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Search: Posts Made By: ZOS_DanBatson
Forum: Tutorials & Other Helpful Info 07/14/20, 11:50 AM
Replies: 7
Sticky: Update 6.1
Views: 736
Posted By ZOS_DanBatson
We already know about it and a fix should be in...

We already know about it and a fix should be in the next PTS.
Forum: Bug Reports 07/13/20, 11:53 AM
Replies: 1
Views: 501
Posted By ZOS_DanBatson
Thank you for the heads up, will correct this.

Thank you for the heads up, will correct this.
Forum: AddOn Search/Requests 07/06/20, 01:12 PM
Replies: 3
Views: 257
Posted By ZOS_DanBatson
I've passed the info along. Like Baertram said,...

I've passed the info along. Like Baertram said, there's not really much of anything an addon can do about this issue, unfortunately :(
Forum: Wish List 07/06/20, 12:57 PM
Replies: 8
Views: 3,140
Posted By ZOS_DanBatson
Unfortunately no. Zone happened to already have...

Unfortunately no. Zone happened to already have an iterating system available that let me easily expose the max to you. The other 3 we don't have any such system at the ready.
Forum: General Authoring Discussion 07/02/20, 06:38 PM
Replies: 8
Views: 439
Posted By ZOS_DanBatson
Yes. We've added a variety of mapId specific...

Yes. We've added a variety of mapId specific APIs to make maps easier to use. They'll be in the next major update after the one coming up.
Forum: Bug Reports 07/02/20, 10:21 AM
Replies: 5
Views: 747
Posted By ZOS_DanBatson
Thanks. I'll pass it along and see what I can...

Thanks. I'll pass it along and see what I can find out.
Forum: General Authoring Discussion 07/02/20, 08:11 AM
Replies: 8
Views: 439
Posted By ZOS_DanBatson
We went with two new functions, GetMapInfoByIndex...

We went with two new functions, GetMapInfoByIndex and GetMapInfoById, both with the correct zoneIndex param. Then we put a GetMapInfo function into the compat alias file with the "uncorrection" for...
Forum: Bug Reports 07/01/20, 09:19 AM
Replies: 5
Views: 747
Posted By ZOS_DanBatson
Have you respawned at a forward camp recently? ...

Have you respawned at a forward camp recently? The number is 0 until you respawn, then it gets a value.
Forum: AddOn Search/Requests 07/01/20, 09:13 AM
Replies: 18
Views: 2,010
Posted By ZOS_DanBatson
Yea the decision to clear the blink was a...

Yea the decision to clear the blink was a conscious one. We don't want the player to walk away for 15 minutes, get a notification, miss the notification, then come back to a blinking light and not...
Forum: General Authoring Discussion 06/30/20, 06:30 PM
Replies: 8
Views: 439
Posted By ZOS_DanBatson
Correct, it has been giving the wrong value this...

Correct, it has been giving the wrong value this entire time. It was never a zone id, it was a zone index. But because it wasn't a luaindex type, it was an off by one zone index to boot.
Forum: General Authoring Discussion 06/30/20, 04:42 PM
Replies: 8
Views: 439
Posted By ZOS_DanBatson
Correcting the signature for the GetMapInfo API

We noticed that there was an error in the API for GetMapInfo:

* GetMapInfo(*luaindex* _index_)
** _Returns:_ *string* _name_, *[UIMapType|#UIMapType]* _mapType_, *[MapContentType|#MapContentType]*...
Forum: AddOn Search/Requests 06/30/20, 04:22 PM
Replies: 18
Views: 2,010
Posted By ZOS_DanBatson
What do you mean "Check auto confirm?"

What do you mean "Check auto confirm?"
Forum: Bug Reports 06/30/20, 09:10 AM
Replies: 3
Views: 630
Posted By ZOS_DanBatson
It's almost like a hidden feature, in that it...

It's almost like a hidden feature, in that it used to be a feature many many years ago that was no longer being used, so I went ahead and stopped supporting it :-p
Forum: Bug Reports 06/29/20, 09:33 AM
Replies: 3
Views: 630
Posted By ZOS_DanBatson
Fixed locally. MAPTYPE_ALLIANCE got deprecated. ...

Fixed locally. MAPTYPE_ALLIANCE got deprecated. Was this throwing an error of some kind?
Forum: Lua/XML Help 06/15/20, 08:12 AM
Replies: 5
Views: 322
Posted By ZOS_DanBatson
All ids that identify a player or group of...

All ids that identify a player or group of players are unique to a server. There is no cross server sharing. So a guild id of 37 on PC-NA is not the same guild as 37 on PC-EU. This applies to...
Forum: Lua/XML Help 05/20/20, 08:23 AM
Replies: 12
Views: 2,007
Posted By ZOS_DanBatson
The single string character limit of 2000 is...

The single string character limit of 2000 is still there. This limitation is there for both performance and memory reasons. It is not a bug.
Forum: AddOn Search/Requests 05/18/20, 09:28 AM
Replies: 20
Views: 2,330
Posted By ZOS_DanBatson
Yea that sounds right. Zone stories isn't going...

Yea that sounds right. Zone stories isn't going to count the tutorial Skyshard since there's no Zone Story for it. So that would be a limitation of this approach you'd have to work around.
Forum: AddOn Search/Requests 05/14/20, 11:13 AM
Replies: 20
Views: 2,330
Posted By ZOS_DanBatson
Yes, under the hood it ultimately just loops the...

Yes, under the hood it ultimately just loops the associated achievement, sorry I forgot that step. But at least this way you're only looping zones with stories, and only checking achievements that...
Forum: AddOn Search/Requests 05/13/20, 02:11 PM
Replies: 20
Views: 2,330
Posted By ZOS_DanBatson
Unfortunately no. The best we could maybe do is...

Unfortunately no. The best we could maybe do is expose how many partial skill points you've ever acquired, but there's no guarantee they'd always come from Skyshards. Also we would only know how...
Forum: AddOn Search/Requests 05/12/20, 10:20 AM
Replies: 20
Views: 2,330
Posted By ZOS_DanBatson
Not as readily, but you can do something like...

Not as readily, but you can do something like this:

local count = 0
for _, skillTypeData in SKILLS_DATA_MANAGER:SkillTypeIterator() do
for _, skillLineData in skillTypeData:SkillLineIterator()...
Forum: AddOn Search/Requests 05/12/20, 09:52 AM
Replies: 20
Views: 2,330
Posted By ZOS_DanBatson
We also have the ZO_SkillPointAllocationManager...

We also have the ZO_SkillPointAllocationManager in SkillPointAllocationManager.lua. This is what's used to track how many skill points you have available to spend, and it takes into consideration...
Forum: AddOn Search/Requests 05/01/20, 08:46 AM
Replies: 20
Views: 2,330
Posted By ZOS_DanBatson
The SKILLS_DATA_MANAGER is an object in Lua that...

The SKILLS_DATA_MANAGER is an object in Lua that organizes all of the skill data, regardless of whether you know it or not (or even could know it or not.) There are objects...
Forum: Wish List 03/30/20, 11:21 AM
Replies: 8
Views: 3,140
Posted By ZOS_DanBatson
GetNumZones() will return the number of zones you...

GetNumZones() will return the number of zones you can iterate zoneIndex over.
Forum: Bug Reports 02/17/20, 02:50 PM
Replies: 5
Views: 3,143
Posted By ZOS_DanBatson
I can pass the loophole bug along to our QA team,...

I can pass the loophole bug along to our QA team, and I can pass the request for the client knowing the character names on to our backend team, but there's no guarantee we'll be able to add that...
Forum: Tutorials & Other Helpful Info 02/17/20, 02:41 PM
Replies: 3
Views: 1,227
Posted By ZOS_DanBatson
While not in a load screen, one addon's saved...

While not in a load screen, one addon's saved vars are saved every 3 minutes. Your addon can request to be bumped up the priority queue for the next save interval using...
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