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Search: Posts Made By: Scootworks
Forum: Translation Help 01/03/22, 01:40 PM
Replies: 7
Views: 743
Posted By Scootworks
Nevertheless, there is already such an addon that...

Nevertheless, there is already such an addon that follows a standard:
https://www.esoui.com/downloads/info2276-LibGetText.html

I assume LibLanguage is easy to handle too.
Forum: Translation Help 01/02/22, 11:57 AM
Replies: 7
Views: 743
Posted By Scootworks
that's not true... if you define...

that's not true... if you define this:
Langs/en.lua
Langs/$(language).lua

and use ZO_CreateStringId in en.lua and SafeAddString (for the other languages), the en string will be loaded as a fallback...
Forum: General Authoring Discussion 11/07/21, 04:29 AM
Replies: 7
Views: 613
Posted By Scootworks
https://forums.elderscrollsonline.com/en/discussio...

https://forums.elderscrollsonline.com/en/discussion/454530/update-21-api-patch-notes-change-log-pts

SetMapToMapId(number mapId)
GetCurrentMapId()

You could iterate over all MapIds, set the mapId...
Forum: Bug Reports 10/17/21, 01:59 AM
Replies: 6
Views: 2,927
Posted By Scootworks
did you try something like this? local...

did you try something like this?

local ADDON_NAME = "YourAddon"

local function GetAddOnVersion()
local addOnManager = GetAddOnManager()
for i = 1, addOnManager:GetNumAddOns() do
...
Forum: Lua/XML Help 09/12/21, 12:33 AM
Replies: 6
Views: 5,398
Posted By Scootworks
https://wiki.esoui.com/PvP_Zone_Detection

https://wiki.esoui.com/PvP_Zone_Detection
Forum: AddOn Help/Support 08/06/21, 11:47 PM
Replies: 2
Views: 748
Posted By Scootworks
why messing up with not updated addon, if there...

why messing up with not updated addon, if there is the same addon available for years:
https://www.esoui.com/downloads/info1296-PersonalAssistant.html
Forum: Wish List 05/15/21, 10:37 AM
Replies: 1
Views: 717
Posted By Scootworks
[rejected] new function GetItemLinkUniqueId

as the title says. it would allow us to not doing "hacky" things for consumables.
Forum: Bug Reports 05/15/21, 09:24 AM
Replies: 3
Views: 3,142
Posted By Scootworks
got it, thanks.a new return would be nice

got it, thanks.a new return would be nice
Forum: Bug Reports 04/25/21, 06:50 AM
Replies: 2
Views: 937
Posted By Scootworks
but endless hail has the same behavior, it...

but endless hail has the same behavior, it doesnít do damage right after pressing the button. it seems Ąsimilarď abilities donít behave accurate
Forum: Bug Reports 04/25/21, 03:42 AM
Replies: 3
Views: 3,142
Posted By Scootworks
@Dan, still not fixed ;-)

@Dan, still not fixed ;-)
Forum: Bug Reports 04/25/21, 03:31 AM
Replies: 2
Views: 937
Posted By Scootworks
[open] Timer Text wrong + Backbar Ultimate doesn't work (PTS 100035)

Hi Dan

By creating a new addon I run into a weird behavior for Lightning Flood.
The duration in total is 10 seconds, but after activating the skill, the timer shows 2 seconds and changes the value...
Forum: AddOn Search/Requests 03/15/21, 10:46 PM
Replies: 3
Views: 626
Posted By Scootworks
you could just use LibChatMessage and enable the...

you could just use LibChatMessage and enable the history with a slash command. No additional AddOn needed.
Forum: AddOn Help/Support 03/13/21, 03:06 AM
Replies: 5
Views: 945
Posted By Scootworks
Hi Dieter Lade via Minion (oder manuell) noch...

Hi Dieter

Lade via Minion (oder manuell) noch die fehlenden Libs (Addons) runter, sprich:

LibAddonMenue 2.0
LibMediaProvider 1.0
Forum: Tutorials & Other Helpful Info 02/22/21, 12:17 PM
Replies: 5
Views: 1,303
Posted By Scootworks
have a look at this function:...

have a look at this function: ZO_Inventory_EnumerateEquipSlots or/and ZO_Character_EnumerateOrderedEquipSlots
Forum: Translation Help 02/14/21, 02:29 AM
Replies: 11
Views: 3,535
Posted By Scootworks
DE done in gitter

DE done in gitter
Forum: AddOn Search/Requests 02/10/21, 01:31 PM
Replies: 32
Views: 43,132
Posted By Scootworks
just curious: did you try it with different...

just curious: did you try it with different skills or a specific one? if specific, which skill?
Forum: Tech Chat 01/31/21, 02:15 PM
Replies: 18
Views: 3,474
Posted By Scootworks
honestly, I donít really get it. I feel the same...

honestly, I donít really get it. I feel the same like Baertram. A huge wall of text and one question. If I get you right, you want to see i.e. CraftStore to have an option to switch between different...
Forum: General Authoring Discussion 01/05/21, 01:13 AM
Replies: 5
Views: 3,188
Posted By Scootworks
I use account-wide on most of the addons. It...

I use account-wide on most of the addons. It depends what your addon is doing. Have a look at LibSavedVars, there is also a possibility to add a LAM setting for easily switch from account to...
Forum: Bug Reports 12/05/20, 04:34 PM
Replies: 3
Views: 3,067
Posted By Scootworks
okay no I was wrong and you are right. This...

okay no I was wrong and you are right. This function definitely has hick ups.

I‘m working on a quick fix
Forum: Bug Reports 12/05/20, 09:04 AM
Replies: 3
Views: 3,067
Posted By Scootworks
hm nooo..GetNextForwardCampRespawnTime() returns...

hm nooo..GetNextForwardCampRespawnTime() returns ~= 0 for the moment
Forum: Bug Reports 12/05/20, 07:45 AM
Replies: 6
Views: 5,287
Posted By Scootworks
still here: ball of...

still here:

ball of lightning


https://files.gitter.im/59360043d73408ce4f64f15c/3cJV/image.png

/reloadui doesn't fix that issue
Forum: Bug Reports 12/05/20, 07:40 AM
Replies: 3
Views: 3,067
Posted By Scootworks
[fixed] camp cooldown time

there is no camp cooldown timer anymore:

https://files.gitter.im/59360043d73408ce4f64f15c/AFJW/image.png
Forum: Bug Reports 10/25/20, 03:47 AM
Replies: 2
Views: 4,226
Posted By Scootworks
current live server: fixed

current live server: fixed
Forum: Bug Reports 10/25/20, 03:45 AM
Replies: 5
Views: 5,830
Posted By Scootworks
current live server: fixed

current live server: fixed
Forum: Lua/XML Help 08/16/20, 08:17 AM
Replies: 3
Views: 2,840
Posted By Scootworks
i use something like this in one of my addonds....

i use something like this in one of my addonds. maybe it helps:



local lastSceneName = "empty"
local marketAnnouncement = "marketAnnouncement"
local gameMenuInGame =...
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