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Forum: General Authoring Discussion 12/09/14, 01:32 PM
Replies: 3
Views: 1,739
Posted By stjobe
Thank you RunningDuck for making a new home for...

Thank you RunningDuck for making a new home for my addons. I'm sure you'll take good care of them and improve them in ways I couldn't.

Best of luck,

/stjobe
Forum: General Authoring Discussion 11/27/14, 11:32 AM
Replies: 3
Views: 1,739
Posted By stjobe
Anyone want to take over these addons?

I stopped playing ESO a while back so I won't be developing or maintaining my addons any longer (in fact, they're not updated for the current live version of the game).

If anyone wants to take over,...
Forum: General Authoring Discussion 07/02/14, 03:35 PM
Replies: 2
Views: 1,895
Posted By stjobe
Hey there, I'm the author of the addon linked...

Hey there,

I'm the author of the addon linked above, and I sadly have to tell you that it's not possible to get information from the API whether weapons are drawn or not.

Further, there's no...
Forum: AddOn Help/Support 06/06/14, 02:30 PM
Replies: 4
Views: 4,061
Posted By stjobe
Interesting. I had someone that commented that...

Interesting. I had someone that commented that one of my addons was stopping him from picking locks on chests, but I dismissed it after finding and picking a chest myself with the addon running.

He...
Forum: General Authoring Discussion 06/06/14, 02:23 PM
Replies: 9
Views: 2,824
Posted By stjobe
While I don't have the time to take it over...

While I don't have the time to take it over myself, I'd be super bummed to see AwesomeInfo die, it's a wonderful addon - thank you for making it, Stormknight, and good luck to you in your non-ESO...
Forum: Graphics Help 06/02/14, 10:16 AM
Replies: 7
Views: 7,638
Posted By stjobe
Which might be rather iffy legally unless you...

Which might be rather iffy legally unless you have permission to do so.
Forum: Lua/XML Help 06/01/14, 12:00 AM
Replies: 5
Views: 2,110
Posted By stjobe
I just did my first addon keybindings yesterday...

I just did my first addon keybindings yesterday (for OmniStats), and it's pretty well laid out in AddOn Quick Questions...
Forum: Lua/XML Help 05/31/14, 11:55 PM
Replies: 3
Views: 1,543
Posted By stjobe
You could look at what LibAddonMenu...

You could look at what LibAddonMenu (http://www.esoui.com/downloads/info7-LibAddonMenu.html) does to create its dropdown menu.
Forum: General Authoring Discussion 05/30/14, 02:38 PM
Replies: 6
Views: 2,351
Posted By stjobe
I'm happy you got your answer, and I'm sorry I...

I'm happy you got your answer, and I'm sorry I came off as a bit ... "RTFM, dude". Not my intention :)
Forum: General Authoring Discussion 05/30/14, 12:57 PM
Replies: 6
Views: 2,351
Posted By stjobe
lua.org has something to say on the issue...

lua.org has something to say on the issue (http://www.lua.org/pil/19.3.html).
As has the lua-users.org wiki (http://lua-users.org/wiki/TableLibraryTutorial).
And even Stack Overflow...
Forum: General Authoring Discussion 05/30/14, 10:17 AM
Replies: 3
Views: 1,475
Posted By stjobe
SOL, I'm afraid. I have to jump through all...

SOL, I'm afraid.

I have to jump through all kinds of hoops to track the things I do in SorcererHelper, in this specific instance I (and I think FTC and the other addons that track Crystal Fragments...
Forum: AddOn Search/Requests 05/29/14, 12:55 PM
Replies: 4
Views: 1,547
Posted By stjobe
Sorry, no. That's a feature Zenimax don't want....

Sorry, no. That's a feature Zenimax don't want. It's a pretty controversial issue (http://www.esoui.com/forums/showthread.php?t=947), but sadly there's nothing us addon developers can do about...
Forum: Tutorials & Other Helpful Info 05/27/14, 03:25 PM
Replies: 5
Views: 4,659
Posted By stjobe
Very nicely done, kudos. I made a small edit to...

Very nicely done, kudos.

I made a small edit to the section on Lua comments, to better reflect what you're actually doing with the multi-line comment.
Forum: General Authoring Discussion 05/27/14, 02:23 PM
Replies: 6
Views: 2,219
Posted By stjobe
GetUnitClassId("player") can be called before...

GetUnitClassId("player") can be called before EVENT_PLAYER_ACTIVATED, it works just fine. The function above runs on EVENT_ADD_ON_LOADED, but I also have several other initialization methods that run...
Forum: General Authoring Discussion 05/27/14, 01:38 PM
Replies: 6
Views: 2,219
Posted By stjobe
On a possibly related note: If you have errors in...

On a possibly related note: If you have errors in your lua code, the game may throw errors even if that code never runs.

I had a faulty lua statement in SorcererHelper that threw errors on loading a...
Forum: General Authoring Discussion 05/26/14, 01:57 PM
Replies: 26
Views: 10,359
Posted By stjobe
http://www.luafaq.org/gotchas.html#T3.2 Edit: In...

http://www.luafaq.org/gotchas.html#T3.2

Edit: In Lua, you can't call a function before it's declared.
Forum: AddOn Help/Support 05/23/14, 02:24 PM
Replies: 8
Views: 3,238
Posted By stjobe
Looking through the API changes...

Looking through the API changes (http://www.esoui.com/forums/showthread.php?p=8317) there's mostly additions and very few removals, so most (if not all) addons should be working without an update.
Forum: Tutorials & Other Helpful Info 05/22/14, 01:56 PM
Replies: 11
Views: 6,096
Posted By stjobe
So... If I push an update tonight with 10003, US...

So... If I push an update tonight with 10003, US players will have to tick "load out of date addons", and if I push it with 10004, EU players will have to do the same?

Weird, but thanks :)
Forum: Tutorials & Other Helpful Info 05/22/14, 12:55 PM
Replies: 11
Views: 6,096
Posted By stjobe
So if I push an update today, is it okay to put...

So if I push an update today, is it okay to put 100004 as the API version number, even though EU servers aren't patched until tomorrow?
Forum: AddOn Search/Requests 05/22/14, 12:10 PM
Replies: 3
Views: 1,680
Posted By stjobe
Perhaps not exactly what you're looking for, but...

Perhaps not exactly what you're looking for, but my addon OmniStats (http://www.esoui.com/downloads/info397-OmniStats.html) will show you what happens with your stats when you equip different gear -...
Forum: General Authoring Discussion 05/15/14, 12:00 AM
Replies: 31
Views: 17,999
Posted By stjobe
Do a diff. Large parts of the code are identical,...

Do a diff. Large parts of the code are identical, character for character, line for line. It's the same code with minor edits.


Malicious I don't know; it might be plain old ignorance, but it sure...
Forum: General Authoring Discussion 05/14/14, 04:59 PM
Replies: 31
Views: 17,999
Posted By stjobe
So, today a new addon is published - StatsViewer...

So, today a new addon is published - StatsViewer (http://www.esoui.com/downloads/info468-StatsViewer.html). Since I'm myself the author of a similar addon, of course I download it to see how he's...
Forum: General Authoring Discussion 05/13/14, 04:34 PM
Replies: 5
Views: 2,461
Posted By stjobe
I don't have the constants, but by using...

I don't have the constants, but by using d(GetUnitClassId("player")) I've found these values:

Sorcerer: 2
Nightblade: 3
Templar: 6

(don't have a Dragonknight to test on, sorry)
Forum: AddOn Help/Support 05/12/14, 06:46 PM
Replies: 15
Views: 6,443
Posted By stjobe
I could, but that would still leave nine...

I could, but that would still leave nine unnecessary table entries.

The correct way (which I just learned and want to share) of getting the last value from GetUnitBuffInfo() is using select():
local...
Forum: AddOn Help/Support 05/12/14, 05:36 PM
Replies: 15
Views: 6,443
Posted By stjobe
Post I'm not sure what you're trying to achieve, as...

I'm not sure what you're trying to achieve, as nilling the table effectively deletes it (it will be garbage collected eventually).

for k,_ in pairs(someTable) do
someTable[k] = nil
end
should do...
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