEvent("HarvestMap",...

EVENT_MANAGER:RegisterForEvent("HarvestMap", EVENT_LOOT_RECEIVED, Harvest.OnLootReceived) is the correct way to go about it because var1, var2, var3, var4, var5, var6, var7 = EVENT_LOOT_RECEIVED...
Forum: AddOn Search/Requests 04/20/14, 03:47 PM
Replies: 5
Views: 5,119
Posted By Errc
No direct api, but I think there is some API that...

No direct api, but I think there is some API that does query the server. Items or something that trigger an event when the information is is available. Something like this might be able get some...
Forum: General Authoring Discussion 04/17/14, 07:03 PM
Replies: 12
Views: 7,190
Posted By Errc
1) Does work, use an editbox. But it is very...

1) Does work, use an editbox. But it is very limited in size, ~1000 characters.

2) Saving to SV is the easiest way and the way you will want to do this likely.

3) Chatlog was disabled, I don't...
Forum: General Authoring Discussion 04/14/14, 12:03 PM
Replies: 9
Views: 12,154
Posted By Errc
Look in Zgoo. There is a function in there that...

Look in Zgoo. There is a function in there that will allow you to iterate _G safely. I think it is safepairs and that is how we iterate it. Uses some trickery with pcalls and parsing the error...
Forum: Lua/XML Help 04/14/14, 03:01 AM
Replies: 3
Views: 4,670
Posted By Errc
Some more detail was asked about, so tossing a...

Some more detail was asked about, so tossing a more detailed explanation of Action layers for anyone that wants to use them.

-- EVENT_ACTION_LAYER_POPPED (luaindex layerIndex, luaindex...
Forum: Lua/XML Help 04/12/14, 04:33 PM
Replies: 3
Views: 4,670
Posted By Errc
Check out action layers. There are events for...

Check out action layers. There are events for those whenever an alternate screen is opened like character or conversation etc.
Forum: General Authoring Discussion 04/07/14, 12:55 PM
Replies: 56
Views: 47,234
Posted By Errc
Personally I use Lua for everything. It is just...

Personally I use Lua for everything. It is just significantly easier to create and modify when all of the code is written in Lua. You can find a chaining function in Zgoo that makes assigning...
Forum: Lua/XML Help 04/02/14, 09:31 AM
Replies: 5
Views: 4,961
Posted By Errc
Check out action layers.

Check out action layers.
Forum: Lua/XML Help 03/31/14, 09:00 PM
Replies: 7
Views: 6,519
Posted By Errc
Might not be a function still available in-game....

Might not be a function still available in-game. Could of been part of the gutting prior to launch.
Forum: Lua/XML Help 03/31/14, 08:47 PM
Replies: 7
Views: 6,519
Posted By Errc
GetUnitAvARank does not return a table, so no...

GetUnitAvARank does not return a table, so no need to unpack it.

Can just do this.
a,b = GetUnitAvARank("player")

Or you could create a table that contains the returned values, and then unpack...
Forum: General Authoring Discussion 03/19/14, 03:48 PM
Replies: 4
Views: 5,151
Posted By Errc
Yeah _G is ugly in plain text. But here is a...

Yeah _G is ugly in plain text. But here is a dumped list of it. Is the same as simple for loop dumping _G. Can't really do this in-game but this is the idea of what I did.


G = {}
for i,v in...
Forum: General Authoring Discussion 03/19/14, 04:13 AM
Replies: 21
Views: 20,532
Posted By Errc
I am just speculating, but I wouldn't expect that...

I am just speculating, but I wouldn't expect that they would share that at this time.

They released their display addon specific saying it would only display info that you collected. So they didn't...
Forum: General Authoring Discussion 03/19/14, 03:27 AM
Replies: 21
Views: 20,532
Posted By Errc
They are collecting the data, and created an...

They are collecting the data, and created an addon to display the data. So since they have not yet published their data publicly yet, it is extremely likely that they are going to release an addon at...
Forum: General Authoring Discussion 03/16/14, 12:01 AM
Replies: 8
Views: 6,354
Posted By Errc
If there is something on your screen you want to...

If there is something on your screen you want to anchor on, it is likely easier to '/zgoo mouse' and use :GetParent() and :GetChildren from whatever is picked up to find exactly what you need.
Forum: AddOn Search/Requests 03/13/14, 06:10 PM
Replies: 4
Views: 4,614
Posted By Errc
Here is a real simple addon that doesn't do...

Here is a real simple addon that doesn't do anything other than change the color of the target's hp bar based on it's aggression.

Just attaching it as a zip atm because it isn't mine to host on the...
Forum: AddOn Search/Requests 03/08/14, 11:37 PM
Replies: 5
Views: 6,136
Posted By Errc
Yeah it should be pretty straight forward. You...

Yeah it should be pretty straight forward.

You can find all of the Sounds at

/zgoo SOUNDS
(You have to download Zgoo obviously)

Then to play a sound is just PlaySound(SOUNDS.ABILITY_SLOTTED) or...
Forum: AddOn Help/Support 03/03/14, 01:59 PM
Replies: 5
Views: 7,204
Posted By Errc
If you want to just get familiar writing addons...

If you want to just get familiar writing addons you could boot up WoW and write addons there. Would require looking at a different API, but everything is very similar (and their API has much better...
Forum: General Authoring Discussion 03/02/14, 06:29 PM
Replies: 7
Views: 9,781
Posted By Errc
http://wiki.esoui.com/AddOn_Quick_Questions

http://wiki.esoui.com/AddOn_Quick_Questions
Forum: General Authoring Discussion 03/02/14, 05:41 PM
Replies: 7
Views: 9,781
Posted By Errc
No need to make multiple saved vars files. Can...

No need to make multiple saved vars files. Can make separate SV for character specific or for the whole account.


sv.char = sv.char or ZO_SavedVars:New( SvName , version , "main" , defaultChar...
Forum: Lua/XML Help 03/02/14, 02:29 PM
Replies: 15
Views: 12,293
Posted By Errc
addonSV is likely just a variable for whatever...

addonSV is likely just a variable for whatever they named SV...

When your saved variables gets created it isn't blank. It stores the default values in a default table and GetInterfaceForCharacter is...
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