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Search: Posts Made By: Calamath
Forum: General Authoring Discussion 12/25/21, 07:32 PM
Replies: 5
Views: 582
Posted By Calamath
Yes, we should use the global constant...

Yes, we should use the global constant MAX_JOURNAL_QUESTS (=25) instead as the loop count.
And for each index, you need to check if it is valid or not. ;)

- Calamath
Forum: General Authoring Discussion 12/25/21, 03:35 AM
Replies: 5
Views: 582
Posted By Calamath
I think it is not a bug in the API, just your...

I think it is not a bug in the API, just your misunderstanding.
The result of IsValidQuestIndex(10) shows that the index 10 is an invalid index.
So the behavior of GetJournalQuestName for an invalid...
Forum: Translation Help 11/23/21, 12:01 PM
Replies: 12
Views: 1,840
Posted By Calamath
Hey, Baertram ! I've reviewed the translation of...

Hey, Baertram !
I've reviewed the translation of the Japanese string table and added the missing parts.
- Calamath

["jp"] = {
["packName"] = "パック名:",
["selectPack"] = "パック選択",
...
Forum: AddOn Help/Support 11/20/21, 07:13 PM
Replies: 3
Views: 488
Posted By Calamath
Player houses are in different zones, so...

Player houses are in different zones, so EVENT_PLAYER_ACTIVATED should be fired.
GetCurrentZoneHouseId() returns a non-zero value only in the player house,
so you can determine whether your...
Forum: General Authoring Discussion 11/07/21, 05:37 AM
Replies: 7
Views: 613
Posted By Calamath
Maybe you can use this one. :banana: *...

Maybe you can use this one. :banana:

* GetMapIdByZoneId(*integer* _zoneId_)
** _Returns:_ *integer* _mapId_
Forum: General Authoring Discussion 11/06/21, 09:52 PM
Replies: 7
Views: 613
Posted By Calamath
Most of you like mapIndex, but in the area of...

Most of you like mapIndex, but in the area of submaps that you call subzones,
you should use mapId instead of mapIndex for the purpose of identifying map data.

Not every mapId will have a...
Forum: Bug Reports 10/16/21, 08:51 PM
Replies: 6
Views: 2,927
Posted By Calamath
In the recent process of testing my add-on...

In the recent process of testing my add-on 'Calamath's Addon Diagnosis', I share the same view as siri.

I would recommend that you also pass the argument you passed to GetAddOnVersion() to...
Forum: Wish List 09/24/21, 02:43 AM
Replies: 5
Views: 9,551
Posted By Calamath
Update32

As previously announced, starting with Update 32,
you can use ESOUI to get notifications of the start and end of Dark Anchor world events.

I have confirmed this with PTS 7.2.0.
The following...
Forum: General Authoring Discussion 08/26/21, 10:12 PM
Replies: 7
Views: 1,045
Posted By Calamath
There are many ways to detect warping between...

There are many ways to detect warping between different zones using fast travel, but I use EVENT_PLAYER_ACTIVATED.

Here is a hint.

local isFirstTimePlayerActivated = true

local function...
Forum: General Authoring Discussion 08/26/21, 09:18 PM
Replies: 7
Views: 1,045
Posted By Calamath
Hey, the code you showed seems to be...

Hey, the code you showed seems to be EVENT_ZONE_UPDATED, not EVENT_ZONE_CHANGED, is this correct for your purpose?
Forum: General Authoring Discussion 06/12/21, 05:40 PM
Replies: 5
Views: 1,078
Posted By Calamath
Post I will share with you the special code I use in...

I will share with you the special code I use in Calamath's Shortcut Pie Menu (https://www.esoui.com/downloads/info3088-CalamathsShortcutPieMenu.html) add-on.


for index = 1,...
Forum: General Authoring Discussion 06/12/21, 05:28 PM
Replies: 5
Views: 1,078
Posted By Calamath
The number 6,000 is too small, so if you set it...

The number 6,000 is too small, so if you set it to 30,000, you will probably find it. :p
Forum: Wish List 06/02/21, 12:28 AM
Replies: 20
Views: 11,638
Posted By Calamath
In update 30, we got the following new APIs *...

In update 30, we got the following new APIs

* GetQuestName(*integer* _questId_)
** _Returns:_ *string* _name_

* GetQuestZoneId(*integer* _questId_)
** _Returns:_ *integer* _zoneId_

I have...
Forum: Lua/XML Help 06/14/20, 08:03 AM
Replies: 5
Views: 3,175
Posted By Calamath
They are playing on the PC-NA Megaserver....

They are playing on the PC-NA Megaserver. ;)

Below is the official answer.
https://help.elderscrollsonline.com/app/answers/detail/a_id/38130
Forum: AddOn Search/Requests 04/22/20, 03:01 PM
Replies: 19
Views: 4,502
Posted By Calamath
I think the donation page to the author of MM is...

I think the donation page to the author of MM is still working.  :D
Forum: Translation Help 02/04/20, 06:49 AM
Replies: 3
Views: 5,501
Posted By Calamath
Japanese localication revamp

Hello. I revamped the japanese localization strings table for both add-ons.

Auto Research:
local strings = {
["SI_AUTORESEARCH_BAGS"] = "研究に使う装備を探すバッグ",
...
Forum: General Authoring Discussion 01/24/20, 04:38 AM
Replies: 7
Views: 3,103
Posted By Calamath
Yes, there is a way to track the results after...

Yes, there is a way to track the results after riding, but I want to know in advance.
ToggleMount () is a private API. Therefore, I think it seems unlikely that the smart API guys will provide a new...
Forum: General Authoring Discussion 01/23/20, 10:14 PM
Replies: 7
Views: 3,103
Posted By Calamath
Thanks for your comments. After some...

Thanks for your comments. After some consideration and verification, I came to the conclusion there seems to be no solution at this time, unfortunately.

I tried various approaches using several...
Forum: General Authoring Discussion 01/22/20, 11:02 AM
Replies: 7
Views: 3,103
Posted By Calamath
How to check if a mount is available at that location

Is there a way to check if the player unit can ride a mount animal in the place beforehand with API?

being able to create an add-on indicator that shows where you can't ride a mount.

I am working...
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